make sense, the expectation is some kind of enhancement, and developers making some enhancement that's this and not that should be given an "enhanced" label too
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enemies of playstation
I really hope Spider-Man 2 will get a RTGI update for PS5 Pro, would be amazing.
It's not up to Sony. Devs decide frame rate targets. This has always and will always be the case.I'm not sure if I'm misunderstanding but if they release a Pro version of the PS5 and it doesn't achieve 60fps then I would see that as an incredible failure.
Of course but then what's the point if they aren't pushing framerate? Most games already run at 4k/30 or a 60fps mode. So what exactly are they boosting if not framerate at native 4k?I am more than happy to accept 30 FPS games if 60 is impossible. I am more excited for the games that do hit 60 on PS5 now getting an image quality boost. Rebirth's performance mode could really use a pro patch.
It's not up to Sony. Devs decide frame rate targets. This has always and will always be the case.
On fixed hardware, the target framerate is always a design decision.I'm not sure if I'm misunderstanding but if they release a Pro version of the PS5 and it doesn't achieve 60fps then I would see that as an incredible failure.
Image quality just like the last pro. The image quality this gen has taken a huge nosedive due to devs abusing FSR2 with resolutions it has no business upscaling to 4k. The Pro will improve image quality on quality modes for devs who want to push that and fix the downright terrible resolutions for the devs that want to push 60 fps. Immortals of Avem for example push 60 FPS at the massive expensive of image quality. A game like that would benefit from a pro and maintain its 60 FPS target. Also, no one should be pushing for native 4k. It is a waste of resources and often image reconstruction can actually look better using an upscaling like DLSS (which hopefully PSSR is more comparable to than FSR).Of course but then what's the point if they aren't pushing framerate? Most games already run at 4k/30 or a 60fps mode. So what exactly are they boosting if not framerate at native 4k?
borrow yourself a ps4 pro with some old enough firmware and you can make it happenGoddammit just give me Bloodborne 60fps and I'll buy whatever system you cowards
I played the entirety of Spider-Man 2 at 40 fps and it felt fantastic. I would be more than happy for that to become a new target. Surely the people in the market for a PS5 Pro would have a TV with VRR right?
borrow yourself a ps4 pro with some old enough firmware and you can make it happen
it is, to be frank, a tad blurry, but its glorious
Even games without a patch should provide a good boost I'd imagine, given that a lot of games run at dynamic resolution, and have options to unlock the frame rate when 120hz is used.I can't wait for the image quality and RT comparisons between the PS5 and PS5 Pro versions of all the patched games. It's gonna be pretty awesome I imagine. 🤩
I hope lots and lots of games get patched.
40 fps is fine but nothing "incredible" and nowhere near to actual 60.
It will not unless the game has dynamic resolution or an uncapped framerate.Wonder if the upscaling and fps boost will work regardless if the games got patched or not. Would be neat.
This, 60fps isn't realistic goal but 40fps would be greatcan we get a mandated 40fps mode? Because I'll take that if 60 fps can't be achieved.
What difference does it make? You'll be able to look up whether the game is 60fps or not, it's not like you're going to be tricked.
The massive flip online from people seeing the consoles as unprecedented powerhouses that don't need pro revisions, to weak pieces of shit that can barely perform has been a sight to behold.
The massive flip online from people seeing the consoles as unprecedented powerhouses that don't need pro revisions, to weak pieces of shit that can barely perform has been a sight to behold.
The massive flip online from people seeing the consoles as unprecedented powerhouses that don't need pro revisions, to weak pieces of shit that can barely perform has been a sight to behold.
The introduction of ray tracing has really humbled these "powerhouses" really quickly.Seriously. I made a comment about this at the start of the shift about a year ago and was met with dismissal.
I wonder what people mean when they say we've barely tapped into the power of the console now. From what I understand current console hardware isn't that specialized so at most we're looking at better engine optimization? I'll grant maybe we haven't seen the full potential of immersive storytelling through the DualSense or Tempest hardware/3D audio. But clearly it's a struggle to maintain high frame rate with increasingly high fidelity.
On one hand I'm all for the Pro to increase console level RT fidelity in general as this is being hold back in PC versions by console h/w quite a bit.Every single time. We barely get a console (that's been lauded as super powerful omg genius etc etc pre-release) in our hands before 'please sir, can we have some more (for $500)?'. The frenzy here when PS5 was revealed was absurd, even more so when it's to be dropped in the enthusiasts' eyes so damn fast.
I get wanting bigger shinier things, but also... I don't, frankly.
The massive flip online from people seeing the consoles as unprecedented powerhouses that don't need pro revisions, to weak pieces of shit that can barely perform has been a sight to behold.
I feel like more games having an unlocked frame rate option (maybe hidden away under options and with a warning) would be good from a future proofing perspective.
So if Tom already seen the plans from devs, this probably means they plan to announce soon.
But they almost all release on PC, so how with the rare exception I can't imagine many developers are tying game logic to frame rate anymore.It's not that easy, some games will have issues with unlocked framerates, especially if game logic or other systems are linked to it.
FPS maybe for some where there are some spikes on the regular ps5s. Since these are console games I would think the game would have to be patched for higher resolutions. Just like all the other consoles.Wonder if the upscaling and fps boost will work regardless if the games got patched or not. Would be neat.
On one hand I'm all for the Pro to increase console level RT fidelity in general as this is being hold back in PC versions by console h/w quite a bit.
On the other hand I don't like that the developers will have another h/w target now in the days where they can barely make do with what we have right now. It is bound to increase the amount of games launching in broken states on various platforms.
And I'm not going to be buying the Pro, had enough of time with the previous one to understand that it's mostly a pointless upgrade.
I am more than happy to accept 30 FPS games if 60 is impossible. I am more excited for the games that do hit 60 on PS5 now getting an image quality boost. Rebirth's performance mode could really use a pro patch.
It's not up to Sony. Devs decide frame rate targets. This has always and will always be the case.
On fixed hardware, the target framerate is always a design decision.