Was looking at some FGC takes on ER and they really encapsulated my biggest problem with ER. Phew boy, the input buffer in this game is the worst in any game I've ever played. I'm really confused on how this made it past playtesting. The queue length for actions in this game is just absurd. You can do an input for a double roll, get hit, recover, and the second roll will still come out. Then there's the problem of double using recovery items. I've NEVER had such a problem with the input buffer in a souls games before, ER takes it to an absurd level to the point it ruins a lot of moment to moment decision making. There also seems to be some input lag problems, and when that's combined with the longest input buffer in series history. You end up with a very clunky system. Has anyone done hard testing in regards to this? I'm so curious on how it stacks up to other games in the series.
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