"Lesser CUs" - are you talking about the "44% less RT performance" that someone LITERALLY MADE UP and posted on twitter?
Unless RT performance is somehow decoupled from clock speed, which seems basically impossible, then the XSX will have exactly the same RT advantage as TF advantage - 18%. See the math at the top of page 19.
The sheer volume of FUD circulating around the PS5 is insane - someone can literally just make something up by pulling a figure out of their ass and we have people on here regurgitating it, because it confirms their bias rather than actually being true or even possible.
Everyone that says anything positive about PS5 - even developers, Matt, Cerny etc are liars, but some random twitter user pulling figures out of his ass is to be believed right?
What. A. Shit. Show.
This stuff is a problem for Era. PS5 cannot be discussed without this complete nonsense console warring from the other side. Every single thread is filled with "skeptics", trolls, disingenuous posters and arguments.
Even when a mod who is in the know comes in to set the record straight that doesn't even stop them!
Here is Matt "Hargett" 's tweet
We consumer could'nt judge RT performance based on AMD's unknown new architecture now.
Here's one: at what resolution and frame are can *multi*-bounce RT happen for reflections, shadows, transparency? Can intersection engines calculate bounces across CUs? do higher clocks or more CUs help in certain scenarios?
Matt Hargett on Twitter
“@Dachsjaeger @LiquidTitan @SegmentNext @IGN @GamingBoltTweet @nxtgen8k @MatthwDayton @RedGamingTech Here’s one: at what resolution and frame are can *multi*-bounce RT happen for reflections, shadows, transparency? Can intersection engines calculate bounces across CUs? do higher clocks or more...
twitter.com