Finally up to S3 after binging S2 recently, and the show is scratching an itch I didn't know I had. Mainly because the space battles on The Expanse are unlike most space battles in sci-fi movies or shows. Like the dogfights and massive bombardments of Star Wars and BSG may be more epic in scale and more visually exciting, but Expanse's dedication to hard sci-fi elements - gravity, physics, realistic ship designs - means the battles are able to do scenarios and feature maneuvers that so many onscreen science fiction just can't
Just the inclusion of gravity effects means The Expanse can mine tension and interesting scenarios from the danger of pulling off desperate high-G maneuvers or trying to operate within a ship in zero-G. For example, in S3's IFF, the pursuit and rescue of the Razorback is also complemented by the struggle to manage the crushing Gs threatening Chrisjen and the tense sequence with the loose power tools flipping around the ship as the Roci tumbled and re-oriented.
Even the ship designs themselves add to the thrill of the battles, with the show using realistic fin/thruster-powered vessels that can rotate versus the classic WW2-fighter styles of most sci-fi shows, and with engagements being fought with point-defense systems and rail-guns and long-range computer-guided missiles. I just love that the show can have a character say "17 minutes till impact" after an enemy ship has launched missiles at them.
The only other place I can recently recall seeing something similar is the super-niche indie game Children of a Death Earth, which is designed as being a super realistic space warfare sim with stuff like orbital mechanics, tubular/narrow ships, guided missiles traveling for minutes between targets, complex physics governing nuclear warheads and railguns, and so on. You just don't see aspects like often represented in science fiction on-screen, but The Expanse does it exceptionally well.
The Donnager battle from S1 | The Thoth Station assault from S2
Just the inclusion of gravity effects means The Expanse can mine tension and interesting scenarios from the danger of pulling off desperate high-G maneuvers or trying to operate within a ship in zero-G. For example, in S3's IFF, the pursuit and rescue of the Razorback is also complemented by the struggle to manage the crushing Gs threatening Chrisjen and the tense sequence with the loose power tools flipping around the ship as the Roci tumbled and re-oriented.
Even the ship designs themselves add to the thrill of the battles, with the show using realistic fin/thruster-powered vessels that can rotate versus the classic WW2-fighter styles of most sci-fi shows, and with engagements being fought with point-defense systems and rail-guns and long-range computer-guided missiles. I just love that the show can have a character say "17 minutes till impact" after an enemy ship has launched missiles at them.
The only other place I can recently recall seeing something similar is the super-niche indie game Children of a Death Earth, which is designed as being a super realistic space warfare sim with stuff like orbital mechanics, tubular/narrow ships, guided missiles traveling for minutes between targets, complex physics governing nuclear warheads and railguns, and so on. You just don't see aspects like often represented in science fiction on-screen, but The Expanse does it exceptionally well.
The Donnager battle from S1 | The Thoth Station assault from S2
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