We sampled two decks. The spells you play are limited to the color of whatever hero(es) are in a given lane. So we played one round as red/black. one round as blue/green. (Those are the four current colors.) No cards we saw worked like "traps," but they could be activated to trigger at the start of every round, or to mount bonuses based on how long a certain hero stays alive.
Oh, can you ask about things like campaigns that Hearthstone does every few months?I am at Valve HQ right now. I'll have a story up at Ars tomorrow. I can try to field questions in the meantime!
That's what I'm thinking. It'll be like an actual card game, so you need to buy something at the start to play.maybe you'll have to buy a starter deck to get access to the game, ergo no f2p..
I am at Valve HQ right now. I'll have a story up at Ars tomorrow. I can try to field questions in the meantime!
That's the thing I'm most worried. I mean, it does makes the "experience" as close to an actual TCG as possible, as you do have to buy a starter deck. But with this competition I don't really think that's a good idea.it's not f2p?
wow that's a real surprise
i mean dota is f2p, why not make this game f2p as well?
really strange decision
I'm playing this just for that.https://www.reddit.com/r/Artifact/comments/833kyq/gameplay/
There's a video. Look at it running so freaking cute.
116geoff mentioned 44 heroes, how many heroes does dota 2 currently have?
So already tournaments with more prize money than csgo.As someone who plays Dota 2 on the reg, I'm really digging all of the new art.
Wow.
Newell says they want to stay away from "pay-to-win," but you will be able to purchase cards via the marketplace, and apparently "bargain hunting" will be a key element for strategic deck building
Actually I'm just gonna flip-flop and say if their business model is the same as classic cards games, where you buy a "pack" of cards which are unknown until you after you've made your purchase, then this is just Loot Box redux; the same immoral predatory business practices that we've all been pushing back against.
They say they want to keep players' investments in the cards so what happens when your cards is nerfed? The price plummets on the marketplace and viceversa when buffed. They're not launching a card game, they're launching an stock market.
So it is a card game and is not F2P? They probably know something I don't but I cannot see how this will do better than "okay"
Can't see what you are actually buying, you are hoping for something better than what you'll likely get and you can pay more to gamble again? If so, that is inarguably predatory. Immoral is a more personal take, but I could agree with that too.it's not predatory or immoral. just because you don't like thing doesn't make it so.
I will always associate this game with the reaction it got when it was announced
The business model for this is making me extremely worried. There's no way I'm playing a game where I'd have to spend like 200$ on a single competitive deck. And since this sounds like Valve wants to emulate real physical card games, that might actually be the case.
Particularly when there's so many free to play games this will be competing with, including the upcoming MTG: Arena.
Can't see what you are actually buying, you are hoping for something better than what you'll likely get and you can pay more to gamble again? If so, that is inarguably predatory.
some people like the randomness of lootboxes. shouldn't be surprising considering the games with random loot, like destiny, diablo, the division, path of exile, etc. video games at their core are exploitive in some sense. crafting games a lot of times are exploitive. i'm guessing a lot of the hate comes from a lack of self-control. i'm looking at a person spending thousands of dollars on skins/packs the same i'm looking at a person that dies from playing WoW or something.
You said it yourself, they make money by exploiting your weaknesses, how is this not predatory? Some people are weaker than others, does this mean it's OK to fuck them over?
how when you're consciously buying into this with the hopes of getting something better? you're not being tricked into "gambling."
it's not exploiting you if it tells you exactly what the game is and you're aware of what you're buying into. games usually do a solid job of introducing the concept of the packs and the randomness within.
some people like the randomness of lootboxes. shouldn't be surprising considering the games with random loot, like destiny, diablo, the division, path of exile, etc. video games at their core are exploitive in some sense. crafting games a lot of times are exploitive. i'm guessing a lot of the hate comes from a lack of self-control. i'm looking at a person spending thousands of dollars on skins/packs the same i'm looking at a person that dies from playing WoW or something.
You said it yourself, they make money by exploiting your weaknesses, how is this not predatory? Some people are weaker than others, does this mean it's OK to fuck them over?
Please stop this derailing of the thread, it is about Artifact discussions and not the morality of lootboxes again. There are so many threads for that...