YesEh? This is just a rebranding of THQ Barcelona?:
They are working on the Gothic Remake since 2019, so i guess it's them. They just changed their name.
Cool, more ways to give money to pedophiles is appreciated. Got to #supportthedevs after all.
Yes. This is about the 8chan thing, and mocking the self righteous on this site justifying buying their games (and other games by similarly deplorable developers) by saying they need to support the devs. Rather than just admitting that they don't care.
I'd imagine so. 8chan hosted that kind of content so the reps from THQ who did an AMA there either partake or are fine with it. I mean, it wasn't exactly a secret that 8chan was like that.
Part of me thinks they could do some massive QOL improvements on the controls front.
Another part of me thinks that if they did do that, it wouldn't be Gothic.
THQ Nordic has published 30+ games since 2014 including SpongeBob, TitanQuest, This is the Police, Destroy All Humans, multiple Darksider games, Red faction remake, and more. So I guess making games is how they are making money.how is thq even making money? lol i swear that place is a front
The Teaser had legit some of the worst written dialogue and voice performances I've heard in a professional production
A proof of concept is not the same thing. The Teaser was exactly thatI doubt it. Let's just say the playable teaser wasn't very promising for a Gothic fan.
I'm vaguely hopeful exclusively because after its release they CLAIMED to have acknowledged a lot of the criticism and to be ready to act accordingly.That playable teaser was real bad and fundamentally missed a lot of things about Gothic so I don't expect much from this remake.
A proof of concept is not the same thing. The Teaser was exactly that
I'm vaguely hopeful exclusively because after its release they CLAIMED to have acknowledged a lot of the criticism and to be ready to act accordingly.
We'll see, I guess.
@everyone
https://twitter.com/ElMegalomator/st...38586554130432
Important notes -
- everything will change and get closer to the original (on a scale from 1 to 10 for how much the Teaser's mechanics represent the final game, he put it at a 1,35)
- they want to make useless interactive things like benches etc more important and immersive
- the more strategic teaser combat lost the essence of Gothic and doesn't work well against animals
- they are building many prototypes for new combat systems, it will stay more tactical than action-focused though
- there will be animations for eating and drinking
- They have a checklist now to test whether new content ideas are "Gothic-worthy"
- no disconnect between player and hero for available knowledge and how you're guided through the game (no rambling hero anymore)
- not final yet, but they don't want to rerecord existing dialogues from the original because the voice-overs are so important to many fans
- they now have 20-25 people in their team
- they plan to start communicating again sometime in 2020 and then want to steadily maintain that connection
For the German part of the community -
https://www.gamestar.de/artikel/podc...e,3359967.html
https://open.spotify.com/episode/48I...iA986Mp6qy2HYQ
If you can translate to Polish/Russian please let me know and i will be happy to pin that too ��
how is thq even making money? lol i swear that place is a front
Frankly I'm not particularly concerned about fluff like "getting the original voice actors".
And the visual were more than fine enough.
My issues with the "teaser demo" were more specifically about how many aspects of the game on a mechanical level became virtually antithetic to what made Gothic a great series to begin with.
Over-exposition, overly chatty NPCs, a protagonist that would never quit spouting annoying quips or describing what was going on to the most minute detail, an invasive UI leading the player by the nose with markers and minimaps, "architectonic barriers" made by crap like "three crates in a row", chest-high barriers you couldn't climb over, fences that didn't let you pass below them even when crouching (even if it looked like you were supposed to be able to), the fact that you couldn't actually fall off a bridge/cliff but you'd find yourself running against an invisible wall, the concept of getting a weapon and fighting dangerous enemies from the get go instead of making clear from the beginning that you are NOT special and in fact weak as a kitten at first, etc, etc.
Even with its limited and now extremely dated tech one thing the Gothic games sold you on from the first moments was the illusion to be a in a physically consistent 3D space, where what you'd see would be what you'd get.
The demo threw that idea out of the window from the very first steps its fictional world. Everything in its environment felt like a cardboard set ready to break any illusion every time it was put to test.
Frankly I'm not particularly concerned about fluff like "getting the original voice actors".
And the visual were more than fine enough.
My issues with the "teaser demo" were more specifically about how many aspects of the game on a mechanical level became virtually antithetic to what made Gothic a great series to begin with.