To play the Sega Dreamcast is to see unbridled creativity from a legendary company swinging for the fences trying to survive. "A cornered fox is more dangerous than a jackal" so to speak. We'll probably never see another run like that from a single company.
Can we talk about the stupidity behind the Dreamcast controller.
One analog stick
Only two triggers with no shoulder buttons
I'm watching Sega's DC stream and it's just so funny how the guy has to keep re-centering the camera every so often in PSO because there's no analog stick to control the camera with.
I'm jealous, really. I would wear it at work or in free time, wouldn't matter. Congrats on winning and this amazing looking jacket.A few years ago there was SEGA 3D Classics sweepstake where you could submit your Out Run 3D highscore and win a jacket. They sent me a confirmation that I had won, but forgot to send the prize. When I contacted them they apologized and sent me this jacket, a bag and a few other goodies. Very cool of them.
I smashed the right trigger while gearing up in Crazy Taxi for the boost start... it killed 3 japanese original controllers (launch controllers). I had to switch to european controllers afterwards because i spent those i brought from home.
Can we talk about the stupidity behind the Dreamcast controller.
One analog stick
Only two triggers with no shoulder buttons
I'm watching Sega's DC stream and it's just so funny how the guy has to keep re-centering the camera every so often in PSO because there's no analog stick to control the camera with.
Ahaha, yeah, empirical evidence :)Wait, so the European triggers were more durable? I wondered why my Japanese controller Right trigger got busted after Crazy Taxi sessions but my other controllers didn't, good to have this mystery solved after all these years...
Yeah, to me the real flaw of the dreamcast (controller board fuse excepted ;) ), was the weakness in the triggers plastic rod (i m lacking proper terms).
I smashed the right trigger while gearing up in Crazy Taxi for the boost start... it killed 3 japanese original controllers (launch controllers). I had to switch to european controllers afterwards because i spent those i brought from home.
But god i loved the light gun, with the VMU ammo cartridge xD
House of The Dead 2 was my favorite game on the system...
(yeah surprisingly it was not pen pen tricellion ;) )
So you could've been happier?
Krejlooc Since you brought it up and I've been wondering about this for quite a while, was the bump mapping hardware feature part of how those walls in Crazy Gadget were able to pack seemingly tons of (repeated) polygons without causing the game to lag out?
The room at about 1 minute in was something that caught the attention of some of the folks I was playing a stream for back when the PC port was newish, and I realized I didn't have a great explanation for how they did that without lagging the game, since that's a lot of polygon detail, even if the collision geometry of the stage is pretty flat.
Yeah, Trickstyle was pretty terrible but at the time I was in my glory.So you could've been happier?
On topic: still trying to track down all the controller color variants.
In no meaningful order: Marvel vs Capcom 2, Jet Grind Radio, Shenmue, Crazy Taxi 2, Skies of Arcadia
That list is also missing Ecco The Dolphin 2: Sentinels of the Universe, which was cancelled when the Dreamcast died.
There were no universally adopted controller schemes back in 1998.Can we talk about the stupidity behind the Dreamcast controller.
One analog stick
Only two triggers with no shoulder buttons
I'm watching Sega's DC stream and it's just so funny how the guy has to keep re-centering the camera every so often in PSO because there's no analog stick to control the camera with.
DC actually had decent analog triggers, which was and still is huge for racing games. Rip switch (and ps2...)Can we talk about the stupidity behind the Dreamcast controller.
One analog stick
Only two triggers with no shoulder buttons
I'm watching Sega's DC stream and it's just so funny how the guy has to keep re-centering the camera every so often in PSO because there's no analog stick to control the camera with.