I played Ark in early access. Like very early access. This is the same thing.I mean nothing about the game suggests care. It's deeply monotonous after the first few hours to a degree even Pokemon would be going "yikes" at. Have you seen the friggin scroll wheel? Palworld is extremely half baked and definitely moving copies based on the audacity of the concept to SOME degree.
私は、数ヶ月前に一度、不採用通知を送ったのにも関わらずもう一度メッセージを送ってきた事に興味が湧いた。
まあ、元々実力がない訳ではなかったのだ。せっかくなので話を聞いてみようと思い、結果として採用した。
そして彼女が、今ではパルワールドのキャラクターの大部分を描いている。
彼女は新卒で、100社近く受けたが全て落ちたそうだ。
確かに面接受けは悪いのかもしれない。
[...]
まず、絵を描くのが恐ろしく速い。過去見た人の中でも最速だ。
下手したら4, 5倍速い。
そして、フィードバックの修正等も本当に速い。
[...]
彼女が居たから、パルのデザインを100体仕上げる事が出来たと間違いなく言えるだろう。
So it at least seems a real human being actually designed the Pals in the game so far, unless this is misleading - if anyone who actually reads Japanese could weigh in on the accuracy, I'd appreciate it. I noticed it swaps around whether the artist is referred to as they/it/she depending on the line which I think might just be a quirk where their gender is unstated so the machine TL is unsure what pronouns to use in English.I was intrigued that they had sent me a message again, despite having sent the rejection letter once before, a few months ago.
Well, it wasn't that I wasn't competent to begin with. I decided to listen to her since I had gone through the trouble, and as a result, I hired her.
And she now draws the majority of Palworld's characters.
She was a new graduate and had applied to nearly 100 companies, but failed them all.
It is true that she may not have been a good interviewer.
[...]
First of all, it is incredibly fast at drawing. It's the fastest I've ever seen.
If you're bad at it, it's 4 or 5 times faster.
And feedback corrections etc. are also really fast.
[...]
I can definitely say that because of her, I was able to complete 100 Pal designs.
Y'all are hurt for no reason. I'm not making any grand declarations here. Yeah you can eat some of the Pokemon, directly harm them, etc. I'm not making a moral judgment here, or even necessarily saying it's *better* that there's more interaction.
I, like a lot here, have played Pokemon longer than most of its fanbase has now been alive. And I don't say that to grandstand or say my opinion is superior, but to drive home the rhetorical point that the impression that Palworld gives me beyond its superficial nonsense is one of interactivity I've wanted in Pokemon for a long time. I think as fans it's healthier to understand what we like about the franchise as well as what we'd like to see improved, and Palworld more than probably anything presents that opportunity for reflection.
Plagiarism complaints for these type of monster catching games always seems silly to me. There are tons of similarities between all the "legitimate" ones.
I don't know why people here champion the idea of Winnie the Pooh and Mickey going public domain then raising fists once another company makes a parody of Pokemon.
Plagiarism complaints for these type of monster catching games always seems silly to me. There are tons of similarities between all the "legitimate" ones.
I don't know why people here champion the idea of Winnie the Pooh and Mickey going public domain then raising fists once another company makes a parody of Pokemon.
Oh no, I love palworld. I haven't stopped playing it since release and i'm going to get all the achievements. I fully support this game. Just find it funny.Y'all are hurt for no reason. I'm not making any grand declarations here. Yeah you can eat some of the Pokemon, directly harm them, etc. I'm not making a moral judgment here, or even necessarily saying it's *better* that there's more interaction.
I, like a lot here, have played Pokemon longer than most of its fanbase has now been alive. And I don't say that to grandstand or say my opinion is superior, but to drive home the rhetorical point that the impression that Palworld gives me beyond its superficial nonsense is one of interactivity I've wanted in Pokemon for a long time. I think as fans it's healthier to understand what we like about the franchise as well as what we'd like to see improved, and Palworld more than probably anything presents that opportunity for reflection.
It is obvious that they have not used AI. They simply hired a recent graduate and she made the 100 designs manually in record time by copying Pokémon parts and other stuff (like Totoro)Someone found a blog post put out by the studio talking about the development of the game and their history. I ran it through machine TL and found some info relevant to the thread.3日後に命運が決まる、パルワールドという偶然の物語|ポケットペア
1. 金さえあれば、面白いゲームが作れる訳ではない クラフトピアを開発してから3年間、パルワールドというゲームを作り続けてきた。 それがようやく3日後、リリースされる。 Steam:Palworld / パルワールド 広大な世界で不思議な生物『パル』を集めて、戦闘・建築・農業を行わせたり、工場で労働させたりする全く新しいマルチ対応のオープ store.steampowered.com ここまでの道のりは長かった。 振り返ってみると、凄く回り道をしてきた気がする。 する必要のない失敗の連続だ。 知っていれば、躓く必要のない場所で、何度も躓いた。 業界note.com
Quoting the bit most relevant for the AI discussion, about an artist they had previously rejected when recruiting and then received another application from later:
So it at least seems a real human being actually designed the Pals in the game so far, unless this is misleading. Courts can decide whether they're similar enough to be considered plagiarized or not if Nintendo feel like they have a case for it I guess.
View: https://twitter.com/TidyWire/status/1745131784373665841
For no reason in particular, i'm going to point out that multiple multibillion dollar companies invested in NFTs. And the phrase "strike while the iron is hot" has been uttered before...🙃
Shazzam was called Captain Marvel, but that's not really the issue the original poster was alluding to. Back in the Day DC sued the original creators of captain marvel/shazzam saying he was a superman rippoff and won. Through many years of shenanigans he's now owned by DC though, so it's all cool.
Cos AI bad and I need a reason to double hate this game.It is obvious that they have not used AI. They simply hired a recent graduate and she made the 100 designs manually in record time by copying Pokémon parts and other stuff (like Totoro)
I don't know why AI has become the center of the conversation, people were copying before it existed.
I don't know the first thing about plagiarism, specially when you take the law into account, going by the way some ppl are posting I am assuming we have experts here, what I do know is that my eyes are telling me some of these designs are flying waaay too close to the sun. Out of all ways you could've chosen to design a specific animal, you really had to go the route that blatantly mimics Pokemon.
The only thing relevant about the AI in this thread is that the director has said that he hopes it will modify copyright laws in the future, which tells us a lot about the director's attitude towards copyright, but nothing more.
Yeah, since the AI concerns started I've thought it was premature to go rushing to blaming it and basing discussion of whether it counts as plagiarism around it - totally fine to have doubts and ask questions, but jumping to assuming it is true seems rash imo. Artists designing pokemon knockoffs for fan projects or just to work their design skills has been going on for decades, the idea they hired a real artist and had them do the Pals from scratch over three years really isn't that outrageous.It is obvious that they have not used AI. They simply hired a recent graduate and she made the 100 designs manually in record time by copying Pokémon parts and other stuff (like Totoro)
I don't know why AI has become the center of the conversation, people were copying before it existed.
I'm genuinely surprised that people try to argue that this is not a blatant copy of Pokemon designs. I don't know about the legality, nor do I care, but that's pretty much a fact lol
Plagiarism complaints for these type of monster catching games always seems silly to me. There are tons of similarities between all the "legitimate" ones.
That it threatens to replace jobs and is in fact employed specifically for the purpose of doing so at a massive scale, and that society is currently organized so that people need jobs in order to survive, so the threat of elimination of job also directly threatens the ability of many people to survive.Ultimately I want people to admit exactly what their problem with AI art is.
If it were using AI Ninty might actually have a case, which is all there is to the console war.Ultimately I want people to admit exactly what their problem with AI art is. Because people have been insisting for a while it's about artistic integrity, art theft, "we stand with artists" and yadda yadda. But it seems none of that matters as long as it's a human hand doing the deed and not a computer.
Seriously just look at this debate. People on both sides praying that the game uses/doesn't use AI art like that's the most critical distinction. But from my point of view... what's the difference?
"people only say AI is bad because of console wars" is certainly one of the takes of all timeIf it were using AI Ninty might actually have a case, which is all there is to the console war.
A recent graduate was hired to copy Pokémon.Ultimately I want people to admit exactly what their problem with AI art is. Because people have been insisting for a while it's about artistic integrity, art theft, "we stand with artists" and yadda yadda. But it seems none of that matters as long as it's a human hand doing the deed and not a computer.
Seriously just look at this debate. People on both sides praying that the game uses/doesn't use AI art like that's the most critical distinction. But from my point of view... what's the difference?
Not what I said, but keep fighting that strawman."people only say AI is bad because of console wars" is certainly one of the takes of all time
That it threatens to replace jobs and is in fact employed specifically for the purpose of doing so at a massive scale, and that society is currently organized so that people need jobs in order to survive, so the threat of elimination of job also directly threatens the ability of many people to survive.
And if they hadn't resorted to taking from Pokemon they would have almost certainly have had to hire extra manpower to create so many designs in record time (like one of you pointed out)A recent graduate was hired to copy Pokémon.
With AI, they wouldn't even need to hire anyone.
It's the only difference here. But most studios in the industry don't copy like this.
If Nintendo were to sue, then during the trial process the judge could ask them to show the concept art. I think.so a question for the people that think nintendo has no case
cant they at least ask the devs to release the concept arts to compare? It is hard to prove plagiarism with the models but if we had the concept arts...
Yes, I have the controversial idea that hiring more artists to have an original game is better than hiring fewer people to copy. That's why this studio creatively sucks. They don't need AI to suck in that, but they are going to suck even more in the future.And if they hadn't resorted to taking from Pokemon they would have almost certainly have had to hire extra manpower to create so many designs in record time (like one of you pointed out)
So again, what's the difference? Just a matter of numbers, really?
It's empty, devoid of meaning and emotions.Ultimately I want people to admit exactly what their problem with AI art is.
I mean, maybe I'm weird, but the idea of more people having jobs and also allowing the game to have more creative and differentiated monster design seems like a positive thing. I'm not going to gnashing my teeth at the idea of more people being paid and also games being improved at the exact same time.And if they hadn't resorted to taking from Pokemon they would have almost certainly have had to hire extra manpower to create so many designs in record time (like one of you pointed out)
So again, what's the difference? Just a matter of numbers, really?
Ultimately I want people to admit exactly what their problem with AI art is. Because people have been insisting for a while it's about artistic integrity, art theft, "we stand with artists" and yadda yadda. But it seems none of that matters as long as it's a human hand doing the deed and not a computer.
Seriously just look at this debate. People on both sides praying that the game uses/doesn't use AI art like that's the most critical distinction. But from my point of view... what's the difference?
So do we know for sure if its AI yet or is it all based on feelings and intuition? Because the thread title makes it sound definitive.
in my POV this isn't really much different than games like Stumble Guys except at least Palworld isn't even the same core gameplay as the game its aping. Lot of games are pretty derivative or unoriginal in aspects.Even if we rule AI out, it very clearly plagiarized some of it's designs and aesthetics from Pokemon.
I guess it's not the biggest deal but people trying to act like they didn't are foolish lol.
You're no better than the Pokemon fanboy.
It is by definition soulless - there's no meaning or inspiration whatsoever driving it, it's just pointless sludge created by shitty tech bros who don't have the talent to draw and can't be bothered learning.Ultimately I want people to admit exactly what their problem with AI art is.
Only thing definitive is that it's inspired by Pokemon including it's designs.So do we know for sure if its AI yet or is it all based on feelings and intuition? Because the thread title makes it sound definitive.
So decided to do a quick 5 min experiment and like...
Like, I legit think it's almost FUN to see how many existing Pokemon motifs Pals seem to exhibit. It's so weird... like unused Pokemon concept art. Of course Pokemon fans would notice it lol
Yup, lmao. It's led to some of the worst takes I've seen on gaming side in years.This game has crossed into a venn diagram of "Pokemon haters/disgruntled pokemon fans/console warriors" that makes objective discussion of it impossible. People want to hate on Gamefreak/Nintendo so, so bad because of how well the pokemon games sell despite being a technical mess. At some point it becomes "justified" in their eyes that someone is taking them down a peg.
in my POV this isn't really much different than games like Stumble Guys except at least Palworld isn't even the same core gameplay as the game its aping. Lot of games are pretty derivative or unoriginal in aspects.
I remember when Lies of P was announced/had gameplay shown people were REALLY fixated on the exact big door opening animation. Like if it was an animation stolen from Bloodborne, etc. As if it and every other soulslike with a maiden level upper, estus charges, souls and death mechanics, and UI and whatnot aren't essentially doing the same derivative spin on things. Palworld isn't a whole lot different - except being in a completely separate gameplay genre vs Pokemon.
Kit bashing pokemon features and palettes and stylization is arguably creatively bankrupt, sure, but they are distinct in numerous ways and the end product is completely separate.
and this isn't even true. people who hate AI treat it as a foregone conclusion that it's illegal but nothing's been ruled on yet. it's possible the courts will side with the AI companies and say that training is fair use and all you'd be left with at that point is if the results are close enough to violate copyright. on the other hand, if they were actually taking models ripped from pokemon games and modifying them, that seems like it would be a problem under existing precedent, no? like isn't that just bog-standard infringement, directly lifting someone else's copyrighted material and incorporating it into your ownIf it were using AI Ninty might actually have a case, which is all there is to the console war.
Game mechanics are reused all over. And store bought assets or foundations are there for a reason. You don't have to like it, but if a team uses the marketplace for the purpose its there for and makes something appealing out of it all, then they clearly did something right. Games that popularize some mechanic like base building ala Fortnite/ARK, whatever, will have those mechanics built out as plugins/assets because.. they're popular. And teams will want to quickly get that functionality in-engine. Not everything HAS to be made from scratch.Okay but the game design is ripped from other games like Ark, right? It took game design from one game, monster designs from another game, slapped it all together with some store-bought assets, and somehow is the biggest game of the year. Now yeah Lies of P is very derivative also, but you can tell it is still made by incredibly talented people who put a ton of passion into the game. I can't see any of that in Palworld.
I'm not sure what it says about gaming that you can just slap stuff together like this and somehow make a fun game out of it.Okay but the game design is ripped from other games like Ark, right? It took game design from one game, monster designs from another game, slapped it all together with some store-bought assets, and somehow is the biggest game of the year. Now yeah Lies of P is very derivative also, but you can tell it is still made by incredibly talented people who put a ton of passion into the game. I can't see any of that in Palworld.