I wasn't tryna strawman, I still don't think it is soulless even in it's portrayal. Think it's a good discussion to have to show peoples desire for things like more thorough cultural research during development but to me, there's nothing really disrespectful there that should make anyone angry disappointed sure, but it's an indie studio w the limitations that comes w that. They are clearly more in tune with hong kong action flicks then they are the culture of China itself, but there is still soul that I think is on clear display even with little touches like the Old Boy hallway scene reference near the start of the game
If that is annoying I can understand it, but personally just feel like things like Sifu, Ghost of Tsuchima, Warrior (show), Shang Chi are a clear step in the right direction, and people can say what they want but Chinese people/the government in particular are incredibly critical when it comes to how they are represented to the point where it's almost discouraging. Shang Chi still hasn't even been approved in China, obviously some citizens are upset, but a lot of them are nationalistic and support that choice. For Disney who tried everything they possibly could to cater to China w that movie, why should they even try when it is 100X easier to get some fantasy land approved, or why should a game try when Chinese cancel culture can be so swift and they are such an important market. People in this thread actin like SloClap intentionally didn't give a shit and are therefore spitting on the culture and it's like, imo they clearly just saw it as more of a stylistic thing which is fair given that the game is a 3d brawler, and made some bad calls in what they prioritized. It is first and foremost a stylistic action game that references those films....That's really it, doesn't make that style soulless either. That was just the scope of what they wanted to put into the style. Whether it is entirely accurate or not they nail the aesthetic.
"It somehow implies that mechanics and gameplay are sacrosanct to games, as if that's all the medium is capable of—a point that we obviously know is not true."
is a quote that is kinda why I just don't really connect w the article. Yeah, sure that is not true, but you can't make a statement like that in a void. Game is an indie brawler at the end of the day, and even if some forms of the gaming medium has shown more competence in certain areas of cultural research such as Red Dead 2 (which is white people representing white people, inherently easier), they've also shown lack of competence in certain other areas. Sifu is arcade style game first where frankly gameplay and mechanics ARE king, and sentences like
"Yet, what sticks out most to me about Sifu is the sad and pitiful cycles of violence in the game...."
how is that entire paragraph relevant to the point at all? This author clearly wanted this game to be on some high art aspects incorporated in and it isn't, they wanted it to be more faithful and it isn't, but it never said it would be or even tried to be some intrinsic tale of revenge woven threw an intricate realistically designed backdrop of China. It's just a bit of a weird article even with the few good points I appreciate, and like I said I do think the translation errors in particular are a little embarrassing for Sloclap