If you've seen Splash Wave's Streets of Rage 2 and Sonic 2 videos, you know what to expect: probably the best "making of" videos on Youtube.
https://www.resetera.com/threads/the-making-of-sonic-3-knuckles-a-new-video-from-splash-wave.85751/
Seems mine went up earlier than yours mate ;P
Mods can just merge the threads. The current search function is busted.
Anyways the video was great. S3&K is IMO the best game of 16-bit gen far as the SNES and MD are concerned.
Huh indeed it was. I did a search in the first 2 pages but missed it I guess.
I mean, Sonic as a whole has some very evident dragon ball inspiration, like the chaos emeralds/dragon balls or super sonic/ssj goku. I'm not surprised he made blue sphere after DBZ's first ending or perhaps King Kai's planetThis guy (or team?) is good. I thought I knew everything about the sonic games, but boy oh boy he managed to still amaze me with some cool stuff. Damn this is good!
That planet explanation is pretty cool. I didnt know they were inspired by dragonball for that.
Honestly the whole Lock-On idea was executed really well. It's easily one of the slickest ways I've ever seen a developer handle a behind-schedule game.
As my avatar may be revealing, the old Sonic games were a huge inspiration for me. And of all Sonic games, Sonic 3, that was supposed to be one huge game, was the most incredible gaming experience I had during the 16-bit era. I've read so much about how the game was split up, a lot about how Michael Jackson was involved with the music and other rumors and legends. This video however, is the best produced media I have seen about this gem of a game.
Enjoy, and discuss this awesome game, that stands the test of time. (Also, when can I get my widescreen remake of Sonic 3 & Knuckles?)
Why did Sonic Mania base its sprites on Sonic 2 instead of Sonic 3?
This is probably the reason. I never liked the soft fuzzy look of the Sonic 3 sprites.I guess it could be viewed that Sonic 3 goes against the grain of the "established" Sonic art style. Sonic 2's sprites are an evolution of the Sonic 1/CD sprites, whereas Sonic 3's are a completely different direction.
Sonic 3's sprites also have that pseudo-CG look to them, whereas Sonic 2's sprites stay true to the way Sonic was rendered in promotional art. Sonic 3's sprites are probably viewed as an artistic dead end, given that a "nicer version" of the Sonic 3 sprite is just pre-rendering actual CG. The Sonic 2 sprite let them lean in to more cartoony animations and stronger stylization.
Because Sonic 3 sprites were ugly and they deserve to be forgotten. I guess it was an attempt to make american sonic canon or something, never liked it and I'm glad they went with the original design for ManiaWhy did Sonic Mania base its sprites on Sonic 2 instead of Sonic 3?
Because Sonic 3 sprites were ugly and they deserve to be forgotten. I guess it was an attempt to make american sonic canon or something, never liked it and I'm glad they went with the original design for Mania
The Sonic 2 sprite let them lean in to more cartoony animations and stronger stylization.
Because Sonic 3 sprites were ugly and they deserve to be forgotten. I guess it was an attempt to make american sonic canon or something, never liked it and I'm glad they went with the original design for Mania
Flat design is in. Sonic 3 design is a skeumorphic imitation of a 3D object, not authentically digital.Why did Sonic Mania base its sprites on Sonic 2 instead of Sonic 3?
I had no idea that Sonic 2 had a chip for it in the cart for Sonic and Knuckles. Crazy stuff.
Expansions were a common thing long before S&K, although not on consoles. It was definitely a new and unique thing to do this with a cartridge. So much so, in fact, that it was never done again. Sega did a lot of things back then that made no financial sense but were cool and/or unique.
The Sonic 2 patch data is on a separate chip inside the S&K cart, right?
Lock-On works by using special circuitry that combines multiple ROM chips into a single address space, depending on which game is inserted into the cartridge's slot. The result is that the console thinks that one big cartridge is plugged in.
(...)
When Sonic 2 is connected, the cart combines the Sonic & Knuckles ROM, the Sonic 2 ROM, and a 256K ROM chip to boot into a new game entitled Knuckles in Sonic 2. This chip contains 'patch code' such as object placement data (for example, adding a 1-Up to the top of a building in the Chemical Plant Zone), Knuckles sprites and mappings, all code needed for the game to function, and some Casino Night Zone collision data. [The data on this chip by itself] is unplayable in emulators, as it is not a complete game in and of itself, being more analogous to an IPS patch.