Super Smash thoI have to remind myself that Tekken is the highest selling fighting series, I always think it's SF. Congrats to the team.
He said fighting game, and no that's Injustice 2.
He said fighting game SERIES. What's Injustice 2 got to do with anything?
Oh i didn't see that sorry i thought he meant this gen :( i guess it's tekken then yaHe said fighting game SERIES. What's Injustice 2 got to do with anything?
Huh? Smash is a fighting game. And what is Injustice 2?
This gen is still probably MKX anyway.Oh i didn't see that sorry i thought he meant this gen :( i guess it's tekken then ya
I thought he meant this gen sigh, and ya sure smash is a fighting game ( ͡° ͜ʖ ͡°) if you want to believe that.
Oh okay, this gen it's MKX... for now.I thought he meant this gen sigh, and ya sure smash is a fighting game ( ͡° ͜ʖ ͡°) if you want to believe that.
That was the most stupid decision ever, instead of putting the story after arcade mode, they decided to go with one fights characters story despite having arcade mode.I played it on PC. Loved story mode but the arcade thing where you only do one fight was disappointing
NRS games are the most popular traditional fighters in the world right now (Smash most popular overall).
I looked around and Tekken is approximately at ~47 million total sales (including 7) while the Smash series is at 40,38 million total sales.
Wouldn't say NRS or Smash are more popular than SFV when it comes to tourney entrants and viewing figures but they certainly have sold more. The amount of content NRS games have for casuals is solid.
Popular as in sales. It goes Smash > NRS Games > Tekken > Capcom Games > Others.
Tournament popularity means very little in the mainstream or sales and sales mean very little in terms of tournament success.
Tourney success vs monetary success is like a game like Tekken getting a shit budget and ditching classic characters and trying stupid story modes and new characters to gain more sales. Edit: but yay, they have a better role in tournies!Popularity and sales are two very different things, especially for a fighting game. Sales does mean very little in terms of tourney success (as we saw with MKX and Injustice) but I definitely think tourney popularity means a lot in terms of long-term consistent sales.
I would but I hear it is very newbie unfriendly. I'm intimidated.
TTT2 has a tutorial so I don't really see how that's true.
Popularity and sales are two very different things, especially for a fighting game. Sales does mean very little in terms of tourney success (as we saw with MKX and Injustice) but I definitely think tourney popularity means a lot in terms of long-term consistent sales.
How do you measure popularity if not sales? Is there any better quantifiable method than that? FGC actually does very little for long term sales. It's a drop in the ocean of sales. The last sales figures for SFV were 2.5 million I believe, its last major (NEC) had 190 entrants. Injustice 2 is the 9th highest selling game of the year in NA (barring some late year surge from a lower game), its last major had 109 entrants (also NEC).
This narrative that NRS games die quickly has always been weird to mean. It's constantly in the top 4 most entered games at Majors but people always act like it's bottom 4.
Its Mr.Carter you can't praise or talk about any fighting games without him throwing a Capcom game in the conversation.
The game does suffer from a lack of all the single player modes in Tekken Tag 2. The removal of player ghosts and ghost battle is a big disappointment.
That said for all that much is made of Tekken's sheer complexity, I've always experienced the game being more appealing to new and casual players than it's supposed to be. I agree with the idea that Tekken's difficulty curve is like a long, endless slope upward rather than a series of uneven spikes that are common in fighting games. If a pro player comes down from the mountaintop they will surely smite a neophyte while laughing like Heihachi. But Tekken is way more fun for average people to bang away at than many claim it is.
that'd be brawlhalla.
Why are we only basing tourney entrants from NEC? That's being highly disingenuous. At EVO and Combo Breaker SFV had double or triple the amount of entrants than Injustice. You can measure popularity through the things I mentioned but as I said I think it helps in terms of long-term sales.
If SFV was not a popular game tourney and viewers wise I highly doubt it would have sold nearly 2.5 million sales, and they were lucky in that regard due to having crap content at launch for the casual crowd. NRS games usually do well in the first year but by the second they fade away. They don't care though as they made enough $$$.
I would but I hear it is very newbie unfriendly. I'm intimidated.
Tiger Uppercuts are a fighting game tradition.Wait, what the fuck? Did she and her tigerbuddy just do an uppercut?
Are you referring to competitive online? As a casual fighter (with friends over to the house for example), Tekken has always been fun and easy to get into. The Dead or Alive series is probably harder to learn.I would but I hear it is very newbie unfriendly. I'm intimidated.
If you have any kind of requests to make about what you hope to see in Tekken 7 in the future, you can tweet them to Harada directly at @Harada_TEKKEN. You might see some Japanese on his timeline but he says don't be shy to tweet the suggestions in English too if you happen to have them.
Because it's the most recent and we were talking longterm. I can go back further though. EVO is the World Championship and brings the thing that NRS doesn't have and that's a lot of internationals. Barring that here's how things shake out for US majors.
CB had 391 I2 entrants and 654 SF entrants
CEO had 400 I2 and 548 SF
Summer Jam had 152 I2 and 154 SF
TFC had 58 I2 and 110 SF
Absolute Battle had 136 I2 and 168 SF
SCR had 129 I2 and 295 SF
SF would've gotten 2.5 because it's SF. Not because of anything to do with the tournaments. As long as Capcom supports the game in the long term then it'll hit sales. Even so it has vastly underperformed based on Capcom's projections. Marvel is one of the top entered games and had the best viewer numbers of NEC despite being on the second stream and its sales are very poor. The FGC are not accounting for any significant uptick. 2016 was a really good year for SFV tournament wise and it shipped less than 100k in 6 months.
Some second year major tournaments for MKX (don't feel like going through everything).
Kit - 105
WB - 126
FR - 206
CB - 179
CEO - 202
EVO - 713
SJ - 107
Yep and that was Injustice 2's 1st year and by the upcoming 2nd I don't think it will hit those numbers unfortunately. With SFV it's obvious with continued success with the CPT it's become like a marketing machine for the game and there no way it would have got near enough 2.5m sales without that popularity.
Again, I'm saying in terms of long-term sales not short-term, of course I agree that if you want those initial sales you need strong offline content, presenation and accessibility for fighting game casuals - and NRS are great at that. Both strategies are good to have in my opinion.
Long-term sales aren't dependent on tournaments is my point. A person browsing PS store or Gamestop is going to go "SFV is 30 bucks, I'll grab that". Yes, visibility helps but those tournament views clearly aren't adding up to sales.
No it won't hit those numbers because it'll contract. When a game is first released it gets a big surge of entrants and then it starts to contract as some of the more casual players stop playing. SFV didn't hit the numbers in its second year that it did in its first but because there's so many more middling SF players than NRS the numbers are still extremely good even with a tremendous drop. CEO SFV in year 1 had 837 entrants, year two had 548, a near 300 entrant drop. Fighters contract as the years go on, it's just how it is. You may see growth every now and then, Marvel 3 for example, but for the most part its best year will be year one.
Long-term sales aren't dependent on tournaments is my point. A person browsing PS store or Gamestop is going to go "SFV is 30 bucks, I'll grab that". Yes, visibility helps but those tournament views clearly aren't adding up to sales. They don't care.
Yessir and it'll continue. Tekken 7 is also theThe difference is that the conversation surrounding SFV was overwhelmingly negative, whereas the zeitgeist surrounding Tekken 7 continues to be entirely positive, save for a few people in this thread who I suspect never bothered to play it.
The difference is that the conversation surrounding SFV was overwhelmingly negative, whereas the zeitgeist surrounding Tekken 7 continues to be entirely positive, save for a few people in this thread who I suspect never bothered to play it.
Well that's not true at all. There were plenty of longtime Tekken fans like me before and at launch who were unhappy with the loss of several classic Tekken characters and game modes, anemic story with almost no spotlight on many characters, as well as the focus on guest characters and introduction of meter mechanics. I feel like a lot of hype is coming from people new to the series. Personally I think T7 is one of the worst in the series due to all those and other factors, despite the fact that mechanically it's solid, it's fun to watch, and the netcode is decent.