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Skittles

Member
Oct 25, 2017
8,273
Was looking at some FGC takes on ER and they really encapsulated my biggest problem with ER. Phew boy, the input buffer in this game is the worst in any game I've ever played. I'm really confused on how this made it past playtesting. The queue length for actions in this game is just absurd. You can do an input for a double roll, get hit, recover, and the second roll will still come out. Then there's the problem of double using recovery items. I've NEVER had such a problem with the input buffer in a souls games before, ER takes it to an absurd level to the point it ruins a lot of moment to moment decision making. There also seems to be some input lag problems, and when that's combined with the longest input buffer in series history. You end up with a very clunky system. Has anyone done hard testing in regards to this? I'm so curious on how it stacks up to other games in the series.
 
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Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,544
It took a solid ten minutes for more to get used to. I even double checked my tv setting to make sure it was set on Game.
 

Cenauru

Dragon Girl Supremacy
Member
Oct 25, 2017
5,968
I also have an FGC friend (I don't play FG's though) who's complained about the same thing many times now. Weirdly enough, I haven't realty felt it. Wonder if it's a difference at how we're mashing?
 

Gero

Member
Oct 28, 2017
10,230
When i said the game has really bad input lag everyone told me here to check my TV lol. Its so clunky and delayed
 
Oct 31, 2017
9,623
Me personally? I love it. It's very punishing and it forces you to be pretty cerebral and deliberate with your inputs.

With how much power there is apparently available in this game (I haven't been following any meta trends/looking up anything beyond furthering NPC quests of those I've encountered), I think it's fair.

But I also love some of the games a lot of people consider unwieldy. Things like Rockstar's games from GTA IV on and Killzone 2.
 

En-ou

Member
Oct 27, 2017
2,839
I'm on PC with Xbox wired controller. No issues for me. Plays as responsive as any Souls game. Also, I'm not a masher. Every button press of mine is for a reason.
 

Alpheus

Member
Oct 25, 2017
7,655
I feel it's really bad on the horse so it was probably done to make the horse work. Its a shame it's worse than DS2's because I could work with DS2's buffering.
 

Duxxy3

Member
Oct 27, 2017
21,730
USA
Even worse on series x because, for whatever reason, the controller eats a whole bunch of face button inputs.
 

Jonathan Lanza

"I've made a Gigantic mistake"
Member
Feb 8, 2019
6,810
Yep, been this way since Demon's Souls and I think it's terrible how it has never improved.

For what it's worth worth it was less of a problem in the slower paced ones but something as fast as Bloodborne and DSIII is where it really rears it's ugly head
 

jokkir

Member
Oct 25, 2017
8,171
Yuuuup. My biggest problem especially when fighting bigger enemies. The amount of times I do something I didn't want to do after getting up is way too much. Wanna roll out of the way sinceto heal? Nah, you're gonna attack the air.

And it stays several seconds too however long the time is to recover.

Horrible
 

HStallion

Banned
Oct 25, 2017
62,262
I also have an FGC friend (I don't play FG's though) who's complained about the same thing many times now. Weirdly enough, I haven't realty felt it. Wonder if it's a difference at how we're mashing?

It's not anything new to the Souls games so if you've played several you're probably just used to it. Doesn't really bother me all that much considering how deliberate the games tend to be.
 

Zeliard

Member
Jun 21, 2019
10,945
Feels absolutely no different to me than any previous Souls games. Are people comparing it to their own expectations or to previous games in the series? Because input buffering has always been a thing.

I replayed the entirety of Bloodborne just a few months ago and the input translation to Elden Ring on PC feels just fine.
 

AIan

Member
Oct 20, 2019
4,861
I think it's fine. Pressing a different button will cancel it. Then again I used to play FFXIV that had a similar system in place (skill queuing, which felt very necessary) so the complaints fall flat for me.
 

OrigamiPirate

One Winged Slayer
Member
Oct 31, 2017
585
San Francisco
I had always thought that this was an intentional design decision to require players to unlearn spamming buttons until they see a move come out, and to be more purposeful with specific button presses.
I grew up in 90s arcades playing Capcom fighters so I definitely tend to spam buttons particularly when I'm on the ground and trying to get something to come out upon wake-up… But in the context of the Elden Ring/souls, I quite like it.
 

Fanuilos

Avenger
Oct 27, 2017
4,136
It's terrible with dismounting. Some of it's probably because I'm doing a 2-hand strength build so the post swing animation takes a while. There are times where my character will go into the crouching after finally dismounting.
 

Duncan

Member
Oct 25, 2017
13,964
I always thought it was animation priority.

Like I swing my sword and then I mash the dodge button but the swing animation is still happening and then I get squished.

Like I thought that was just me not making the right decision at the right time. But if it's an actual problem and that's not supposed to happen then ok that sucks lol
 

Nakenorm

The Fallen
Oct 26, 2017
22,334
Yeah I thought it was a bit odd that no one mentioned it pre release. Was it the same in the beta? Must've missed it of people brought it up then already.
 

Alpheus

Member
Oct 25, 2017
7,655
I think it's fine. Pressing a different button will cancel it. Then again I used to play FFXIV that had a similar system in place (skill queuing, which felt very necessary) so the complaints fall flat for me.
Given the time I've spent with prior FROM games (notably DS2 SotFS which had buffering same as the rest of the FROM games) and XIV, ER input buffering is definitely bad, at least so far in my experience, and I can slide cast on BLM and slide cast out of hardcast rezzes (that get the Rez off) and still avoid raid AoEs all day in XIV with no issue.

But again I'm only speaking for myself and of my own experiences.
 

Deleted member 41651

User-requested account closure
Banned
Apr 3, 2018
1,981
One of the reasons I had to opt out of the PS5 version. Sporadic framerates coupled with the delay made it nearly unplayable.
 

Afro

Member
Oct 25, 2017
1,225
Nioh's combat is easily superior in many ways, but I love Elden so much.
 

Saturday

One Winged Slayer
The Fallen
Oct 27, 2017
6,376
wait, this isn't just me? I'm proper shit at vidya but despite that I actually had moments of "huh, I thought I actually reacted to that on time" in multiple fights (at the very least for instance I've been feeling like using the weapon art for starscourge always seems to come out as a triple- first, follow-up, and then first skill again)

i mean its probably my mind playing tricks on me and most of this can be chalked up to terrible reflexes but now i don't know 100% lol
 

Syntsui

Member
Oct 25, 2017
4,873
Feels absolutely no different to me than any previous Souls games. Are people comparing it to their own expectations or to previous games in the series? Because input buffering has always been a thing.

I replayed the entirety of Bloodborne just a few months ago and the input translation to Elden Ring on PC feels just fine.
That's because every single From Soft game has this problem. It's easy to mitigate but it really feels bad.
 

Magnus

Member
Oct 25, 2017
8,371
This kind of shit drives me insane. One more reason why I probably won't end up loving this game. Is the input lag worse than Rockstar games?
 

ErichWK

Member
Oct 25, 2017
3,537
Sandy Eggo
I feel like this is how it's always been since Demon. The only time it bothers me is I fuck up changing my right hand weapon a bunch and that ends up fucking me over. Just gotta not spam and be more deliberate.
 

MrCibb

Member
Dec 12, 2018
5,349
UK
Feels the same as the other Souls games to me. It's not great but at this point I'm used to it.
 

snausages

Member
Feb 12, 2018
10,354
It's worse and it's compounded I think by how much more technical some of the fights can be. The obvious one is get hit by an attack during the input for a dodge roll that was too late, then the input queue 'resolves' the roll input immediately as you recover into the 2nd staggered hit that was supposed to catch a mistimed/spammed roll. Thing is there's no way to prevent that input from resolving as far as I can see, unless you can cancel it with crouch or something, which is hardly acceptable

I feel it a lot as someone going from dualhanding/powerstancing weapons to bringing out a shield for particular mechanics (flurry spam) or casting. The input for doing that is triangle & l1/r1, but if you mistime it it resolves as just l1 or r1, with pretty terrible results if the weapon is a greatsword.

They've pumped up the boss encounter design to a really high level compared to past games, which is one thing. Not necessarily a problem, but its still laden with this bizarre legacy input queue stuff that feels demonstrably worse in this game than any of the others, and is particularly apparent if you go way into player expression possibilities and try to mess around with builds that aren't just a sword and shield and require swapping

Just wish the queue would throw away stale inputs faster
 

Cenauru

Dragon Girl Supremacy
Member
Oct 25, 2017
5,968
It's not anything new to the Souls games so if you've played several you're probably just used to it. Doesn't really bother me all that much considering how deliberate the games tend to be.
We've both played all the souls games so it's definitely not a case of him just not being used to it. We've been playing and streaming it in discord together and he'll get staggered or knocked down and sometimes the game just executes the queued action afterwards even though it was before being hit. It's only happened a few times to me though but it's really bad whenever it does happen.
 

Deleted member 93841

User-requested account closure
Banned
Mar 17, 2021
4,580
Yeah, I had a lot of problems with this, especially when I accidentally hit the attack button more than once. Not being able to cancel that second attack while the first attack hadn't even finished yet got me killed a number of times.
 

Alpheus

Member
Oct 25, 2017
7,655
It's worse and it's compounded I think by how much more technical some of the fights can be. The obvious one is get hit by an attack during the input for a dodge roll that was too late, then the input queue 'resolves' the roll input immediately as you recover into the 2nd staggered hit that was supposed to catch a mistimed/spammed roll. Thing is there's no way to prevent that input from resolving as far as I can see, unless you can cancel it with crouch or something, which is hardly acceptable

I feel it a lot as someone going from dualhanding/powerstancing weapons to bringing out a shield for particular mechanics (flurry spam) or casting. The input for doing that is triangle & l1/r1, but if you mistime it it resolves as just l1 or r1, with pretty terrible results if the weapon is a greatsword.

They've pumped up the boss encounter design to a really high level compared to past games, which is one thing. Not necessarily a problem, but its still laden with this bizarre legacy input queue stuff that feels demonstrably worse in this game than any of the others, and is particularly apparent if you go way into player expression possibilities and try to mess around with builds that aren't just a sword and shield and require swapping

Just wish the queue would throw away stale inputs faster
Yea I could work around the buffering in DS2 and run builds where I swap stuff normally, I definitely can't do that with the same amount of success in ER which is a shame since there's so many, as you say, weapons and avenues of player expression to try, so feeling hamstrung due to this just feels awful
 

Conkerkid11

Avenger
Oct 25, 2017
13,957
It sucks when it catches you off guard and your character unexpectedly rolls. I am pretty sure that you can cancel it if you spam a different action though. I don't think the queue of actions is set in stone. Things in the back of the queue can be overwritten.

The more annoying thing to me is that I swear my roll has more input delay when I'm in an intense boss fight. That and the fact that the roll is tied to the same button as sprint, so we'll never be able to have roll tied to the button being pressed down. It needs to be let up too.

I feel like it's even worse in this one than previous titles. I've also just had inputs eaten entirely. Rolling on occasion just doesn't happen, or happens really late. That one is potentially because rolling is fired on button release, not on button down.
Yuuup
 

JasoNsider

Developer
Verified
Oct 25, 2017
2,148
Canada
I feel like it's even worse in this one than previous titles. I've also just had inputs eaten entirely. Rolling on occasion just doesn't happen, or happens really late. That one is potentially because rolling is fired on button release, not on button down.
Personally I think the controls could have been a tiny bit better, but in general it's a great game.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,960
Me personally? I love it. It's very punishing and it forces you to be pretty cerebral and deliberate with your inputs.

With how much power there is apparently available in this game (I haven't been following any meta trends/looking up anything beyond furthering NPC quests of those I've encountered), I think it's fair.

But I also love some of the games a lot of people consider unwieldy. Things like Rockstar's games from GTA IV on and Killzone 2.
I'm with you on this one
 

Ashler

Member
Oct 27, 2017
1,156
This used to be a problem for me when I got into Souls games and used to Panic spam buttons in several occasions. It drove me insane and felt very unfair.
Now its less of an issue as I very consciously avoid double pressing buttons during combat.

Also a tip for people that are having issues dodge rolling... Elden Ring's action for rolling is triggered when you release the button, not when you press it!
 

Jonathan Lanza

"I've made a Gigantic mistake"
Member
Feb 8, 2019
6,810
Me personally? I love it. It's very punishing and it forces you to be pretty cerebral and deliberate with your inputs.

With how much power there is apparently available in this game (I haven't been following any meta trends/looking up anything beyond furthering NPC quests of those I've encountered), I think it's fair.

But I also love some of the games a lot of people consider unwieldy. Things like Rockstar's games from GTA IV on and Killzone 2.
I'll push back at this a bit and say in the case of Bloodborne it's a bit extreme. You shoot with the R2 button and that trigger is a particularly sensitive button so sometimes pushing it once can be interpreted as multiple pushes depending on how hard or softly you do it.
 

EVA UNIT 01

Member
Oct 27, 2017
6,735
CA
Ive felt it was the same as any other souls.
I'm actually playing through demons remake and BB together and it all feels the same and I'm kinda into it.
It smashed a lot of my mashing habits quick
 
Oct 25, 2017
1,395
I'd really like to know how the buffer works exactly because i've played every game in the series to completion, some several times, and can count on one hand the amount of times ive had the delayed input happen. And I have a habit of double or triple tapping evade when I think the window might be too tight.

I believe you all when you say it happens, I want to know how it all works.

I have had several instances of my inputs just not happening and my character just standing still in ER though, in and out of combat.
I'd also like to know what the hell is going on there.