"Limiting player control" is just designing a control scheme, man.Right but they want to get Ashley back to America and they have a guy who wants to do that but they're stopping him, like I still really enjoy the game, but that's pretty dumb 😅 Could very likely have been a localisation issue, one of those times I'd love to speak Japanese and understand the original context which apparently isn't camp at all.
The weapon switching bit as well is something you do so often that it can be very jarring being pulled out of context so regularly (God of War 4 had the same problem, Control too with its documents).
I don't particularly believe in calling anything a masterpiece which has been improved on in so many ways by it's contemporaries. It is without a doubt one of the most influential games of our history, but say for example Dead Space tackles many of the same challenges and intentions but executed on them(like third person horror gameplay that feels great and doesn't rely on limiting player control for its scares).
One of the few games I would be on board with calling a masterpiece is Tetris. The only games that attempt and exceed the intentions of Tetris are other Tetris games, that core is so strong that it's withstood the test of time.
Still love the game, I just don't wouldn't agree on putting it on a pedestal.
Leon can't strafe because the game would be fucking brain dead with it, and so the game is perfectly, exactly designed and paced for this characters' movements.