SuperMassive Games has started hiring for a new, unannounced project. Two of the joblistings (Combat Engineer and Combat Designer) point to this game being a departure from the narrative, cinematics and QTE driven prior games from SuperMassive (Man of Medan, Until Dawn etc). Both listings are looking for somebody with experience in creating "varied and compelling real-time combat". Applicants must "have experience of designing: the rules of combat, enemy behaviours (AI), combat motion fields, player attack trees (hand to hand, weapon based and ranged), levelling up and skill progression spectrums (for combat actions and equipment) and of course levels and spaces to exploit these systems." Another tidbit reads: "as well as player and AI world traversal." suggesting open levels. Other requirements suggest the game using Unreal Engine 4 (like prior SuperMassive Games) and a multi-platform release. (PC, PS4 & XB1 experience required). Its unclear if this is the new game signed with Stadia in July 2020.