My kids have spent the better part of the last few years totally engrossed with their Kinect games more than anything else released before or after them. They play a lot of Minecraft, as well, and got into Skylanders pretty hard when they were the big thing, but I would be willing to bet, even with a library of a hundred games or so at their disposal, they play Kinect games 70% of the time. Bowling, tennis, baseball, boxing, track and field, and so on. My 9, 6, and 4 year olds all love to play the Kinect. As a parent, I don't mind them playing as much, since they are sitting around vegetating like on other games. When I play with them, I am usually sweating by the end of it, as many of the games require a ton of movement, including running and jumping in place, and so on.
It's a shame that most of the developers who made games specifically for the Kinect or with it in mind didn't know what the hell they were doing.
Similar to how Nintendo made Wii Sports just "click" with people young and old alike, few other developers could replicate the gameplay and ultimate usability of the nunchuk and wii mote in such a seamless way. Most games either sucked and weren't fun because the controls sucked, or they got in the way of the gameplay, rather than adding to it.
With the Kinect, it was the same. Kinect Sports Season 1 and 2 on Xbox 360 were pretty brilliant and very intuitive to play. They're not perfect in the same way that Wii Sports wasn't perfect, but their replayability and fun factor are incredible because each of the mini games just works intuitively with few drawbacks. Kinect Adventures, Kinectimals, and a few others really understand that the game just needs to be fun. Movement controls, if implemented, need to be tight and fairly accurate.
Most developers who tried to tackle the hardware on the 360 sucked at it, and with the ax dropping on the much more advanced XBox One Kinect so quickly into its lifecycle, we never really got to see all the creative ways that developers could have incorporated the peripheral into their games.
I know you can still buy a Kinect, but with the Xbox One S and Xbox One X needing a discontinued adapter to use it, and with it being extremely expensive, we have pretty much seen the end of any Kinect development, unfortunately.
We even had a developer on here (or was it the old place? Can't remember) make a very well-rated Kinect game for the XBO: FRU (I haven't had a chance to try it yet, but will soon)
What say you ERA? I know many of you hated the peripheral when it was first announced on 360, and more even later when it was bundled with the XBox One in the box, but I think we lost something special when the plug was pulled on it.
If anyone has any recommendations for XBox One (or even 360, we still have one) Kinect games, let's hear them, I am always up for some fun.
It's a shame that most of the developers who made games specifically for the Kinect or with it in mind didn't know what the hell they were doing.
Similar to how Nintendo made Wii Sports just "click" with people young and old alike, few other developers could replicate the gameplay and ultimate usability of the nunchuk and wii mote in such a seamless way. Most games either sucked and weren't fun because the controls sucked, or they got in the way of the gameplay, rather than adding to it.
With the Kinect, it was the same. Kinect Sports Season 1 and 2 on Xbox 360 were pretty brilliant and very intuitive to play. They're not perfect in the same way that Wii Sports wasn't perfect, but their replayability and fun factor are incredible because each of the mini games just works intuitively with few drawbacks. Kinect Adventures, Kinectimals, and a few others really understand that the game just needs to be fun. Movement controls, if implemented, need to be tight and fairly accurate.
Most developers who tried to tackle the hardware on the 360 sucked at it, and with the ax dropping on the much more advanced XBox One Kinect so quickly into its lifecycle, we never really got to see all the creative ways that developers could have incorporated the peripheral into their games.
I know you can still buy a Kinect, but with the Xbox One S and Xbox One X needing a discontinued adapter to use it, and with it being extremely expensive, we have pretty much seen the end of any Kinect development, unfortunately.
We even had a developer on here (or was it the old place? Can't remember) make a very well-rated Kinect game for the XBO: FRU (I haven't had a chance to try it yet, but will soon)
What say you ERA? I know many of you hated the peripheral when it was first announced on 360, and more even later when it was bundled with the XBox One in the box, but I think we lost something special when the plug was pulled on it.
If anyone has any recommendations for XBox One (or even 360, we still have one) Kinect games, let's hear them, I am always up for some fun.