Idk if it being the exact same game with different controls counts as an improvement. But I would rather have that than most mobile games lol
Idk if it being the exact same game with different controls counts as an improvement. But I would rather have that than most mobile games lol
I don't doubt you.I invite everyone saying that mobile controls suck to play Arena of Valor for a couple of weeks and report back.
(often by giving lots of free currency for pulls, leading to an interesting equilibrium). The recent App Store change requiring games to list drop rates helped a lot as well. At the least, you can usually complete the main plot of a modern Gacha while being completely F2P; a pretty good time value.
I've got an excellent counterpoint for you, but I'm out of energy at the moment. Feed me 500 crystals to hear my counterpoint.
So, a mobile Diablo was announced, which has received a lot of condemnation because it's not Diablo IV or Diablo II Remastered. That's fine.
I have literally never played a good mobile game. However, Desert Golfing does come close.
Nevertheless, the main issue with Diablo Immortal isn't that it's a mobile game. People are bothered because Blizzard either doesn't understand or does not care about its core audience, the audience that paid to go to a convention for Blizzard. The big reveal at the end is a mobile game being developed by a studio with 18k+ workers, a game that hardly anybody in that audience would actually enjoy.
What i hate about mobile games is how many require a data connection even if they aren't actively online. It makes playing on the subway or plane miserable.
I have to stop you at your very first sentence.
This Diablo outrage has zero to do with mobile gaming and more to do with closing the Blizzcon ceremony with the next NEW Diablo game, exclusively for mobile.
The game started on PC, and was developed internally by Blizzard.Yeah, I'm sure NOBODY at blizzcon plays Hearthstone, a F2P mobile title.
This forum is so hilariously out of touch.
And later missions are getting longer and longer and being not suitable for mobile gaming anymore. Otherwise great game. A checkpoint system upon exiting the game would be great.
I invite everyone saying that mobile controls suck to play Arena of Valor for a couple of weeks and report back.
I legit forgot about the modern energy/stamina systems since they've stopped being a factor, otherwise I would have included it in the OP. (specifically, the combo of Energy refreshing on Rank Ups, Energy overflow, and Energy items allow new players to go for a reeeeeally long time before hitting 0)That energy system joke feels so outdated. Mobile games have long since moved on from it.
Mobile games in general to me means an inferior game with bad controls on a tiny screen with bullshit ads and mtx. No thanks.
nowhere there did I say there aren't good mobile games.