I didn't even know it was out. Does it come with ray tracing like promised or it will come as alate update?
Agreed.Just started the game and i have to say i appreciate the diversity shown already. April Bosley with her vitiligo was lovely to see.
I plan on playing Swansong but I'm currently making my way through the developer's previous game, the Council, since I was curious how similar they would be and how their style of game has evolved. The Council actually also has confrontations so I'm wondering if they're structured the same way. In that game you can pick from a number of dialogue choices depending on the skills you pick and using those skills takes away from a limited pool of points (called effort points). The characters you're talking to have different vulnerabilities and immunities to your skills, which you have to figure out (either by gathering information or by trial and error). To successfully complete a confrontation you have to get through a number of steps and are allowed a varying number of fuck-ups, i.e. picking the wrong dialogue option (sometimes up to three and sometimes none). Does that sound familiar? Either way, I'll take any general tips you can give me since Swansong is next on my list.Having played this for a bit now. It's really fun, however it is easy so freakin easy to screw up. Especially if you aren't familiar with tabletop games. I think the tutorial should had covered things like confrontations... it really sucks having not experienced it before and blow something up mid level. That said, I'm hooked on this game. While the tech aspects are unfortunate, i don't think it detracts too much.
I plan on playing Swansong but I'm currently making my way through the developer's previous game, the Council, since I was curious how similar they would be and how their style of game has evolved. The Council actually also has confrontations so I'm wondering if they're structured the same way. In that game you can pick from a number of dialogue choices depending on the skills you pick and using those skills takes away from a limited pool of points (called effort points). The characters you're talking to have different vulnerabilities and immunities to your skills, which you have to figure out (either by gathering information or by trial and error). To successfully complete a confrontation you have to get through a number of steps and are allowed a varying number of fuck-ups, i.e. picking the wrong dialogue option (sometimes up to three and sometimes none). Does that sound familiar? Either way, I'll take any general tips you can give me since Swansong is next on my list.
The Council is actually also quite interesting and I find myself enjoying the ride even though it is HELLA janky, the character models look like shit and the voice acting ranges from passable to absolutely awful. There's just a certain charm to it and I figure if that's the case I'll handle those issues just fine in Swansong.
It's also worth mentioning that in many instances there's a third or fourth response (outside the skill-gated ones) you can choose to pass the confrontation. In fact, spending willpower or vampire juice is sometimes a waste because the character you're confronting doesn't respond well to rhetoric or psychology or what have you.I've only done two confrontations. So far, there isn't anything about weaknesses. It's mainly praying you lvled the right skill. Because if you didn't that's an immediate loss for that turn... Also praying that rngesus is on your side for those low percents. I think i get the flow now. Like you want to have either rhetoric and persuasion, or intimidation and psychology lvled together. I haven't played in a day so it may be flipped with persuasion and psych. I'll edit it later.
oh really? i seemed to always fail the non skill ones. i imagine i needed to find more info in the area, or guess what would work best?It's also worth mentioning that in many instances there's a third or fourth response (outside the skill-gated ones) you can choose to pass the confrontation. In fact, spending willpower or vampire juice is sometimes a waste because the character you're confronting doesn't respond well to rhetoric or psychology or what have you.
There's a lot of emphasis on reading characters and tailoring your strategy to their (in)competencies. It's pretty rad.
Why the revival in interest in making VTM games lately? Is it just a easy license for publishers to obtain (like a cheaper Warhammer I guess)
Paradox Interactive bought the franchise for the explicit purpose of getting more games out, and they're happy to license it out. There's even a fan license you can use for selling games on Itch.io!
Warhammer is a good comparison, neither will get the massive deals for that real top tier of AAA games, and with Bloodlines 2 seemingly in development hell, getting a lot of variety out makes sense.
This 30 minute review gave me a very good overview of the game I think, I'll get it on sale since the pros sound good but I'm not digging the cons the reviewer brings up
That's interesting, there are no percentages in the council, you either have the skill or you don't, though succeeding more difficult checks requires more resources. I quite like the vulnerability and immunity system in that game, I wonder if they sort of just hid it a bit better. If there's a character that's well versed in politics and you try to beat him rhetorically going that route you'll get fucked up, lose more resources and often receive a negative psychological affliction for example. You can also get by using regular answers that don't require any skills but the skill answeres have a higher chance to work. Seems like it's similar in Swansong.I've only done two confrontations. So far, there isn't anything about weaknesses. It's mainly praying you lvled the right skill. Because if you didn't that's an immediate loss for that turn... Also praying that rngesus is on your side for those low percents. I think i get the flow now. Like you want to have either rhetoric and persuasion, or intimidation and psychology lvled together. I haven't played in a day so it may be flipped with persuasion and psych. I'll edit it later.
Paradox Interactive bought the franchise for the explicit purpose of getting more games out, and they're happy to license it out. There's even a fan license you can use for selling games on Itch.io!
I have to look back, but i need to check if the percents only matter if your skill lvl is the same. Also, it looks like if you are able to find information in the world you can use that instead of skills or disciplines during conversations.That's interesting, there are no percentages in the council, you either have the skill or you don't, though succeeding more difficult checks requires more resources. I quite like the vulnerability and immunity system in that game, I wonder if they sort of just hid it a bit better. If there's a character that's well versed in politics and you try to beat him rhetorically going that route you'll get fucked up, lose more resources and often receive a negative psychological affliction for example. You can also get by using regular answers that don't require any skills but the skill answeres have a higher chance to work. Seems like it's similar in Swansong.
Anyway, thanks for the tips (I'll also give that video a watch), looking forward to playing this later, almost done with the council now.
This 30 minute review gave me a very good overview of the game I think, I'll get it on sale since the pros sound good but I'm not digging the cons the reviewer brings up
it can be yeah, but i learned that if you do alot of searching you can find dialogue that doesn't require any skills. Or find a different way to access the same scene. Still when you meet a skill check, it can be really annoying to know what you invested in won't help. I've tried to stick to one or two conversation skills, so far that seems to help. I guess in the end, it helps with replayability.Started playing the game in earnest, and I like parts of it, but really hate whatever they're doing with the skill system/conversation mechanics. Everything always fails and you never seem to have enough points to do anything.
It's just ridiculously disheartening.
it can be yeah, but i learned that if you do alot of searching you can find dialogue that doesn't require any skills. Or find a different way to access the same scene. Still when you meet a skill check, it can be really annoying to know what you invested in won't help. I've tried to stick to one or two conversation skills, so far that seems to help. I guess in the end, it helps with replayability.