I'm interacting with most posts and you're accusing me without evidence by screaming "but WHAT ABOUT SWEENEY" when I have stated several *times* why I am not defending Epic either and why I have issues with the store and their practices. The industry standard doesn't mean it should remain the case just because it is. Many companies are circumventing this cut or are even charging a mark-up for the consumers to eat this cost especially in the mobile space. Sweeney's wealth didn't come from EGS anyway, it came from Unreal Engine, which is a supposedly good engine that is apparently friendly for developers as opposed to Unity, & Fortnite (of which he needs to answer about the bad crunch the devs experiences on the daily).
Should I make a thread for every console company to lower their cut too so I can be believed? How many times must I say it? Please, tell me because it is becoming increasingly annoying at this point.
If companies are ready to eat the cost of international payment just to circumvent the 30% cut in mobile companies, then surely there is money to be made? Am I wrong?
So I don't see the issue with not making it a blanket 30% even for small devs then? Steam also needs to make their discovery features better for them.
Indies sells for 20, games from big publishers still sells for 40 with resellers, it doesn't push out smaller devs this way. Even then big pub are still strangling smaller devs with micro-transactions so it's always more than 40/60 anyway.
You cant fix that with discovery. If there are more than 2000 legit games releasing each year, discovery tools wont give you more visibility. There's just too much games.
The problem of the industry right now is one of visibility. And it wont be fixed with better tools. Not everyone can be a winner, that's the sad truth.
Nowadays because of accessible tools, everyone is making games. So you either need to decide who can sell games, which means you already picked the winners... Or you let the people decide but then you need to bring your A game.