chadskin

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Oct 27, 2017
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Earlier this week, I asked Epic CEO Tim Sweeney how Epic will decide what does and doesn't get to be published on the Epic Store. He began by explaining that the Unreal Engine side of Epic and the publishing side of Epic have "very different policies."

"The side of Epic that makes creative tools like the Unreal Engine available to everybody says that you can use our tools for creating anything that's legal, and we have no creative say in it—we can't veto, whether we find it controversial or tasteful or not," he said. "That applies to the Unreal Engine, because we see it like Microsoft Word. How insane would it be if Microsoft Word's EULA said 'you cant write this set of ideas in our word processing software?' We don't go there."
When it comes to what Epic itself puts into the world via the Epic Games Store, however, there'll at least be a sight check before a game is approved for sale. Sweeney said that Epic will apply quality standards "similar to what a movie theater might apply as to what movies they show."

"We'll have a quality standard that doesn't accept crappy games," he said. "We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game. A GTA game would be fine to us, but Epic's not going to distribute porn games or bloatware or asset flips, or any sort of thing that's meant to shock players. The PC's an open platform and if we don't distribute it in our store you can still reach consumers directly."
A "quality standard" implies, to me, that Epic will play every game that comes its way before approving it, which would be a gargantuan task. That's not the plan, though.

"We're not going to have something like the console certification process involved in releasing a game," said Sweeney when I asked how Epic would apply this quality standard. "But I think we'll be aware of the quality of what's submitted prior to making a decision to list it in the store—somehow."

"Humans can make those judgment calls, and they'll be pretty reasonable," he added.
https://www.pcgamer.com/the-epic-store-wont-accept-crappy-games-says-ceo-tim-sweeney/
 

--R

Being sued right now, please help me find a lawyer
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Oct 25, 2017
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But they are accepting Quantic Dream games, I don't understand.
 

YuriLowell

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Oct 26, 2017
3,603
I mean they got all their money from a bad game.

They will let whatever onto the platform as long as it makes them money. This is all talk.
 

Dinobot

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Oct 25, 2017
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Toronto, Ontario, Canada
A crappy game is driving traffic to your storefront, Tim.

Fortnite is crappy imo.

This is subjective. Unless he means "crap" in terms of polish or asset stolen garbage you see on steam.
 

Yukinari

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Oct 25, 2017
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The Danger Zone
But they are accepting Quantic Dream games, I don't understand.
And yet, fhree David Cage games.

carujPt.png
 

Deleted member 3897

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I wonder how devs that are not member of the Epic cash cow party is feeling about Tim calling their games crap.
 

cw_sasuke

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Oct 27, 2017
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People will hate on it because its EGS/Epic....but honesty one big advantage of the Store compared to Steam is that it isnt that crowded. So it would be against their best interested to open the doors for everyone.
I wonder how devs that are not member of the Epic cash cow party is feeling.
How should they feel ? Its not like the EGS is the only plattform or store where you can publish/release games on.
 

Deleted member 3196

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Didn't Steam try this, only to have indies (rightly) complaining that their game was blocked from Steam because of some person's judgement?
 

LordRuyn

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Oct 29, 2017
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I'll bookmark that article to save the quote. I have a feeling I'll have to refer to it in the future.
 
Oct 27, 2017
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A "quality standard" implies, to me, that Epic will play every game that comes its way before approving it, which would be a gargantuan task. That's not the plan, though.

"We're not going to have something like the console certification process involved in releasing a game," said Sweeney when I asked how Epic would apply this quality standard. "But I think we'll be aware of the quality of what's submitted prior to making a decision to list it in the store—somehow."

Oh, good to know they've got a logical, thought out plan for handling this.

Jesus.

Christ.
 

benzopil

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Oct 25, 2017
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"We're not going to have something like the console certification process involved in releasing a game," said Sweeney when I asked how Epic would apply this quality standard.

Life of Black Tiger, Troll and I and other "games" somehow passed this certification process, if it even exists
 

collige

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Oct 31, 2017
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I like how the official CEO statement for how they'll be curating games includes the word "somehow". Confidence-inspiring.
 

Pillock

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Will be interesting to see how Epics curated approach will match up against Steams 'Any old shite' philosophy in the long run.
 

Deleted member 28523

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"We're not going to have something like the console certification process involved in releasing a game," said Sweeney when I asked how Epic would apply this quality standard. "But I think we'll be aware of the quality of what's submitted prior to making a decision to list it in the store—somehow."

it'll just all work out. don't know how or why but it will.

lol
 

BernardoOne

Banned
Oct 25, 2017
10,289
Which is why Rollercoaster Tycoon Adventures, a 30$ port of a crappy mobile title was immediately refused


oh wait, it wasn't. It was actually even moneyhatted. Oops.
 

Igniz12

Member
Oct 25, 2017
7,505
Say what you will but that is a much firmer response to potential mine field games trying to play up to the alt right crowd or w/e fringe part of the internet than Valve's "Well umm actually, we uh...trolling games....ummm.... Hold on."

This is a problem for Epic to deal with when the time comes but Valve had a chance to deal with it and they failed poorly.
 

Error 52

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Nov 1, 2017
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I think curation needs to be better than Steam, but I think "Does the game work and did the devs actually give a fuck?" would probably be sufficient
 

.exe

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Oct 25, 2017
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Didn't Steam try this, only to have indies (rightly) complaining that their game was blocked from Steam because of some person's judgement?

More that their success and studio's survival was entirely dependent on getting on Steam it not, making it so that Valve was picking and choosing winners. That's what was commonly heard prior to Steam Direct anyway.