I've never seen a project bleed more talent.
Bloodlines 2 senior narrative designer Cara Ellison has left the project
Paradox Interactive confirmed that Ellison is no longer with developer Hardsuit Labs.
www.pcgamer.com
dying light 2 vibes
I've never seen a project bleed more talent.
Bloodlines 2 senior narrative designer Cara Ellison has left the project
Paradox Interactive confirmed that Ellison is no longer with developer Hardsuit Labs.www.pcgamer.com
I think this was posted in the other thread on the game, but these departures are the kiss of death for me. This is unfortunately going to be a pass for me, and I'm incredibly disappointed to see another game I highly anticipated fall under.
oh ooh, lemme try...
Look, it's obviously not a good sign and it's even reasonable to expect the game will underwhelm... But pre-emptively deciding you are going to pass on the game based on staff changes seems a bit much. What if the game actually turns out well? It's happened before.
Exactly. If I remember correctly, the last gameplay they showed off was even the same water choice scenario as they showed off when they announced it, and that was at least a year between demos, maybe more.What's up with Dying Light 2? Haven't heard from that game in a long time...
I just feel like we haven't gotten a steady stream of updates like we have for Cyberpunk, so it's a bit concerning.really worried about this project which was once upon a time my most anticipated game
I don't think its a bit much when we have had limited communication and updates on the progress of the game for months, limited new footage, and almost all/if not all the original writers either being fired or quitting. The writing was such a major part of the original game, so to see many of them gone isn't a "bit much." I have been patient with this game from the jump, and practically every major development since the beginning of the year hasn't spelled confidence at all. I don't say this lightly as all. Could the game turn out well? Sure, and Deebo could be a basketball player tomorrow. However, a game with numerous delays, departures, and continual developmental struggles often don't bode well for success. Especially since this isn't a large studio either. It's like both games have cursed development, with less talent helping this sequel.
I mean if the game still turns out to be good, great, but I don't think it's likely.Look, it's obviously not a good sign and it's even reasonable to expect the game will underwhelm... But pre-emptively deciding you are going to pass on the game based on staff changes seems a bit much. What if the game actually turns out well? It's happened before.
The developers pushed the game from Spring 2020 to TBA. Which is not a good sign. They claim its because they needed more time, and they now want to release on XSX and PS5 as well. I haven't been following it closely enough to know if they released new gameplay footage though.What the hell happened with that. Have they shown it at all this year?
I just feel like we haven't gotten a steady stream of updates like we have for Cyberpunk, so it's a bit concerning.
Dying Light 2 also, could have been a cool first person RPG with big choices and consequences but then Chris Avellone had to ruin all that.Cyberpunk and VtmB2 were games that had me excited for some grade-A role-playing. Both have completely shit the bed for different reasons.
Cyberpunk and VtmB2 were games that had me excited for some grade-A role-playing. Both have completely shit the bed for different reasons.
It's possible that the move reflects the natural evolution of Bloodlines 2 development—that the narrative design is finished and so Ellison's work was effectively done.