I'm loving the DualSense. That thing is everything I never dreamed a controller could be and a serious improvement over the already lovely HD Rumble on Switch.
But my hands can't take it anymore. Or, at least, in some games, I have big problems with the triggers.
While the implementations of the new features in games like Astro Bot and Spider-Man are super cool, there are third party softwares where the main focus is showing off the "spectacularity" (does it make sense?) of the new features without any consideration about how they could affect gameplay and especially comfort.
There are two examples that you can easily test:
1. Fortnite: the new version of Fortnite is pretty cool. Graphics are great and the game is super smooth and fast to load. That said, the biggest change from the PS4 Pro version of the game is surely the adaptive triggers. So when you shoot a gun you feel a different kind of pressure than a rocket launcher or a rifle and so on. The thing is nice and immersive, but it represents a disadvantage in competitive play and, most of all, after a long session my hands suffer. You would think that you could deactivate the function through the in-game settings, but no. There are no QOL features in this sense and you need to turn off the adaptive triggers from the system menu.
2. Fifa: the next gen version has been availably in the last few hours and the main shift from the past, other than faster loading times and a graphic update, is in the controller. The haptic feedback seems fine, but the adaptive triggers functionalities…well, I don't think they make a lot of sense. The triggers become harder to press the more the player you're controlling get tired, and I think this function basically becomes a barrier for having some fun during a match. But, hey, some people may like it. The problem is, again, there's no way to selectively turn off the triggers in-game and you need to adjust them everytime you want to play Fifa in the console menu.
This is absolutely not a Sony problem, it seems that it has more to do with third party games. There must be some middle ground between "just turn them off completely" and "HEY COOL THE BUTTONS BECOME SO HARD TO PRESS".
So, my questions are:
-Did you have some problems with the triggers as well in these or other games? Am I too weak or sensitive?
-Could the trend of implementing DualSense features at all cost even in games where they're not much needed become a problem? Is it a small version of "the waggle gimmick" all over again?
-Why the hell are there no QOL settings of this kind inside massive games like Fortnite or Fifa?
-Is it possible to be taken seriously in the year 2020 with a "Nintenleo" nickname?
But my hands can't take it anymore. Or, at least, in some games, I have big problems with the triggers.
While the implementations of the new features in games like Astro Bot and Spider-Man are super cool, there are third party softwares where the main focus is showing off the "spectacularity" (does it make sense?) of the new features without any consideration about how they could affect gameplay and especially comfort.
There are two examples that you can easily test:
1. Fortnite: the new version of Fortnite is pretty cool. Graphics are great and the game is super smooth and fast to load. That said, the biggest change from the PS4 Pro version of the game is surely the adaptive triggers. So when you shoot a gun you feel a different kind of pressure than a rocket launcher or a rifle and so on. The thing is nice and immersive, but it represents a disadvantage in competitive play and, most of all, after a long session my hands suffer. You would think that you could deactivate the function through the in-game settings, but no. There are no QOL features in this sense and you need to turn off the adaptive triggers from the system menu.
2. Fifa: the next gen version has been availably in the last few hours and the main shift from the past, other than faster loading times and a graphic update, is in the controller. The haptic feedback seems fine, but the adaptive triggers functionalities…well, I don't think they make a lot of sense. The triggers become harder to press the more the player you're controlling get tired, and I think this function basically becomes a barrier for having some fun during a match. But, hey, some people may like it. The problem is, again, there's no way to selectively turn off the triggers in-game and you need to adjust them everytime you want to play Fifa in the console menu.
This is absolutely not a Sony problem, it seems that it has more to do with third party games. There must be some middle ground between "just turn them off completely" and "HEY COOL THE BUTTONS BECOME SO HARD TO PRESS".
So, my questions are:
-Did you have some problems with the triggers as well in these or other games? Am I too weak or sensitive?
-Could the trend of implementing DualSense features at all cost even in games where they're not much needed become a problem? Is it a small version of "the waggle gimmick" all over again?
-Why the hell are there no QOL settings of this kind inside massive games like Fortnite or Fifa?
-Is it possible to be taken seriously in the year 2020 with a "Nintenleo" nickname?