Nah, there is not a hint in Drakes behavoiur that he mows down dozens of people on the regular. And that's not only drake, his peers ignore it too. Him and a 50 year old dude just causally walk in a mercenary camp and massacre everyone and no one cares. They "non lethally" throw people off walls when robbing a museum ect.
Drake doesn't have to proclaim being a pacifist for what's going on on the screen to be dissonant with what the story pretends is going on on the screen.
Just like Lara doesn't have to proclaim hating violence for it not to make sense that a 20 year old college student on her first expedtion is an accomplished killing maschine the moment she lands on the island. The gameplay never aknowledges the character the story tells us Lara is. That's true for small moments too, in one of the first cutscenes she is impaled on a spike and right after the game makes you jump across cliffs as part of a tutorial.
It's not just something you see in action games, it's super prevalent in small and big things in gaming. JRPG's are a big one, for example.
That doesn't make these games bad, but being upset that dissonance is being pointed out (not you, just in general) is really strange to me. It's plain as day.
I don't think you read or even understood my post, and you clearly haven't actually bothered to watch the video as you're repeating the same point over again and seemingly disregarding any and all context or further detail.
But to your more specific point, in which we seemed to have moved beyond the discussion around ludonarrative dissonance and in to a more vague discussion around dissonance in general, I would argue what you're discussing is an intrinsic part of entertainment media and fiction
in general.
These works of fiction in movies, games, books, shows etc, they're not often about perfectly depicting or replicating realism, not in physics, events, action, accountability or in tone, in fact, it's often the complete opposite, it's exaggerated and superfluous for the sake of entertainment.
As a result, these works of fiction are not always going to be constantly filling in narrative context which would only serve to create
actual narrative dissonance. Ultimately they're about entertainment escapism and best representing their own narrative, characters, gameplay or whatever else.
We're not constantly questioning the actions, abilities, capabilities, death count etc of characters like Indiana Jones, Lara Croft, Drake, James Bond, Ethan Hawke, John McLane, or in movies like Fast and Furious or whatever else, because within the context of these works of fiction, some suspension of disbelief is not only a matter of necessity, but
expectation to some degree, based on the medium and genre itself.
The same applies to Nathan Drake (and many other video game and movie characters) and his climbing, running, stamina, killing abilities etc. The only context we need is that he's highly capable and is killing bad guys who would otherwise kill him if he didn't kill them first (highlighted by the fact that they can and
do actually kill you), eg the bare minimum requirement for most characters and works of entertainment fiction described above.