This is just a thought experiment. I've been binging a crap load of NES Works videos lately. (An excellent series documenting NES releases in chronological order.) And I can't help but be fascinated by just how different the NES and Famicom game lineups were as both markets evolved. But one game, particularly, drew my attention, Tower of Druaga on Famicom.
View: https://www.youtube.com/watch?v=ZhfX1dzjS_0
The video goes into plenty of detail about the game itself. Still, for the uninformed, ToD is a sort of a Pac-man Action-Adventure, Arcade game where you climb a tower to kill a demon and save the day.
Druaga became a pretty big hit in Japan at the time for a lot of the same reason Zelda became popular. The sense of mystery and communication (or strategy guides) to solve the tower's secrets and find the hidden treasures. And many of these treasures are hidden through bonkers Sierra logic, such as ramming headfirst into certain enemies without your shield, bonking certain walls without visual cues, etc. But hey, kids were willing to put up with that sort of thing back then.
And it seems clear that Druaga had a bit of influence on some of the designs of Zelda 1 regarding combat and secret design. (Especially the Wizzrobes, you can't tell me they aren't just the Druaga wizards reskinned).
But Druaga never came to the West since Namco never published it here (long story). It could've easily been ported with very little need for translation, and it was made a year before Zelda. It could have at least come out in 1987 had it even been considered.
And so my thought experiment is, how do you think you would've reacted as a kid to Druaga in the 80s? What if it had an ad campaign like Zelda 1, touting its mysteries and relying on playground rumors to scout out the dungeons and find every secret in the game?
View: https://www.youtube.com/watch?v=ZhfX1dzjS_0
The video goes into plenty of detail about the game itself. Still, for the uninformed, ToD is a sort of a Pac-man Action-Adventure, Arcade game where you climb a tower to kill a demon and save the day.
Druaga became a pretty big hit in Japan at the time for a lot of the same reason Zelda became popular. The sense of mystery and communication (or strategy guides) to solve the tower's secrets and find the hidden treasures. And many of these treasures are hidden through bonkers Sierra logic, such as ramming headfirst into certain enemies without your shield, bonking certain walls without visual cues, etc. But hey, kids were willing to put up with that sort of thing back then.
And it seems clear that Druaga had a bit of influence on some of the designs of Zelda 1 regarding combat and secret design. (Especially the Wizzrobes, you can't tell me they aren't just the Druaga wizards reskinned).
But Druaga never came to the West since Namco never published it here (long story). It could've easily been ported with very little need for translation, and it was made a year before Zelda. It could have at least come out in 1987 had it even been considered.
And so my thought experiment is, how do you think you would've reacted as a kid to Druaga in the 80s? What if it had an ad campaign like Zelda 1, touting its mysteries and relying on playground rumors to scout out the dungeons and find every secret in the game?
Last edited: