Toxi

The Fallen
Oct 27, 2017
17,553
Time for realtalk.

The level design of KH1 is fantastic. Every room is densely packed and encourages exploration to find all the knick knacks scattered around the worlds. Every world is subtly distinct from each other to the light puzzle elements of Wonderland and Agrabah to the pure white knuckle brawling of Olympus and Neverland to the swimming in Atlantica (which is good just use magic instead of whacking away aagh) to the sprawling halls of Hollow Bastion. They feel like actual worlds to explore, each carrying a strong visual identity, a roadtrip through a multiverse of some of the most widely beloved characters in any medium.

KH1 is a genius cocktail of Mario platforming and Final Fantasy's RPG elements mixed together with Disney and just enough original elements to build its own identity, and it's a damn shame the series started toning down everything that made the first game so good in every successive release.
Wat

Like, I think the level design of Kingdom Hearts 1 is okay and way better than Kingdom Hearts 2 but... Wat.

Did you even play through shit like Deep Jungle or Monstro. Those hippos still make me want to tear my hair out.
 

Khanimus

Avenger
Oct 25, 2017
40,508
Greater Vancouver
Time for realtalk.

The level design of KH1 is fantastic. Every room is densely packed and encourages exploration to find all the knick knacks scattered around the worlds. Every world is subtly distinct from each other to the light puzzle elements of Wonderland and Agrabah to the pure white knuckle brawling of Olympus and Neverland to the swimming in Atlantica (which is good just use magic instead of whacking away aagh) to the sprawling halls of Hollow Bastion. They feel like actual worlds to explore, each carrying a strong visual identity, a roadtrip through a multiverse of some of the most widely beloved characters in any medium.

KH1 is a genius cocktail of Mario platforming and Final Fantasy's RPG elements mixed together with Disney and just enough original elements to build its own identity, and it's a damn shame the series started toning down everything that made the first game so good in every successive release.
I need to go vomit
 

Xpike

Member
Oct 25, 2017
1,676
Time for realtalk.

The level design of KH1 is fantastic. Every room is densely packed and encourages exploration to find all the knick knacks scattered around the worlds. Every world is subtly distinct from each other to the light puzzle elements of Wonderland and Agrabah to the pure white knuckle brawling of Olympus and Neverland to the swimming in Atlantica (which is good just use magic instead of whacking away aagh) to the sprawling halls of Hollow Bastion. They feel like actual worlds to explore, each carrying a strong visual identity, a roadtrip through a multiverse of some of the most widely beloved characters in any medium.

KH1 is a genius cocktail of Mario platforming and Final Fantasy's RPG elements mixed together with Disney and just enough original elements to build its own identity, and it's a damn shame the series started toning down everything that made the first game so good in every successive release.
have you ever played kh1
 

Kinsei

Avenger
Oct 25, 2017
20,675
KH3's level design is just fantastic in comparison to past games in the series. There are actual multiple routes and reasons to explore. Exploring in a Kingdom Hearts game! I can;t believe I wrote that. The Carribean is fantastic in that regard. So many cool optional things for you to discover.

Wat

Like, I think the level design of Kingdom Hearts 1 is okay but... Wat.

Did you even play through shit like Deep Jungle or Monstro.
Monstro isn't that bad. It's maze like, but the way to your next objective is sign posted really well. Depp Jungle is garbage though.
 
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ZangBa

Member
Oct 25, 2017
2,042
I particularly enjoyed the PotC world and I was really surprised that I could leave my ship behind and just fly out to the ocean, if this was RDR2 it would tell me I failed and send me back.

I think the Frozen world and Monstropolis are the weakest, basically KH2 worlds but way bigger. Big Hero 6's World is fun to mess around in but it's just a big ass square.
 

HMD

Member
Oct 26, 2017
3,301
Time for realtalk.

The level design of KH1 is fantastic. Every room is densely packed and encourages exploration to find all the knick knacks scattered around the worlds. Every world is subtly distinct from each other to the light puzzle elements of Wonderland and Agrabah to the pure white knuckle brawling of Olympus and Neverland to the swimming in Atlantica (which is good just use magic instead of whacking away aagh) to the sprawling halls of Hollow Bastion. They feel like actual worlds to explore, each carrying a strong visual identity, a roadtrip through a multiverse of some of the most widely beloved characters in any medium.

KH1 is a genius cocktail of Mario platforming and Final Fantasy's RPG elements mixed together with Disney and just enough original elements to build its own identity, and it's a damn shame the series started toning down everything that made the first game so good in every successive release.

I wholeheartedly agree, and this is evidenced in the highly beloved Cavern of Remembrance of KH2FM, if that area was in KH1 it would not look out of place whatsoever. It's only beloved because it has KH1 level design with KH2 gameplay.
 

Revolsin

Usage of alt-account.
Banned
Oct 27, 2017
4,373
Have we lost the idea of what 'level design' is...? Like you know, a level designed based on your abilities and used to the highest extent.

A bigger room that looks more alive isn't better 'level design'. Come on now...
 
Oct 25, 2017
3,593
It's still not great. Less obnoxious than past games and prettier. But nothing that deserves much praise. So far the only part that felt like much thought was put into it was the weird detour you take in the frozen world.
 

Dary

Member
Oct 27, 2017
8,432
The English Wilderness
It's a mixed bag, really. Some of the worlds aren't great - Monstroplis is pretty much an overlong KH2 world, while Arendelle is just boring - while others - San Fransokyo, the Caribbean - are perhaps too big, and in dire need of a better map system.
 

chaosaeon

Member
Oct 26, 2017
1,116
5 meters by 5 meters?

I'm American, what does that translate to in guns, barbecues and freedom
Read that post again, but like this. Uncanny.
HankHill.png
 
Oct 25, 2017
6,502
Everything still feels very static in KH3 — like the size of the levels is impressive, but what you're doing in each level feels completely disconnected from the space. It's kind of hard to articulate. The scale feels so wrong.
 

Jon God

Member
Oct 28, 2017
2,316
The level design in Kingdom Hearts has genuinely been crap-tier since the beginning.

I disagree, Kingdom Hearts 1 had 3D platformer style level design. You could find stuff you'd need new powers to get to, and when you came back to levels later there was more to do in them. Everything after that though, yeah. Pretty horrible.
 

Oneself

#TeamThierry
Member
Oct 26, 2017
4,810
Montréal, Québec, Canada
Funny how many "lol it was a PS2 game OP!" posts can be read here.
On PS2, I played MGS2, MGS3, Ratchet & Clank 2-3, Jak 1-2, Silent Hill 2, RE4, SOTC, Ico, GTA SA, Sly 1-2, GOW 1-2 and so many other fantastically designed games. KH2's level design was terrible back then too. -_-
 

Polioliolio

Member
Nov 6, 2017
5,404
Actually I watched someone streaming KHIII and seeing those giant empty spaces told me that square enix game design hasn't come very far, and here you are excited about it!
 
Oct 25, 2017
3,593
Yeah, what's up with all this ps2 vs ps4 stuff? We've had good and bad level design since as long as level design has been a thing. KH2's was pretty bad when it first came out and is pretty bad now. And KH3's is pretty average now and will be pretty average in the future. The teams working on these games either don't prioritize it or are just not very good at it.
 

Sub Boss

Banned
Nov 14, 2017
13,441
I also have a bigger problem with playing through the stories of newly included Disney movies in what is supposed to be the culmination of the entire series. Like why even waste my time with this?
Whats the problem about this? Thats like, the Kingdom Hearts thing, everybody was excited to see Tangled and Toy Story included even Nomura, who is a big fan of Frozen , seriously it has been many years since KH2 the change in focus from 2D animated movies to 3D CG was natural. Story in KH has its own world
 
Apr 21, 2018
6,969
The jumps for Wolfenstein, Kid Icarus, and Metroid we're also huge...

I don't get this OP. Lots of games/series significantly update after 20 years.
 

Dark_Castle

Member
Oct 27, 2017
7,147
Overall yes, it's an improvement. I think they particularly chose Pirates of the Carribean again to show the differences in the scope of the levels compared to KH2's. That said, there are levels that I really dislike, Monster inc and Frozen ones both sucked. Big Hero 6 was mediocre. Best is Toy Story. Not gonna lie, playing through Frozen level made me wish so much that I was on linear paths instead.

Edit:

Though I think the level design is overall superior to KH2, I don't fully enjoy exploring the levels, except Caribbean. Why? The lack of a full map that shows how all areas are connected and your relative position really hampers my enjoyment and incentive to explore. I have pretty bad sense of direction and I felt like I waste too much time wandering around heading nowhere, and because the maps are massive, it becomes really tedious to seek out hidden items and collectables. Carribean is cool because they actually give you an overview map of the world. Annoys me to no end that they only give us a small minimap in worlds that are that big.
 
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Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Wat

Like, I think the level design of Kingdom Hearts 1 is okay and way better than Kingdom Hearts 2 but... Wat.

Did you even play through shit like Deep Jungle or Monstro. Those hippos still make me want to tear my hair out.

Deep Jungle I understand the frustrations since it's a platforming focus world while Sora doesn't have much in the way of movement options and there's tons of backtracking, but I applaud the creativity of having a level based on platforming following Wonderland and Olympus and you really never got that variety again after KH1.

And Monstro is straight up just a good level. Apart from how well it ties into the greater lore that KHI was setting up, Monstro is chaotic fun with that carnival OST blaring in the background as you explore the depths.

I've never gotten lost in Monstro unless I was hunting for the Trinity marks but if you're only going in for the story then the only obtuse part is when the chest for High Jump suddenly spawns back at the opening area.


Don't hate me because I'm beautiful and right.

have you ever played kh1

Six times now, yes.

I wholeheartedly agree, and this is evidenced in the highly beloved Cavern of Remembrance of KH2FM, if that area was in KH1 it would not look out of place whatsoever. It's only beloved because it has KH1 level design with KH2 gameplay.

Exactly. Cavern of Remembrance showed the team still had the chops to make great level designs but they threw the baby out with the bathwater in KHII. Imagine a game where the level design was as expanded upon as the combat was.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Not really OP. It's still extremely limited with 80% thin corridors.
Everything literally feels like an aged, 10 year old game with actual graphics, like they really build this directly after 2.
Specially when it has the same design problems like 2, which they already eliminated in later handheld titles, but brought back to this game for some reason, like the map that you have to find in each world. What's the point of that when they give you the chest with the map at the start of each level at the first save point or earlier. Sometimes you can see the chest with it in the very first cutscene, it's so pointless. And then you only have a minimap, no big map to open. In DDD, you could open the full map but here not, like it really is a direct 2 sequel from 10 years ago.

So no, the gap isn't actually that big. Technically, yes, but not design wise. Specially in comparison to other games today.
 

tiebreaker

"This guy are sick"
Member
Oct 25, 2017
12,235
I mean, KH2 is even worse than KH1. KH2 is such a mess for me, story, combat, level design, nothing particularly I enjoyed.
 

TheGamingNewsGuy

One Winged Slayer
Member
Nov 5, 2017
31,664
I really don't want live action remakes of Disney movies to be in KH. Dumbo, Alice and Jungle Book are expections
 

Kylo Rey

Banned
Dec 17, 2017
3,442
It''s insane to see the OP full of joy and then Resetera bring him back to the sadness dark reality "two gens between those games buddy"
 

Christo750

Member
May 10, 2018
4,263
Whats the problem about this? Thats like, the Kingdom Hearts thing, everybody was excited to see Tangled and Toy Story included even Nomura, who is a big fan of Frozen , seriously it has been many years since KH2 the change in focus from 2D animated movies to 3D CG was natural. Story in KH has its own world
There are obviously exceptions to it, but I just feel there are so many Disney worlds included in the overarching KH plot, introducing more at THIS juncture, when everything is coming to a head, just feels like...why? Unless it was done in a way like Toy Box where it's a unique Kingdom Hearts story set in the Toy Story universe, introducing new stories doesn't only feel needless, but it also raises questions. Like why didn't we go here all this time if these characters were so ripe for darkness harvesting?

I'm having a great time with the game still, I'm just feeling these worlds to be a little long in the tooth. Especially Arendelle.
 

ElBoxy

Member
Oct 25, 2017
14,266
There are obviously exceptions to it, but I just feel there are so many Disney worlds included in the overarching KH plot, introducing more at THIS juncture, when everything is coming to a head, just feels like...why? Unless it was done in a way like Toy Box where it's a unique Kingdom Hearts story set in the Toy Story universe, introducing new stories doesn't only feel needless, but it also raises questions. Like why didn't we go here all this time if these characters were so ripe for darkness harvesting?

I'm having a great time with the game still, I'm just feeling these worlds to be a little long in the tooth. Especially Arendelle.
You would have a point if the Disney worlds mattered at all to the main plot.
 

My Cow Phelps

Member
Oct 25, 2017
334
I tried playing KH 1 years ago but i gave up when i reached that Tarzan level. Both Wonderland and Deep Jungle had some of the worst level design i have ever seen in a popular game. Awful beyond belief. Never touched the series again.

If KH 1 is supposed be one of the ones with better level design, i can't even fathom how are the others.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,540
The better comparison is really DDD to KH3.

It went from having sorta arbitrarily large spaces for Flowmotion, to having actual big worlds that really justify having so much space to explore. And a way more reasonable amount of chests so far as well, which I appreciate.
 

Deleted member 5127

user requested account closure
Banned
Oct 25, 2017
3,584
I tried playing KH 1 years ago but i gave up when i reached that Tarzan level. Both Wonderland and Deep Jungle had some of the worst level design i have ever seen in a popular game. Awful beyond belief. Never touched the series again.

If KH 1 is supposed be one of the ones with better level design, i can't even fathom how are the others.

KH 1 has the absolute worst level design, it gets better with each entry.
 

Tabby

Member
Oct 25, 2017
7,420
I tried playing KH 1 years ago but i gave up when i reached that Tarzan level. Both Wonderland and Deep Jungle had some of the worst level design i have ever seen in a popular game. Awful beyond belief. Never touched the series again.

If KH 1 is supposed be one of the ones with better level design, i can't even fathom how are the others.

It's not, it's actually one of the worst in the entries.

The jump from 1 > 2 > 3 is actually insane.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,540
I tried playing KH 1 years ago but i gave up when i reached that Tarzan level. Both Wonderland and Deep Jungle had some of the worst level design i have ever seen in a popular game. Awful beyond belief. Never touched the series again.

If KH 1 is supposed be one of the ones with better level design, i can't even fathom how are the others.

Even within the first game, everything else is better than those 2. But I also really would not agree that 1 has the best levels to begin with.
 

No Depth

Member
Oct 27, 2017
18,454
KH1 Hollow Bastion is the peak of Kingdom Hearts level design.

Agreed. I finished KH1 again recently and am currently deep into KH2. Hollow Bastion is pretty much the only world that has offered a uniquely imaginative and creative setup for the player to navigate.

KH1 world's otherwise are mostly poorly laid out collectathon mazes, often with punishing vertical navigation with terrible jumping mechanics and repeated loop backtracking. Especially given some exits or areas feel hidden in plain sight and not marked or easily visible, leading to wasted wandering trying to find the next cutscene trigger. It's all awful.

KH2 is just a bunch of arena rooms connected(so far from what I've played). Inoffensive but unimaginitive. It's a night and day improvement in terms of pacing over KH1, but Hollow Bastion still stands as the only shining spot between the two titles.
 

Christo750

Member
May 10, 2018
4,263
You would have a point if the Disney worlds mattered at all to the main plot.
That would actually further prove my point. That this is the culmination and I don't understand why we're introducing brand new stuff here, just to play out the stories of the movies.

But of course, they matter to the plot. They wouldn't be there otherwise.
 

Sub Boss

Banned
Nov 14, 2017
13,441
There are obviously exceptions to it, but I just feel there are so many Disney worlds included in the overarching KH plot, introducing more at THIS juncture, when everything is coming to a head, just feels like...why? Unless it was done in a way like Toy Box where it's a unique Kingdom Hearts story set in the Toy Story universe, introducing new stories doesn't only feel needless, but it also raises questions. Like why didn't we go here all this time if these characters were so ripe for darkness harvesting?

I'm having a great time with the game still, I'm just feeling these worlds to be a little long in the tooth. Especially Arendelle.
Oh, i like the original stories more as well but its more or less a combination of original plot related worlds and the movies, at least its much better handled than KH2 was.
The original kingdom hearts was mostly Disney until the late game , it feels more like series lost its focus a bit with all the Organization XIII stuff ,(though Xehanort is fine), also why nobody dies for real? Now we have all characters involved in the ending its a bit messy
 

ElBoxy

Member
Oct 25, 2017
14,266
That would actually further prove my point. That this is the culmination and I don't understand why we're introducing brand new stuff here, just to play out the stories of the movies.

But of course, they matter to the plot. They wouldn't be there otherwise.
There really isn't anything important to preserve other than "Hey Sora! remember me?!"