Pay attention to what's being said during those segments. That's the important bit.Visually stunning, but squeezing through walls and convenient climbing markings aren't good idea of showcasing next gen. The former especially needs to completely die next gen.
if they did just 8 billion trianles rather than 16 billion they could hit 60fps
You mean what exactly? How am I wrong?
Visually stunning, but squeezing through walls and convenient climbing markings aren't good idea of showcasing next gen. The former especially needs to completely die next gen.
It was a great glimpse into next gen gameplay, well done.
I wake up late on Wednesdays and I see a literally industry-shaking announcement.
This is absolutely impossible. So much of the current development pipeline is based on retopography, poly count budgets, draw call budgets, light baking and so on.
This just...gets rid of them.
They're gone.
Entirely.
I cannot even fathom this shit. Every developer I know is fucking losing their minds.
You're not, in the technical sense GDC stuff is more important for the gaming industry than e3 stuff.
Visually stunning, but squeezing through walls and convenient climbing markings aren't good idea of showcasing next gen. The former especially needs to completely die next gen.
To be honest I'm still in the diminishing returns camp. Sure it's impressive but not mind-blowingly different, the lighting looks good but everything else to my eyes isn't that different from a really great UE4 game. In my opinion of course.
I don't think we'll impress me until about 3 years in and even then I'll be team diminishing returns. 😆
Quixel Limestone Quarry
Discover the building blocks of Epic's UE5 demo "Lumen in the Land of Nanite". This unique, highly-detailed collection contains a large set of jagged cliff faces, limestone rocks, quarry outcrops and giant slab formations.quixel.com
Meant the actually playable demo with levels, characters et all.The entirety of the Quixel Megascan library is free to anyone who uses Unreal Engine.
https://quixel.com/megascans/collec...nt&category=natural&category=limestone-quarry
Those things are unrelated.Excuse my ignorance but I have a question:
Is Nanite another form of VRS? Is it VRS on steroids?
PS4 and Xbox One absolutely will run UE5, this was called out several times. Maybe not to the degree of the tech demo given how taxing and limiting it already was on the hardware they chose, but it will run.just to clarify, no, a PS4 Pro could absolutely not run this
visual fidelity and graphics are more than just buzzwords like 4k too
This. PS5 architectural decisions are legit. Cerny is relaxing in the tub as we speak.
Excuse my ignorance but I have a question:
Is Nanite another form of VRS? Is it VRS on steroids?
It's impossible to know exactly how the tools will work, but I imagine that because the geometry is being virtualized, hitting a target framerate means telling Nanite to generate fewer triangles on screen from the original geometry. There's still likely significant overhead that doesn't change from Nanite, but fewer triangles will be rendered which means less work for the GPU. Same with lighting to some extent, there are numerous quality settings involved.
However, your son is correct in that 30 FPS isn't going away any time soon. If you can make something look better while still maintaining a "cinematic" frame rate, devs and consumers alike are going to be in for it.
Funny thing is, Sony hasn't even tweeted or retweeted the tech demo yet. :DThe sony marketing department is on fire, i mean, after seen this, i'm definitely buying the ps5.
Maybe, but even ignoring the SSD advantage, thanks to its higher clocks the PS5 has the advantage (about 22%) in some areas like pixel fillrate or triangle rate, the latter was actually one of the most important aspect of this demo.Unless UE5 maxes out the SSD on a PS5, so it is then beyond all other systems, the Series X will more than manage, maybe even surpass it.
Nanite has to do with how the assets are created. Artists no longer have to spend time creating 10 versions of one object.
VRS has to do with the fidelity those assets are shaded at.
I know we wont get any games that look like that until like 5 years from now, but wow that was incredible.
you weren't buying it before? but are now going to buy it because of a tech demo that is not actually (and will never be) a game?The sony marketing department is on fire, i mean, after seen this, i'm definitely buying the ps5.
Funny thing is, Sony hasn't even tweeted or retweeted the tech demo yet. :D
Except it's the GPU that was stressed and bottlenecked, not the SSD. There's nothing that indicates anything PS5-specific is required to handle this that couldn't be handled by PC or XSX.Cerny was absolutely correct when he stressed how important the SSD was, that flying section would not be possible on a mechanical hard drive
Man I can't wait to see Spider-Man 2 on this thing
It will be no sooner than 2022What? Lol dude you won't have to wait that long. You know there are so very competent studios with other engines. Let's just wait till Sony and Microsoft show there games next month
Should Samus not be allowed to morph into a ball to fit into a tunnel?Visually stunning, but squeezing through walls and convenient climbing markings aren't good idea of showcasing next gen. The former especially needs to completely die next gen.
It is always fascinating to see the reaction of these things. :)