Oh of course not. I enjoy the Hitman series. However, let's take the full quote
I was responding to the idea that it was "at odds with player instinct." My point was that it wasn't at odds with my instincts or desires at all, since I did things that seemed fun to me and got rewarded for them by the game. I never felt like I was twisting myself into knots to meet the game's expectations. One of the best things about it, imho, is how perfectly the tools that the game gives you correspond with what's actually fun and satisfying to do. And I say this as someone who usually hates stealth portions in games. (Breath of the Wild is one of my favorite games ever, but I fucking loathed the Yiga Hideout and how it stripped away BotW's "solve this problem however you'd live" ethos and replaced it with obnoxiously constrained sneaking around.)
The things the player naturally wants to do as the Goose: Running and honking.
The things the game actually makes you do: Crouching around and slowly taking things.
I wanted to do all of those things, and was rewarded by the game for doing different ones at different times. There are multiple objectives that can be achieved primarily through running and honking.
And it's objectives are so random, so completely separate from the actual enjoyment of controlling the goose, they MUST be directly communicated. It feels like an idea that never had time to coalesce into a game. And as such, it is remarkably disengaging.
Not sure what to say, since this is obviously your honest experience with playing the game, but mine was the polar opposite. I was like, "Thank Christ, finally a game that wants to reward me for doing things that I inherently want to do and find intrinsically fun."
That said, there was one objective late in the game that I solved in a really obtuse and silly way and I was annoyed when the game didn't give me credit for it, but otherwise I felt completely empowered to play the way I wanted to.