In the original Captain Toad, there were only two zoom options. The default super zoomed out view, and a zoom-in option that was super close up with El Capitan Todd and more available for appreciating the cute details in the game than for practical gameplay application. I say this because when the camera was that zoomed in in the original, it was tough to see what enemies were around and nearby. Some levels were better about this than others.
Like this:
The game is set up with little explorable dioramas of worlds. So, it makes sense that a super zoomed out mode is useful in checking out the facets of the levels on display. But for me on my TV the default zoom required a bit of squinting to easily follow Toad, and I ended up playing it mostly on the GamePad. Even there I felt like the default zoom required a lot of squinting. It was just a bit too zoomed out. So I often used the over-zoomed option but it wasn't very useful for gameplay. Also, in being so zoomed out, I found spinning the camera and thus the entire level kind of dizzying at times in gameplay.
The Captain Toad port has a midzoom option. This is a game-changer for me personally. It means I can zoom out extra if I need to get a fuller sense of the level, but mainly view from a comfortable (to me) zoom. I played most of the original game on the GamePad, but will gladly play it again and attempt to 100% it given this QOL improvement.
Anyone else psyched about this addition? Apologies if these aren't the most representative images, but hopefully they convey my point.
Source: https://www.resetera.com/posts/9524590/
Paging Jonneh who touched on this issue in his early 2018 thread https://www.resetera.com/threads/how-would-you-improve-captain-toad.16661.
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Also, Jonneh confirmed ITT that gyro can be turned off, and is off by default!
What's great about this is that in the original game you couldn't turn off gyro and had to sit still when playing. So this removes that issue.
Like this:
The game is set up with little explorable dioramas of worlds. So, it makes sense that a super zoomed out mode is useful in checking out the facets of the levels on display. But for me on my TV the default zoom required a bit of squinting to easily follow Toad, and I ended up playing it mostly on the GamePad. Even there I felt like the default zoom required a lot of squinting. It was just a bit too zoomed out. So I often used the over-zoomed option but it wasn't very useful for gameplay. Also, in being so zoomed out, I found spinning the camera and thus the entire level kind of dizzying at times in gameplay.
The Captain Toad port has a midzoom option. This is a game-changer for me personally. It means I can zoom out extra if I need to get a fuller sense of the level, but mainly view from a comfortable (to me) zoom. I played most of the original game on the GamePad, but will gladly play it again and attempt to 100% it given this QOL improvement.
Anyone else psyched about this addition? Apologies if these aren't the most representative images, but hopefully they convey my point.
Source: https://www.resetera.com/posts/9524590/
Paging Jonneh who touched on this issue in his early 2018 thread https://www.resetera.com/threads/how-would-you-improve-captain-toad.16661.
-
Also, Jonneh confirmed ITT that gyro can be turned off, and is off by default!
Hell yeah! I'm usually a gyro guy too but I never felt Captain Toad needed it so I'm thankful that it can be toggled now.
What's great about this is that in the original game you couldn't turn off gyro and had to sit still when playing. So this removes that issue.
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