Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Jesus, who knew things were this bad.Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Jesus, that is nuts. And also coupling licensing costs no doubt that would easily kill a company. Though really should the writing have not been on the wall with how big YouTube/Twitch was getting that this genre of all genres would be eaten into?Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Why would you continue taking on a million projects when they're not making money?
Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Damn, they really were cruising off Walking Dead's 2012 GOTY Awards and little else.Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
That's a pipe dream at this point. THQ Nordic has a reason to purchase things like the Kingdoms of Amalur IP. But they would have nothing to gain from buying Telltale's back catalog. All of their games are licensed, and many of their older license agreements have no doubt lapsed at this point. Even if THQ were to, for example, buy Telltale's rights to The Wolf Among Us Season 1, they couldn't do anything further with it without also renegotiating the licensing terms with the IP's owners. It's like buying the shell of a car; it won't move without the engine or wheels.
Not a surprise to me at all. Anybody who followed their new releases knows that they had huge flops after flops in the last few years to a point where I didn't even know how are they still in business.
-Low key releases with no fanfare
-Mediocre reviews, zero hype
-Game sites barely covering individual episodes for their games.
-Episodic games are not working. Look at Hitman. It was a cool a idea last-gen but the novelty wore off quickly.
-Too many projects at once. Too rapid growth for the studio.
-Abysmal steamspy numbers for huge IPs, I mean low 10k-s for Batman, Guardians of the Galaxy. These are expensive properitys.
-Zero presence on available retail and digital charts for consoles. Sooo abysmal steam and console numbers equals horrible sales.
-Constant price cuts for their games usually after the 2nd or 3rd episodes
-Games on PS+ GWG all the time
-They handled many of the world's most popular beloved IPs but barely anyone talked about them.
-Mobile model didn't work. Nobody wants to pay the premium price on mobile. As far as I know almost every TT game is on mobile. I have never seen anybody in my life playing or even talking about TT games on mobile not even on gaming sites or forums.
-Walking Dead S1 was HUGE. It sold millions won many GOTYs. I hate the world reskin but basically thats what TT did with all their games. By now we know that in this gen you can fail hard by playing it safe and being an iterative sequel. They did this like 20 times now. I don't think their last 5 games combined did even half of what TWD did in unit sales. Played most of their games I can't remember a single new mechanic in any of their games compared to TWD S1 despite some REALLY basic stuff.
-TWD S1 STILL has the best story and characters in any TT game that is the sad truth.
All in all I'm still really sad about the closure and have good memories playing their games. I was really looking forward to TWAU 2. :( Wishing the best for them.
Sweet jumping Jupiter.Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Pissing Christ. I always felt like they were putting out too many projects, but I had no idea they were doing that bad.CGiRanger
Joe Parlock has added some more notes about how nothing Telltale ever made except The Walking Dead Season 1, Minecraft, and 7 Days To Die (the console publishing deal) ever made money: https://twitter.com/joeparlock/status/1043225636788158465
Variety reached out to Netflix for comment, and a spokesperson commented on the future of its projects with Telltale Games:
"We are saddened by the closing of Telltale games – they developed many great games in the past and left an indelible mark in the industry. 'Minecraft: Story Mode' is still moving forward as planned. We are in the process of evaluating other options for bringing the 'Stranger Things' universe to life in an interactive medium."
As for why the "majority studio closure" came into effect with so little notice, it's still unclear.
"It's a simple question of money in being significantly less than money out," a source told Variety. "Our ceo was unable to secure financing to keep the lights on."
-Constant price cuts for their games usually after the 2nd or 3rd episodes
The Enemy Within deserved so much betterWow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Once the studio closes, if I buy one telltale game, who will get the money?
Sounds accurate.Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.
Even worse is that even the average purchase price must have tanked meaning that many of those sales were at a deeply discounted price.Wow after seeing this I'm no longer shocked by the news. Had no idea their sales crashed this hard.