As if MS was good at handling studios, just look at what mess 343i and Turn 10 released after 5-6 years of development
None, they cleaned house but it is easier for people to be clowns with the single fact they learned about something in decades and shit on the teams that are still there by lumping them in with predators.
The people who are responsible for good-games-days-Blizzard are long gone.
Fun fact, a lot of multimedia we've enjoyed were made by toxic people and that's never going to end.Good thing so are the most toxic people they had.
Fun fact, some of your favourite Blizzard games were built by some of those toxic people.
Fun fact, any of your favorite things was built by toxic peopleGood thing so are the most toxic people they had.
Fun fact, some of your favourite Blizzard games were built by some of those toxic people.
I get what you're saying but there's virtually zero correlation here. They're made by different teams and Blade was already in development prior to Redfall's release.Obviously sometimes you get a Redfall which you then have to correct into a Blade
Imo that's a problem with Xbox strategy, they just let their studios do they things instead of giving some creative direction and put a roadmap of future projects in place.
Fun fact, a lot of multimedia we've enjoyed were made by toxic people and that's never going to end.
Hayao Miyazaki is a shitty dad, Christian Bale is an asshole, Steve Jobs was a rotten individual based on his own daughter's word etc etc.
Also, I think wanting them to take more control is a slippery slope. Their approach to acquisitions now is a direct response to their own mishandling of Lionhead back in the day so I think the positives of limited integration far outweigh the negatives.I personally prefer their strategy because it encourages more niche games and innovation.
Preface: I'm trying to not reply in annoyance nor vitriol.The point is that it's silly to bemoan the loss of "old Blizzard" when it's apparent that much of "old Blizzard" were explicitly responsible or at least enabled the worst offenses that took place within the company. Just going "yeah well lots of things are made by bad people" is a total cop out for this specific discussion.
Preface: I'm trying to not reply in annoyance nor vitriol.
Just like you (and the other user) I am aware of Blizzard's past troubles. Self-righteousness on a gaming forum doesn't solve anything in the past nor present. In fact, it's performative and as unconstructive, but unfortunately unconstructive performative replies are a big part of the Internet.
Derailing my point about output doesn't make you or the other person special or righteous. It just makes you both annoying. If you *genuinely* care about the topic, go donate to your local workplace protection group/program and make a post to encourage others to do the same over on off topic.
Normally, I'd say please elaborate, but I don't want to get into a childish back and forth. I'll wave the white flag.
I personally prefer their strategy because it encourages more niche games and innovation.
Sony's strategy for the last 10yrs or so has been one word.
BLOCKBUSTER.
You are right that it then gave very clear direction to studios and tapped really well into what mainstream gamers lapped up, for the most part.
But to me, it meant their output started to look and feel the same. They also completely abandoned indies quickly after PS4 launched. Only recently have they began to court smaller devs again to any extent.
How is WoW these days? I've not heard a single peep about it.Personally feel most of Blizzard's games are on an upward, especially World of Warcraft, which has surpassed the upward and is rocketing towards the moon right now. So I get it's easy to be snarky about this but will see if it continues I guess.
They've been releasing content on a cadence that I have not seen in many many many years. Supporting multiple versions of the game at once through Season of Discovery in Classic, Cataclysm Classic, standalone experiments like the Plunderstorm BR mode, and the upcoming Pandaria Remix for retail. All while Dragonflight has been very very solid and leading into a great looking new expansion with War Within. I've been playing since 2005 and besides my high school glory days this is the happiest I've ever been with the state of the game, personally.
well said. Looking forward to seeing some great stuff from the new Blizzard.Good thing so are the most toxic people they had.
Fun fact, some of your favourite Blizzard games were built by some of those toxic people.
Activision Blizzard was the most successful publisher that MS acquired, and outside of Bethesda a lot of their acquisitions were teams that probably might not even exist today because they weren't making the kinds of games that allowed them to be financially independent for much longer. It's good to want those kinds of games to be made, but as development becomes more costly and the return on investment is low or even is a net loss then something will end up changing. So the hands off approach only works when you can trust that your teams can deliver and not put themselves in the same position that were pre-acquisition.
Interesting. Though I avoid the genre because of the time and emotional investment, it's cool to see WoW players satisfied again after years of not being.They've been releasing content on a cadence that I have not seen in many many many years. Supporting multiple versions of the game at once through Season of Discovery in Classic, Cataclysm Classic, standalone experiments like the Plunderstorm BR mode, and the upcoming Pandaria Remix for retail. All while Dragonflight has been very very solid and leading into a great looking new expansion with War Within. I've been playing since 2005 and besides my high school glory days this is the happiest I've ever been with the state of the game, personally.
Wait, what's wrong with Blizzard? Are they a bad company , what did I miss? (I know about Bobby Kotick but is there more?)
For the past year multiple Blizzard teams have been working double time to course correct a lot of woes for their main games(WoW, D4, and OW2). The evidence is readily apparent that they are all on the upward swing. WoW has not seen player engagement and retention as they have now and that's a direct result of a lot of hard work on their end. I don't play D4 as much but I hear good things and I keep hearing people looking forward to the coming changes for Season 4. OW2 is a night and day difference from a year ago as well. People not liking in-game stores aside, the game has imo never been better.Interestingly, I don't think that's good for Blizzard (because of the terrible studio culture + development problems they've been having for almost a decade) or Microsoft (as this "free reign" attitude hasn't worked at all and has only been the source of a lot of problems).
But hey, if they're comfortable...
Yup. It's still super trendy to shit on Blizzard as a whole, unfortunately. I've talked to plenty of devs who are super happy with how things are going right now.They fired 37 people and disciplined 44 people in the wake of everything that happened. Current Blizz employees seem to be happy with the work environment from everything I've seen lately
I mean, sure, but having to work double time just proves how their management and planning for those games just fucking sucked. I don't know if it's a waking call from the same teams that released those games, or it's just new blood that added new velocity and abilities.For the past year multiple Blizzard teams have been working double time to course correct a lot of woes for their main games(WoW, D4, and OW2). The evidence is readily apparent that they are all on the upward swing. WoW has not seen player engagement and retention as they have now and that's a direct result of a lot of hard work on their end. I don't play D4 as much but I hear good things and I keep hearing people looking forward to the coming changes for Season 4. OW2 is a night and day difference from a year ago as well. People not liking in-game stores aside, the game has imo never been better.
So as it stands, all these teams imo are earning a chance to show what they CAN do without the presumably many constraints they were working with before(this especially applies to the OW team). Anyone who looks at WoW today cannot sit with a straight face and claim that team hasn't done a full turn around with multiple back flips in-between because they're feeling froggy.
Blizzard has had a lot of turnover over the past years that it's likely a healthy mix of both, which isn't a bad thing imo because they have been historically dysfunctional. Good riddance to whoever was holding back the WoW team so damn much.I mean, sure, but having to work double time just proves how their management and planning for those games just fucking sucked. I don't know if it's a waking call from the same teams that released those games, or it's just new blood that added new velocity and abilities.
Schroedingers Xbox management - both meddling too much and also too hands offImo that's a problem with Xbox strategy, they just let their studios do they things instead of giving some creative direction and put a roadmap of future projects in place.
So the justification of the acquisition keeps on disappointing.
They kind of didn't. They pressured for releases that were not ready, with BFA, SL, DF, WC3R, and D4. Activision influence could be seen early with the WoW cash shop.It's still pretty early though, but IIRC Activision let acquired Blizzard be Blizzard too, at least for a while.
There's no reason to think these studios haven't already been doing that. The layoffs and priority shifts(game cancellations) are very much a part of that process to focus the teams better.Yeah...that's not necessarily a positive thing. The best part about the acquisition was the ousting of Bobby and the other higher ups that cultivated a shitty culture at these studios. If we're not taking a critical look at changing these studios for the better, the benefits of this acquisition is severely lost.
Yeah, they probably burned some money on Project Titan. Then they turned Project Titan into Overwatch which made over $1 billion in it's first year and had 50 million players in 3 years.Curious to see how this works out and if they can actually do well being more self-run. Blizzard had a long history of burning money on very long development periods, sometimes for games that would never come out (Titan, the survival game) so I could see this backfiring and MS having to get back involved, but at the least it'll be interesting to see how it goes.
Indeed. I also took it as she's primarily referring to WoW's direction, her domain, and not speaking to stuff like Odyssey being cancelled. Maybe a little tone deaf in that sense or too early but it's good to be optimistic..Lotta silly responses in this thread. I don't think Holly Longdale, the first and only female executive producer in Blizzard's history, is lamenting the days of boys club culture. The actual subtext here is that for the last decade, Activision Blizzard has been taking a larger role in Blizzard's operations, leading to a whole lot of battles that have nothing to do with the company's issues with sexism and misconduct. (I hear someone wrote a book about it.)
Yeah, they probably burned some money on Project Titan. Then they turned Project Titan into Overwatch which made over $1 billion in it's first year and had 50 million players in 3 years.
So, I'm pretty sure they made the money back.
And they could probably do the same with Project Odyssey if given a chance. But, Overwatch was all Kaplan and they might not have someone like that for Project Odyssey.
Indeed. I also took it as she's primarily referring to WoW's direction, her domain, and not speaking to stuff like Odyssey being cancelled. Maybe a little tone deaf in that sense or too early but it's good to be optimistic..
People who keep saying this should actually state what they think being hands on actually means for MS.Because being hands off has worked with all their other studios, Oh wait
yup, not all of them. some of them for sure.Fun fact, some of your favourite Blizzard games were built by some of those toxic people.