I wish we would get a new next gen Soul Reaver game, the SSD's would make for some amazing world switching.
I think they are going to eliminate the need to go to Bifrost at all, you could unlock a new item or something and the realms could have parallel design so they would overlap (they already kinda do, but they could even more), and you could jump between them on the fly. You could have some nice puzzles that way, too.
The SSD absolute focus from all fronts after XSX reveal was really magical for them, a masterfully executed spin.
Many kudos to Sony PR team.
We'll see how it will translate with actual games very soon anyway.
This is going by theoretical SSD speeds, while PS5 does a lot of extra stuff to actually reach that speed, XSX doesn't do as much, ie, PS5's practical speed will be closer to its theoretical one than SXS is.This is very important. What is INSTANT on PS5 (say, 0.1-0.2 seconds) will take 0.2-0.4 seconds on XSX.
I didn't think about that either. Very smart move on Sony's part.Yeah, its obviously hyperbole but it does make me wonder about games that are developed first and foremost for the PS5 with no thought of any other system. Then later decided to be ported to the SeriesX (there have been a few this gen).
I didnt think about this but thats an interesting point. With the midgen refreshes, Sony can up the TF and bring about better resolutions, RT and effects while still having the 5.5GB/s baseline. MS can go ham with the IO for a midgen upgrade along with TF but their games will still be tailored to work on 2.5GB/s and what ever their increase is. May not be as big of an issue as they will still have to be tragetting PC and they cant rely on the faster IO baseline anyway?
Its been the absolute focus since first Wired article. What are you talking about?The SSD absolute focus from all fronts after XSX reveal was really magical for them, a masterfully executed spin.
Many kudos to Sony PR team.
We'll see how it will translate with actual games very soon anyway.
I didnt think about this but thats an interesting point. With the midgen refreshes, Sony can up the TF and bring about better resolutions, RT and effects while still having the 5.5GB/s baseline. MS can go ham with the IO for a midgen upgrade along with TF but their games will still be tailored to work on 2.5GB/s and what ever their increase is. May not be as big of an issue as they will still have to be tragetting PC and they cant rely on the faster IO baseline anyway?
The SSD absolute focus from all fronts after XSX reveal was really magical for them, a masterfully executed spin.
Many kudos to Sony PR team.
We'll see how it will translate with actual games very soon anyway.
There is nothing "PR" about the PS5 IO solution.
It's really, really fucking fast.
There are certainly things developers can do with the PS5 that can't be done the same, as fast, or as well on any other consumer hardware at the moment. That's also a fact.
The PS5's IO is a big deal that will lead to actual results in games.
I'm saying it.
It's so strange to see gamers downplaying technology that will help make games better. That this tech exists is an objective good, there is no downside, only upside. There is no other consumer solution that compares to this setup, and we should want companies to push the boundaries of technology for our benefit.
There is no comparison.
There is absolutely nothing wrong with the SX's IO or the speed you can get on a PC, and moving to any SSD based solution as a baseline is an incredible upgrade over the past that all games and gamers will benefit from.
But the PS5's IO is on another level. It does basically everything significantly faster than any competition in the consumer space. It is easily and by far the largest difference between the two next gen consoles.
As I have said before, I expect the difference in third party titles to be modest, as they can't be designed around a faster solution. Maybe the PS5's IO advantages will be as noticeable as the SX's TF advantages in those titles.
To be fair, Matt also said:
That doesn't make the talk about the SSD "spin" but I feel that quote shouldn't be left out.
I've watched Cerny's presentation, Cherno's reaction to it, read some stuff as well. What could I watch/read to get the gist of the direction MS has chosen? I was wondering how Xbox's architecture compares to PS5's architecture.
Could be something like Kratos raises the Bifröst and Atreus shoot it with a magic arrow infused with the travel rune and it glows and ta-da they're on another realm. With that they could add travelling as a mechanic to reach some chests and areas.I just realized that the inevitable God of War sequel for PS5 will be mindblowing; just imagine using the Bifröst to smoothly and spectacularly travel between the realms with barely a hitch.
HNNNNGGGGGG
Thanks!Xbox Series X Complete Specs + Ray Tracing/Gears 5/Back-Compat/Quick Resume Demo Showcase!
This is it. The video you've been waiting for - we've got the complete specification of the Xbox Series X from top to bottom, we've been hands-on with the un...www.youtube.com
Xbox Series X | The real next gen Game changers! Let's Talk
With Sony keeping mum, Microsoft have been making hay with all kinds of info and brand building. Beyond the 12 Teraflops, I take a deep dive into the real th...www.youtube.com
These will get you started, but pretty sure there is enough to be found also going more into the comparisons between the two.
I knew they had an objective and it took awhile for them to get banned. They are relentless.Its been the absolute focus since first Wired article. What are you talking about?
EDIT: banned again. Ah well, never mind.
Maybe a scene whereKratos just punches the air and rips a hole in space and time to his next destination.
Yeah, like others have said, like you said that doesnt make what Sony did with the SSD, and ppl taking about it spin.To be fair, Matt also said:
That doesn't make the talk about the SSD "spin" but I feel that quote shouldn't be left out.
I don't think this is going to happen. You may see it on PC when UE5 releases, though. Epic said the demo scales hard with GPU and NXGamer noticed some pop-in on the demo, even with the mighty PS5 SSD. What does this tell? Nothing, the engine is not even ready. I believe the best comparison would be seeing first party UE5 games on the future, maybe Days Gone 2 vs anything from MS.I must admit, the tech in the PS5 looks fantastic but I really want to see the UE5 demo running on Series X, just to actually see what we are dealing with. Personally if feels many people are focusing around the PS5 SSD speed and ignoring all of the other potentially massive changes that the Series X has as well. This is not to discount the obviously great tech Sony is working on but people do seem a little quick to discount MS on this side. Maybe its just some fanboys doing what they do but I do think most people are underestimating now only what MS can do but also what Sony can do.
Hopefully we will get a better viewpoint in the coming weeks, since all we have really seen is trailers and tech demos. Seeing actually gameplay is always the solid first step.
but what does it mean for 3rd party titles, which is where the majority of sales are.People who think that the hype around Sony's solution is "PR spin" are in for a rude awakening once we see their first party stuff, I feel. GT7, HZD2 and Spider-Man 2...I can only imagine how amazing they're going to look.
Your guess is as good as mine. What we do know is that Sony has like 7/8? 10 million+ sellers this gen which is a huge deal. First party titles aren't some niche market that only hardcore gamers are interested in.but what does it mean for 3rd party titles, which is where the majority of sales are.
It's been stressed that PS5 has been built to completely eliminate load times (or have it be sub-second), while XSX hasn't so there will be some differences there. Oversimplifying the SSD and I/O solution difference, you'd expect Xbox to handle the same things in roughly 2-3 seconds. The question then, is why would Microsoft choose their first load time demo to be a game that takes 8 seconds, and Sony have one that takes 0.8 seconds. I mean it can't be that extreme surely.
YikesThe SSD absolute focus from all fronts after XSX reveal was really magical for them, a masterfully executed spin.
Many kudos to Sony PR team.
We'll see how it will translate with actual games very soon anyway.
I am sure Epic has had it running on Series X, just to make sure the engine works on teh system. Maybe they just cannot show it or MS does not want it shown yet but its only a matter of time before the UE5 Tech stuff appears on Series X. Personally, if it showed a better res but maybe lesser details due to the reliance on SSD, I would be perfectly fine. Its not like one consoles is going to massively suck and the other will dominate. The specs are so similar, I just cannot see either having a massive boost over the other.I don't think this is going to happen. You may see it on PC when UE5 releases, though. Epic said the demo scales hard with GPU and NXGamer noticed some pop-in on the demo, even with the mighty PS5 SSD. What does this tell? Nothing, the engine is not even ready. I believe the best comparison would be seeing first party UE5 games on the future, maybe Days Gone 2 vs anything from MS.
15%-20% increase in graphics isn't exactly interesting. It'll be similar to what we currently have with the Pro and X1X. When it comes to graphics, the PS5 and XSX are extremely close. But Sony's I/O and SSD solutions are things that have never been doe before, so it's a bit more fun to speculate.I must admit, the tech in the PS5 looks fantastic but I really want to see the UE5 demo running on Series X, just to actually see what we are dealing with. Personally if feels many people are focusing around the PS5 SSD speed and ignoring all of the other potentially massive changes that the Series X has as well. This is not to discount the obviously great tech Sony is working on but people do seem a little quick to discount MS on this side. Maybe its just some fanboys doing what they do but I do think most people are underestimating now only what MS can do but also what Sony can do.
Hopefully we will get a better viewpoint in the coming weeks, since all we have really seen is trailers and tech demos. Seeing actually gameplay is always the solid first step.
I guess so. I think most of us are in speculation mode because we don't really have access to it yet. I do feel many are discounting what MS is bringing to the party but we really won't know until we all get to play some new games! Damn this wait is so long lol.15%-20% increase in graphics isn't exactly interesting. It'll be similar to what we currently have with the Pro and X1X. When it comes to graphics, the PS5 and XSX are extremely close. But Sony's I/O and SSD solutions are things that have never been doe before, so it's a bit more fun to speculate.
Yeah, the engine runs on the XSX, that's Epic whole point of scalability. We will see the same demo on the XSX? I doubt since it's too attached to the PS5 marketing somehow, but if we see it, will it matter? I think the end result is the biggest thing to compare because the engine is just not ready.I am sure Epic has had it running on Series X, just to make sure the engine works on teh system. Maybe they just cannot show it or MS does not want it shown yet but its only a matter of time before the UE5 Tech stuff appears on Series X. Personally, if it showed a better res but maybe lesser details due to the reliance on SSD, I would be perfectly fine. Its not like one consoles is going to massively suck and the other will dominate. The specs are so similar, I just cannot see either having a massive boost over the other.
Tbh not enough difference in power for resolution differences that matter but maybe a more stable frame rate on xsxPrediction for 3rd party: game has higher res and better ray tracing on xbox. Game loads faster on ps5.
And every thread will be a shit show of people arguing about high resolution vs diminishing returns, depending on which plastic box they bought.
I get that but the majority of games and console sellers are you know....Rockstar games, FIFA and CODYour guess is as good as mine. What we do know is that Sony has like 7/8? 10 million+ sellers this gen which is a huge deal. First party titles aren't some niche market that only hardcore gamers are interested in.
The SSD absolute focus from all fronts after XSX reveal was really magical for them, a masterfully executed spin.
Many kudos to Sony PR team.
We'll see how it will translate with actual games very soon anyway.
Is this a serious question? Because if it is I'll tell you that the load time demo MS showed was a back-compat demo with no modification to code, meaning it was not taking full advantage of the SSD.It's been stressed that PS5 has been built to completely eliminate load times (or have it be sub-second), while XSX hasn't so there will be some differences there. Oversimplifying the SSD and I/O solution difference, you'd expect Xbox to handle the same things in roughly 2-3 seconds. The question then, is why would Microsoft choose their first load time demo to be a game that takes 8 seconds, and Sony have one that takes 0.8 seconds. I mean it can't be that extreme surely.
Spider-Man is pretty much perfect for showing off faster streaming speed, I believe on the PS4 they cap tile loading at 20MB/s, removing that cap on a SSD is going to show huge improvements, maybe Microsoft's game isn't steamed in the same way that Spider-Man and most open world games are.It's been stressed that PS5 has been built to completely eliminate load times (or have it be sub-second), while XSX hasn't so there will be some differences there. Oversimplifying the SSD and I/O solution difference, you'd expect Xbox to handle the same things in roughly 2-3 seconds. The question then, is why would Microsoft choose their first load time demo to be a game that takes 8 seconds, and Sony have one that takes 0.8 seconds. I mean it can't be that extreme surely.
Is this a serious question? Because if it is I'll tell you that the load time demo MS showed was a back-compat demo with no modification to code, meaning it was not taking full advantage of the SSD.
I've watched Cerny's presentation, Cherno's reaction to it, read some stuff as well. What could I watch/read to get the gist of the direction MS has chosen? I was wondering how Xbox's architecture compares to PS5's architecture.
Huh, that seems pretty late.
Developers working on multiplatform games will find a way to get around Xbox Series X's relatively slower SSD compared to PS5's.
Microsoft's William Stillwell, who currently manages the company's Mixed Reality program, spent years at Xbox working on backwards compatibility, xCloud, and Xbox platform services.
Stillwell was recently a guest on the Iron Lords Podcast, where he was asked about the PS5's impressive SSD tech, how faster it is compared to Xbox Series X's solution, and whether it'll even matter.
"I'll say two things with that. One, I understand that it's a marketing point and a high point – and I think I said in the last podcast we did, I'm really impressed with what they've done in the architecture with their drive and I think they'll be able to do really cool stuff with it," said Stillwell.
"I also don't think it's as impressive over what you'll be able to do [with Xbox Series X] and so I have high confidence in that team. I will also say – look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we'll learn. The one thing I have learned is [to] never underestimate game developers' [ability] to take advantage of something and work around it, but that works on both sides.
"So the ability of a game developer to look and say, 'Ok, I am building this game and I wanna have seamless transition with no loading screens on [PS5], but I am also gonna wanna sell on Xbox, what am I gonna do to manage that kinda thing?'
"Like, that will be the tricks and the techniques, so – I am just making this up – maybe there are elevators in the Xbox Series X version and not on the [PS5] version. I don't know yet how they're gonna address it, but they'll learn to address it and they will figure out ways to work around it."
For a technical presentation? Not so much, what matters to them, they have already passed, which are the 12 Teraflops and the specs in general.
Microsoft's State of Decay demo showed a 5x faster load while Sony's Spider Man demo showed a 10x faster load. That's pretty much what you'd expect looking at the raw numbers.
I actually really like Microsoft's demo because it shows someone loading in and playing while the One X version is loading. It still doesn't feel next gen fast but it's more of a back compat showcase.
is it though?OK this is big.
Developers making Xbox Series X games will learn to address PS5's SSD advantage, says ex-Xbox lead
Developers working on multiplatform games will find a way to get around Xbox Series X's relatively slower SSD compared to PS5's.www.vg247.com
well, you're the expert so ok.I think you could create dozens of clickbait articles solely based on the FUD and misinformation that has been spread in this thread
I agree. So many people have been conflating SSD speed without factoring in PS5 removing bottlenecks for IO and than there's the crazy overvaluing of Teraflops. Lots of bad information all around.I think you could create a news station solely based on the FUD and misinformation that has been spread in this thread
I think you could create dozens of clickbait articles solely based on the FUD and misinformation that has been spread in this thread
The ps5 ue5 demo had one with her sliding between the rocks....
Sony didn't do anything.I love how Sony flipped the narrative of this gen already and they haven't even shown the box. Haven't seen anyone mention 12 teraflops in a loooooong time. This gen is gonna be an interesting one
Crazy overvaluing of teraflops.. The irony lol.I agree. So many people have been conflating SSD speed without factoring in PS5 removing bottlenecks for IO and than there's the crazy overvaluing of Teraflops. Lots of bad information all around.