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Dooble

Member
Oct 28, 2017
2,469
This is now kind of old news, but I just found out about it...

https://twitter.com/wccf_sega/status/1509699046184693771?cxt=HHwWlsCt2ZTSw_MpAAAA

Welp. I's been in service since 2002 with yearly versions since. Goddamn impressive if you ask me.

It was made 20 years ago by the old Crazy Taxi and Virtua Tennis makers, Hitmaker. Remember them? It's their longest lasting legacy

I made a thread about this whole game:
https://www.resetera.com/threads/ho...-sonic-the-hedgehog-and-the-dreamcast.462057/

When even physical gacha of football players does not work anymore, you know the arcades are in big trouble in Japan. C'est la vie.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,117
I feel a game like this could have been huge outside of japan. People still collect panini stickers when the world cup arrives
 

rsfour

Member
Oct 26, 2017
16,791
tbh, I'm surprised the arcades near me didn't get this back then; but I can imagine the price being extreme.

Instead they got this: Derby Owners Club
Derby-owners-club-DOC-simulation-game.jpg
 

Bengraven

Member
Oct 26, 2017
26,909
Florida
We had one at our arcade but it's been like 25 years. It was a really cool concept.

We didn't trade baseball cards but we used to think would be cool if like Marvel Superheroes or M v C gave out the Fleer Marvel cards during that era.
 

ted90909

Member
Apr 11, 2022
173
When even physical gacha of football players does not work anymore, you know the arcades are in big trouble in Japan. C'est la vie.
I think the picture is more nuanced than "arcades are in big trouble" in Japan - they've faced many hardships, but card gacha, particularly examples using high-profile licences, is not at death's door as a concept, despite the dominance of prize games. Alongside rhythm games, they still remain the biggest video arcade releases - joystick titles have had a harder time overall.

Bandai Namco, for example, have recently released Mobile Suit Gundam Arsenal Base, a brand new arcade gacha which has proved to be so popular that they struggled to keep up with demand for cards. And for all the dire talk of famous Tokyo game centers closing, several new ones have now opened, a few even occupying space which had been shuttered. Game Panic branches appeared in the former Shinjuku Playland Carnival and Adores Akihabara buildings in the past few months.
www.youtube.com

新宿にグランドオープン‼朝一に店内を全台をただ見みる動画 ゲームパニック

オープンして数日後の平日朝一にいってきました!東京都新宿区 2021年11月13日(土)オープン!〒160-0021 東京都新宿区歌舞伎町1-20-1ヒューマックスパビリオン新宿歌舞伎町1F/2F営業時間などはTwitterをチェック!https://twitter.com/Gpkabuki西武新宿駅より徒歩3分...
Sega could have engaged with and benefitted from these eventual signs of recovery in the industry to a greater extent, but their arcade presence has of course already been irreversibly diminished. And alongside the obvious COVID hit that the business took, I think the key to understanding why this happened is taking a look at what they were doing pre-pandemic - and from 2018 to early 2020, that's a slew of constant failures, with few brand new successes to speak of at all.

In card games alone, you had both Soul Reverse, then Chrono Regalia - in-house, original IP gacha, treated as blockbuster releases - bombing and dying after just one year of support each. Kemono Friends 3, the last in Sega's line of arcade gacha aimed at children, had a short lifespan too. WCCF was also renewed to FOOTISTA, and from what players and fans have been saying about its end of service, I get the impression that many actually stopped playing because of its changes before COVID.

However, Sega arcade R&D is known to remain in some capacity. One project it has recently released is Eiketsu Taisen, a brand new crossover iteration of their prolific Sangokushi and Sengoku Taisen series. It is offered to operators as a conversion kit for all WCCF machines, something also seen with Initial D: The Arcade last year, which replaced the dead Sega World Drivers Championship cabinets. Semiconductor shortages and the added costs involved are largely to blame for this.
www.youtube.com

『英傑大戦』PV 闘いの狼煙を上げろ篇

大戦シリーズ最新作『英傑大戦 三千世界の波動』のプロモーション映像、「闘いの狼煙を上げろ篇」です。○『英傑大戦 三千世界の波動』とは『英傑大戦』は、実物のカードを操作してプレイする対戦型カードアクションゲームです。アーケードゲームの歴史を創ってきた歴代シリーズ『三国志大戦』、『戦国大戦』に登場した武将はもちろん、...
Sega's licenced otaku gachas, Fate/Grand Order and Kancolle Arcade, have additionally retained support, and receive frequent updates to this day. The former is the newest, and managed to make a particularly strong start in 2018, but the latter is older and notably uses the Nu hardware, which is becoming outdated. Eiketsu Taisen now uses the newer ALLS, and Chunithm was similarly upgraded to run on it last year, leaving Kancolle and the waning Wonderland Wars as the last titles standing on it.

But moving forward, I would not expect large-scale arcade IP like Soul Reverse any time soon. The losses incurred by titles like that even before COVID appear to have dissuaded Sega from making them, and if any more new releases do appear in the short-term, they are probable instead to be an upgrade of an existing title e.g. Kancolle or make use of another popular licence.