The Seven Deadly Sins were once an active group of knights in the region of Britannia, who disbanded after they supposedly plotted to overthrow the Liones Kingdom. Their supposed defeat came at the hands of the Holy Knights, but rumors continued to persist that they were still alive. Ten years later, the Holy Knights staged a coup d'état and captured the king, becoming the new, tyrannical rulers of the kingdom. The third princess, Elizabeth, then starts out on a journey to find the Seven Deadly Sins and enlist their help in taking back the kingdom.
The Seven Deadly Sins: Grand Cross follows the story of the manga/anime series, while adding new events and side stories to flesh out the world of Britannia.
The game is truly global, with dozens of countries, including most of Europe, the Americas, and even China.
Grand Cross's gameplay combines a turn based RPG with card-based attacks. Your party is made up of three main members, and three sub members. The main members of your party each have two unique battle cards and an ultimate card. These cards enact a plethora of attacks and effects. For example, one character may have a basic damage attack, an attack that provides poison, and an ultimate that does AoE damage. Another character may have an attack that freezes, a heal, and an ultimate that freezes all enemies. Creating a team that complements each member is important.
At the beginning of every turn, you are dealt cards at random (outside of the first turn of a battle, where every character gets one of each of their non-ultimate cards + one random card). The layout of the cards is important, because they can fuse together with a duplicate of the same card to form stronger cards. You have three "actions" per turn. You can fuse a card with another or you can play a card. Each of these waste an action.
In addition, playing a card removes it from your hand and forces the remaining cards to shift together, so you can fuse cards together and play a card at the same time. For every action your character takes, that character gains a pip on their Ultimate gauge. When they reach 5/5, the next card dealt to your deck will be an Ultimate Card. This is usually a very powerful, screenfilling attack or ability. There are also Ultimate Combination Attacks, where your submember joins in as long as they're equipped to the main character. Note that while there are cards, this is not a TCG or CCG. Each character gets two cards and an ultimate. They are locked to the character.
There is gear with random substats, which is very popular in this genre. However, substats can be rerolled, and lower tier gear can be rerolled very cheaply. It is recommended to use this gear until you reach the cap of their power and want to partake in the higher tiers of gear. There is also ungeared and geared PVP. Ungeared is the main focus of the PVP side of the game, as this is where the "good" rewards are, and geared PVP is for flexers wanting to flex.
There is a ton to do, with a fully explorable tavern with cooking recipes for boosts, a lot of customization, and character interaction. Throw in content like co-op raids, bosses, guilds, training grounds, crossover content and on and on...the game has a LOT to do. This is a main game. Those looking for a gacha side game can enjoy themselves, but just go in knowing that there is a TON of content, and it is constantly being added.
Normal Gacha rates are 3%/37%/60%
- Rated up characters only have 2 times appearance (or at least this first rate up banner), right now that means .32% out of the 3% SSR, and 3.22% out of the 37% SR.
- A Summon costs 3 gems, 30 for 10+1, and 1 gem for a Single Roll Daily
- Dailies give 4 gems
- Weekly login reward is an SSR ticket
Rolling a duplicate gives you a coin of their rarity, can be used to level up that character's special skill , or can be used as currency in a shop.
- 8 R Coins can buy "Human" Gacha tickets or some SR Characters for 20 R Coins (or their coins if you have them or afterwards). "Human" Gacha ticket rates are 1%/19%/80%. The "race" might change down the line?
- 5 SR Coins can buy SR/SSR Tickets (Rates of 12% SSR /88% SR) or some SSR Characters for 20 SR Coins. Can also buy Male Gacha tickets for 4 SR Coins or Female Gacha tickets for 8 SR Coins, their rates are 6% SSR / 94% SR.
- 3 SSR Coins can buy SSR Tickets for whatever reason, or some SSR Characters for 5 SSR Coins. Some of those characters can only be gotten there already.
Pity Failsafe:
- If you do a 10+1 on the Normal Gacha or rate up Gacha (Separate pity gauges, I guess the Normal one might never go away when new summons appear? can't confirm) and do not get an SSR the gauge will increase by 20%. When it is at 100% your next 10+1 has a guaranteed SSR.
- If your 10+1 does have an SSR the gauge won't increase, but it also won't decrease.
Costumes:
- There are some stats from having costumes, every individual character can register up to 5 Outfits and 5 Weapons (If they have any) and 5 Headwear to use for their stats and 1 for their appearance. From what I know you can:
- Get Outfits from Evolving characters.
- Get Outfits from the store using Gems.
- Get Weapons from a Wandering Shop that periodically opens for 8 hours for In-game gold or Gems.
- Get Weapons from the PvP Currency shop though I think you need to be ranked high enough to purchase them?
- Get Weapons from the store using Gems.
- Get Headwear from Evolving characters.
- Get Headwear from the store using Gems.
- As of now I can see the Outfits I have gotten for evolving offering 126 Defense 2% and 2% for some other defensive stats, compared to one in the store giving 180 / 2% / 4%. Those ones cost 30 Gems.