At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
Here's the full quote, lightly edited to remove "likes" and "hmmms" and stuff:
As for why he's highlighting that? Because those are terrain textures that look flat, with not depth to it, even though they're supposed to have rocks, grass, twigs, stuff. You know, the kind of stuff that asks for a displacement map, or more advanced tessellation. Not just a flat pane with a texture that looks just like a texture on a flat pane.
I like this guy's stuff. As someone who doesn't know shit as to what's going on under the hood, I feel he does a good job of breaking down tech in a way I can understand. He also seems like a genuine dude.
I've noticed that reaction from a lot of people as well, and as someone with the opposite opinion, I'm curious if you've recently watched the E3 2018 trailer?I guess I'm in the complete minority here? When the demo first started my initial thought was "wow this looks beautiful". And even after watching it 15+ times, I still share that sentiment.
Yes there are a few technical problems that will hopefully be solved, the pop in and low res textures for example, but the world looks great and of course, the game looks fun. I couldn't care less what a brutes face under their helmet that appears in my gameplay for around two frames looks like.
What's interesting to me is that I've seen this same reaction/sentiment on numerous reaction videos on youtube. Where as hard as it may be to believe, people thought the game looked good to great.
I fully expect the game to look better at release, but even if all they fixed was the pop in, I'd still think the game looks good.
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
I'm not understanding your and the other user stance to be honest, people were talking about him like he worked on frostbite for some time, all Corralx did was correct that assumption and say people here go to town on DF and call them out on their errors, even if most of the people working there know more about graphics technology than 99% of the people here.
He didnt's say anything abrasive, plus Cherno went to town on the work of other people, so as creator of a product to be consumed by everyone via youtube, he should be ready (and the people that like to watch him) to get some criticism also. It's just how it is, this forum has being going on and on about the poor display of this game and many even had a childish reaction to the DF thread about the game.The dude didn't say anything wrong or that other people hadn't already commented on, he is right about what he said.
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
It's also a good way to keep the thread buried and give the guy less exposure !Let me come inside this threaed to tell you guys that i don't care about the topic of this thread.
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
Yeah I regularly rewatch the infinite trailers. The 2018 trailer looks great, but it not being actual gameplay made it so I never expected nor focused on it too much.I've noticed that reaction from a lot of people as well, and as someone with the opposite opinion, I'm curious if you've recently watched the E3 2018 trailer?
One of the biggest reasons I'm not that impressed is because it set such a high bar for me. I also have no clue as to how "open" this world is, as we haven't gotten more detail as to it being closer to Gears 5 vs Red Dead, etc.
Maybe it would've killed the hype, but I would've liked to hear someone in a voiceover on the demo clarifying those types of details. So far the information we've gotten from media outlets has been kinda inconsistent.
Is the gameplay that enjoyable? It looks like the standard halo-fair we got used to. Potentially outdated.
Roasted by Dominos, oof.At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
I wasn't sure who Cherno is, but I went through his videos and he seems to be a dev?
Anyway, I did watch snippets from a few other videos, including Cyberpunk and Rachet and Clank. He doesn't seem to be impressed with anything. LOL. Anyone got a video where he's generally impressed with something?
Yes, the game lo
If you think that what you saw if "standard Halo fare" then you have not played Halo.
I understand the criticism of graphics. The gameplay though was a departure.
-Open-World
-Multi-objectives
-grappling hook possibilities
The only errors I've seen Cherno get picked up on was initially thinking Ratchet and Clank didn't have Ray Tracing but he wasn't going through frame-by-frame like in Halo looking for it either. But Cherno is too busy building his own game engine to pour over every little tid-bit of next-gen news like us, so he wasn't aware Insomniac had confirmed it.The exact quote of his:
"Multiple of his videos show a fairly basic (and often wrong) understanding of graphics in fact."
The guy is a highly knowledgeable, experienced developer. If Corralx knows something I don't (and that Cherno doesn't) I think it would be good to say so. Maybe Corralx is also a developer and has corrections to share?
Graphically, that shot of Far Cry is pretty accurate, at least on PC (where I played it).
You know, that's all completely fair, nothing I can really disagree with on that front. I guess different people focused on different things tbh, as the pop-in, oddly moving phantom, static grass, and the final hologram distracted me a lot more than the gameplay enticed me.Yeah I regularly rewatch the infinite trailers. The 2018 trailer looks great, but it not being actual gameplay made it so I never expected nor focused on it too much.
Instead when the chief gets out of the pelican and looks around in the demo, that looked good to me. The warthog drift looked even better, and the lighting and environments as he was driving around looked good to me too.
The banished drop ships looked weird, like they were missing an effect, and the pop in for the fog and lighting was bad, yes. But the way the enemies reacted after being hit, the effects of the gas tanks exploding on the grunts, the brute tripping during his charge, the shot gun literally blowing people away, and more, all of that stood out to me so much more.
And of course the music being composed by Gareth Coker pretty much makes the game a must buy for me, even if I wasn't already getting it.
He seems very impressed with the UE5 reveal
The reveal showed almost nothing for us to get excited about the open world and multiple objectives. It was a straight line from A to B like a regular linear mission. As for the grappling hook, the possibilities are cool, but the way it was used in the demo was extremely straight forward. You seem to be reacting to your imagined version of what the potential is, but the trailer didn't really show any of that.
Isn't he a GPU dev? Corralx?The exact quote of his:
"Multiple of his videos show a fairly basic (and often wrong) understanding of graphics in fact."
The guy is a highly knowledgeable, experienced developer. If Corralx knows something I don't (and that Cherno doesn't) I think it would be good to say so. Maybe Corralx is also a developer and has corrections to share?
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
I played halo, all of these haven't really been shown off. The "new" isn't eally shown in the gameplay trailer, and how they actually affect accounters.Yes, the game lo
If you think that what you saw if "standard Halo fare" then you have not played Halo.
I understand the criticism of graphics. The gameplay though was a departure.
-Open-World
-Multi-objectives
-grappling hook possibilities
I know there are some who love the Xbox 'platform' (let's say) and love the HALO franchise and I get it. I also get the 'circle the wagons' mentality here.
But looking beyond that and thinking critically the real question here is 'why did MS feature this so prominently in their showcase'? Couldn't they see how underwhelming it is? Surely they must have known that it wasn't going to blow people away, and if so why didn't they start the presentation with something else?
I know that HALO is, by far and away, the Xbox's biggest IP (which after three generations is sort of an issue in and of itself I suppose) but Infinite clearly wasn't ready to be shown as a prime example of a next gen Xbox console title.
If Domino's UK Twitter account is scoring points off HALO Infinite then it's safe to say that this whole thing has been an utter disaster.
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
OH I played halo, all of these haven't really been shown off in the new ain't really shown in the gameplay trailer, and how they actually affect accounters.
What we saw is the standard halo mechanics we got used to. Mult-objectives won't really change how the fire-fighting plays. The open-world might give you opportunities for snipping, or different ways of approaching but that's about it. The question is how does the grappling hook change accounters? We haven't really seen that too much. Halo still feels like the halo we got used to.
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
The answer to how the grappling hook affects encounters is answered in the actual gameplay demo. A energy container is pulled to Chief and thrown at a turret... The devs also state that you can grapple airborne enemies and melee them...
This is the price for 60fps
Do you see now how misguided targeting 60 fps is?
The visuals suffer and you get this backlash.
#60fpssux
"the devs also state you can do X" is not a good defense for how well a mechanic was shown in a trailer
Yeah, but will it get old quickly? Or will it be more fleshed out? There's a lot of unknown in the game. Even if the firefighting ends up not being significantly improved, Ill still play the hell out of the game. Exploring the ring will be fun. Hopefully, they'll add a few things for the itch of explorers.The answer to how the grappling hook affects encounters is answered in the actual gameplay demo. A energy container is pulled to Chief and thrown at a turret... The devs also state that you can grapple airborne enemies and melee them...
At the end most of people find the WIP ugly, you don't need to be technical for this. The brute is a meme Dominos Pizza UK create its own meme.
So are people at 343 still taking this in stride?
Might as well go for the world record of holding L's at this point. The studio should at least accomplish something...
What? "Remain silent"? Are you ok? I'm simply stating that they had the opportunity to show all the things you could do with the grappling hook in the trailer instead of talking about it later. Yes, they showed some things you can do with it. But clearly a lot of people were unimpressed. If they wanted to go all in on the grappling hook, this wasn't the demo they needed to show. Many other games, from Assassin's Creed to Cyberpunk have shown much more informative demos about how the mechanics in the games work and how the open world allows them to give a dynamic range of experiences. This demo showed one area through which the player moves in like any other Halo mission. Near the end of the demo they use the grappling hook a few times, and that's it. This demo didn't really show all the new possibilities of the open world, the hook, etc. The devs might have clarified later, and people can imagine the potential, but he demo showed very little.
But looking beyond that and thinking critically the real question here is 'why did MS feature this so prominently in their showcase'? Couldn't they see how underwhelming it is? Surely they must have known that it wasn't going to blow people away, and if so why didn't they start the presentation with something else
Yeah, but will it get old quickly? Or will it be more fleshed out? There's a lot of unknown in the game. Even if the firefighting ends up not being significantly improved, Ill still play the hell out of the game. Exploring the ring will be fun. Hopefully, they'll add a few things for the itch of explorers.
P.S. If you could slam enemies the devs should have advertised that in the gameplay and not just stated it.
Definitely, also did people actually feel the need for a new console right now? They could have waited a few more years to release even more powerful consoles. Next-gen kinda feels shoved down our throats with nothing to show behind it.I don't know how the dominos twitter account is handled, but most company tweets refer to trending topics, so it looks kinda bad...
It's a thing to say it looks bad and not next gen, or even to wonder (i know i do) how lethal it is for the xbox launch.
But really what i'm interested ion at that point, with that much of a failure, is why ?
It almost seems like the team wanted way too much for the xbox one so they scaled everything so low that they can't really do miracle with the next gen upgrade. Is this a possible explanation ?