I want from next-gen little to no pop-ins. Just imagine playing an open world game and traveling seamlessly... but no more poor draw distance.
First of all let me say I'm very excited about the coming consoles and will buy me a ps5 day 1.
But looking at the specs of the new consoles and I can't be the only one who thinks this.
The only components which are true generational leaps are the CPU power and the storage speed.
Ram we are going from 8gb to 16gb.... that's only a 2x jump. The jump from ps3 to PS4 was 16x.
Gpu performance we are going from 1.8tf to 10.2tf.... that's a ~5x jump. The jump from ps3 to PS4 was 8x.
The jump in storage space is even smaller. We are not even getting a 2x jump from the last gen and the games are certainly not getting smaller.
I am no expert but I play video games since the 80's and from the rough numbers we are seemingly getting the smallest jump ever. It is even smaller when we factor in the pro versions of the systems.
What is the reason for this? Was the same jump not possible from a technical standpoint or do I have a failure in my thought process? Why just a 2 times jump in memory when we were getting normally 10-20 times of a jump for example....
Is the honor of next generation consoles so precious that you need to protect it as if your lives depended on it?
I agree honestly. SSD as the biggest advancement is kind of a joke imo. We'll get shorter load times and that's cool but imo it's immensely overblown. Like cool 3 sec load screens and no more corridor loads.
Amazing.
What is the reason for this? Was the same jump not possible from a technical standpoint or do I have a failure in my thought process? Why just a 2 times jump in memory when we were getting normally 10-20 times of a jump for example....
What I'm trying to say is that we tend to narrowly look at generational jumps along the single dimension of the change in computing power. Whereas there are two other objective measures that are arguably more important. First, how pleasing the graphics are per se. Second, how close the graphics are to real life
Hmmmm you might be right. Admittedly I jumped ship early on in the gen when a lot of 3rd parties were 720p Xbox vs 900-1080p on PS4
The base consoles *STRUGGLE* with menus in COD: Warzone. It's really something else to see gun camos not loading instantly when testing what they look like.Base Xbox One barely manages native 720p half the time
literally anything is gonna be a huge ass jump
Hmmmm you might be right. Admittedly I jumped ship early on in the gen when a lot of 3rd parties were 720p Xbox vs 900-1080p on PS4
*facepalm*Gpu performance we are going from 1.8tf to 10.2tf.... that's a ~5x jump. The jump from ps3 to PS4 was 8x.
See ? This a great post. Instead of laughing at OP for ignoring something, you try to tell to OP why he/she is wrong. ThanksBecause now you have SSDs and you don't need to store a shit ton of data on memory since you can easily grab it from storage in a blink of an eye.
On previous generations (and current) devs had to plan ahead and add around 30 seconds of gameplay on RAM. SSDs will change how things work and 16 GB is enough. Also memory is expensive.
The problem here is that you're just looking at the numbers and not the architectures (which is the most important aspect). An RDNA2 GPU has around 25% improved performance per core.
It's smaller but you can't ask for consoles to come with a 2 TB SSD with speeds higher than 2 GB/s in a console unless you're prepared to pay a hefty price.
You're also getting more control of what you can install/uninstall (at least on PS5) with each game. You can keep the campaign and uninstall the multiplayer or the other way around. It also helps that now due to the SSD devs won't have to duplicate data as much and games might end up not being a huge difference in size compared to PS4.
The pro versions were made for 4K TVs, that's about it. They play the exact same games the base versions did and with exception of a few titles (Gears 5 comes to mind) the majority of titles was made with base consoles in mind.
It's mostly due to pricing. You wanted 32 GB of GDDR6? Me too. I also wanted a 2 TB 5.5 GB/s SSD and a 20 TF GPU... but consoles aren't PCs, they're made to be affordable.
Go look at unreal engine 5 demo, it looks bonkers and there will be games in the next 5 years that will surpass that visual quality, have no doubt about it. This next-generation leap is going to be bigger than PS3 to PS4.
Just wanted to reply to this bit: This is not what I was referring at to be honest.. I'm a big fan of graphics and its related technology but for gaming they arent the main reason why I like to play. If I take the Uncharted games as an example; they clearly follow the same template for each iteration. Sure, the levels got bigger and more open (altough I would argue the bigger 'semi-open' levels in U4 are new to the franchise); the game itself sticks to the 'ground rules' that got set in Uncharted 1: its a third person action/adventure game; with the adventure part mostly consisting of navigating through a level (often with some climbing/platforming involved) and solving puzzles (turning some knobs here and there in the right order); and the action part being a chest-high third person wave-shooter. I really hope the new technology opens up new avenues for game design because I find it hard to believe that Naughy Dog can only make this type of game. I've been playing games since the DOS & C64 age and I really hope the upcoming generation will come with something new (or atleast; is able to impress with certain gamedesigns even if they might be derivative).
Comparing realtime graphics to 'real life' is a folly in my opinion; some games (especially if they dont feature humans) might come close (like racing games) and we're surely making progress (especially with consumer hardware); but we probably won't get close to something that is convincingly photorealistic for another 20 to 30 years.
No, it will age like milk.
Those Tflops between PS4 and PS5 are not equal. RDNA2 tflops have like (someone correct me) about 1.5x better performance than PS4's GCN tflops. So the 10.3tflop is like 15tflop with old measurements.First of all let me say I'm very excited about the coming consoles and will buy me a ps5 day 1.
But looking at the specs of the new consoles and I can't be the only one who thinks this.
The only components which are true generational leaps are the CPU power and the storage speed.
Ram we are going from 8gb to 16gb.... that's only a 2x jump. The jump from ps3 to PS4 was 16x.
Gpu performance we are going from 1.8tf to 10.2tf.... that's a ~5x jump. The jump from ps3 to PS4 was 8x.
The jump in storage space is even smaller. We are not even getting a 2x jump from the last gen and the games are certainly not getting smaller.
I am no expert but I play video games since the 80's and from the rough numbers we are seemingly getting the smallest jump ever. It is even smaller when we factor in the pro versions of the systems.
What is the reason for this? Was the same jump not possible from a technical standpoint or do I have a failure in my thought process? Why just a 2 times jump in memory when we were getting normally 10-20 times of a jump for example....
When people say The Last of Us 2 looks gorgeous, they're not talking about the beauty of some concrete fortification or a decaying multi storey car park. They mean those things look impressively close to their real life counterparts.
Xbox went from 360, to 1, to not even having a number, so we're actually getting decreases. It's honestly pathetic how much we're being taken for a ride.
See ? This a great post. Instead of laughing at OP for ignoring something, you try to tell to OP why he/she is wrong. Thanks
If anything, this feels like the real generational leap from PS3/360.