Considering they said Haven didn't sell at all outside of Game Pass, they might consider Game Pass a failure for them too.I think the main take away from this article is that, at least this dev, feels it is Game Pass or fail.
Who says Capcom was even open to MS offers? Most Capcom games have been slowly leaving GP, so perhaps it's just not a venture they're interested in anymore.(and btw, why they paid for Danganronpa but not for Ace Attorney?)
Meanwhile I bought Death's Door and Rogue Legacy 2 because they looked good, had launch discounts and weren't coming to GP 🤷♂️
I wish I were as strong as you two soldiers. Enjoy the game, it looks fantastic. I will hold the line. 🫡See, I'm the opposite. I did buy Rogue Legacy 2 because I know I don't have to save up for some other games I want this year due to Game Pass. If I really want something then I'll buy it. If Im willing to wait indefinitely for something then odds are I was never gonna buy it at full price anyway.
Apparently they tried getting it on GP, but Microsoft wasn't interested because it was an older title.Understandable why would struggle to find avenues to support the platform since Furi didn't launch on Gamepass. Has it been on Gamepass at all?
"We talked to the team at Xbox to see if there was a way to get some support, but Furi didn't align with the Game Pass strategy focused on new titles,"
I don't think there is a "one size fits all" narrative to this sort of thing, as is the case with content on any service. Way too many variables in terms of cost, brand, publisher, reviews, ect...
There is one reason for Xbox owners to be hopeful. The unexpected outcry caught the developer's attention, and if Furi sells enough, a return to Xbox is possible down the line.
"We sincerely hope the DLC will be very successful," said Leprince, "so that we can bring it to Xbox in the near future
Who says Capcom was even open to MS offers? Most Capcom games have been slowly leaving GP, so perhaps it's just not a venture they're interested in anymore.
It being older, I get the decision. Leadership must have a standard on what they pay for and what they don't.Apparently they tried getting it on GP, but Microsoft wasn't interested because it was an older title.
Two observations, as someone who bought Furi on PS4 by getting the Limited Run version...It seems like PS4 sales are just 2% more than on xbox?
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But I guess they're banking on the larger install base (because with the PS+ sales the number is 75%) on buying the dlc?
Didn't the collection sell significantly the worst out of every platform on Xbox?True. But this franchise needs all the support it can get imo, a Xbox fanbase would help a lot to bring old games/make new ones
I'm surprised at so many non-Steam sales. I'm assuming Steam keys bought on other sites still count as Steam.It seems like PS4 sales are just 2% more than on xbox?
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But I guess they're banking on the larger install base (because with the PS+ sales the number is 75%) on buying the dlc?
Furi came out before gp and according to the devs ms is more focused on new games launching on it. According to their numbers for furi and their new game they don't see the ability to recoup their costs on Xbox.On the developers side, Gamepass is basically paying for the rights to distribute select games on qualifying platforms, thereby offsetting sales disparity between consoles/platforms, correct?
Understandable why the Developers would struggle to find avenues to support the platform since Furi didn't launch on Gamepass. Has it been on Gamepass at all since launch?
So the developer had a 73 MC-rated game that didn't didn't sell well on Xbox, and they blamed Game Pass? Cool.The dev has another game that launched on GP (Haven), so they can compare
Kind of weird to blame your lack of success on Xbox on your game not being on Game Pass. I get that they can compare relative success with Haven, but it's an entirely different ecosystem launching a game post-Game Pass and launching beforehand.
I remember it being pretty universally panned, which is why I didn't play it. Ironically I've always been interested in Furi, and if it was on Game Pass I would have definitely played it. The game also NEVER had sales on Xbox - I know this because it was always a game I was waiting for a sale on to play. Wonder if that contributed to its lack of success.I think a big part of Game Pass increasing sales is that it gives your game a much larger change of catching the zeitgeist of the moment. Haven wasn't a game I heard a lot of podcasters or streamers really bumping, which means it just wasn't catching on with the right people. It may not speak to the audience of the platform or the game itself, just a matter of bad luck in catching a wave.
Surely the point the developer is making is that they don't think releasing Furi's DLC on Xbox would be profitable because Game Pass is monopolising the attention of Xbox users. Game Pass is going to affect the games not on it just as much as the games that are.
You missed the thread where a bunch of people were accusing them of screwing over the Xbox fans...I am left scratching my head here. The title doesn't really match their rationale. Nobody blames a small team for skipping a console their game is not selling on, and I don't think Microsoft is to blame here for focusing on newer indie games that they have contracts with and whatnot.
I can get why you may perceive it that way, it definitely got hit with some low scores from big sites like IGN and Game Informer, but other sites like Rock Paper Shotgun, Eurogamer, and EGM were pretty positive on it. It probably just depends on where you go for most of your gaming news. Furi makes some very bold choices, so it is naturally going to be a bit more divisive.I remember it being pretty universally panned, which is why I didn't play it.
So the developer had a 73 MC-rated game that didn't didn't sell well on Xbox, and they blamed Game Pass? Cool.
They're not blaming anything on anyone. It's literally just "we have a limited amount of time/money and we don't think we'll make our money back porting the game and dlc to Xbox unless it is included on Gamepass"Kind of weird to blame your lack of success on Xbox on your game not being on Game Pass. I get that they can compare relative success with Haven, but it's an entirely different ecosystem launching a game post-Game Pass and launching beforehand.
So the developer had a 73 MC-rated game that didn't didn't sell well on Xbox, and they blamed Game Pass? Cool.
You missed the thread where a bunch of people were accusing them of screwing over the Xbox fans...
To be fair, there were a bunch of people who were very reasonably disappointed, but understood the reality of the situation. Others stated that they shouldn't release the update on any platform if they can't release it on all of them, or that they were devaluing the Xbox version by releasing the update for other consoles. It was all pretty unfortunate.Must have. I genuinely thought it was common practice to release/update content where your player base is when your dev team is tiny.
Yeah, I'm still unsure of how much this opinion holds water. Before Game Pass, people would buy more games. But that doesn't mean they would necessarily buy your game. If you run the numbers, I bet overall game sales on Xbox have declined because of it, but that doesn't mean that more money would be funneled to one particular game if it didn't exist.
Must have. I genuinely thought it was common practice to release/update content where your player base is when your dev team is tiny.
You missed the thread where a bunch of people were accusing them of screwing over the Xbox fans...
The narrative that Gamepass leads to better sales of games takes a blow in face of actual numbers. Not that it made much sense in the first place anyway.
Haven "didn't sell at all" on Xbox, outside of its Game Pass partnership. Makes sense from the very beginning contrary to what many others like to believe.
The argument is that games that come to Gamepass lead to more sales overall for that game. How do the "numbers" dispute that?The narrative that Gamepass leads to better sales of games takes a blow in face of actual numbers. Not that it made much sense in the first place anyway.
I guess the question really is, are there enough people like you that will buy it if they want instead of waiting on gamepass. I would venture to guess that there are way more people that will just wait because of the amount of games already on gamepass at any given moment and this will most likely affect indies that don't take a gamepass deal or are refused.See, I'm the opposite. I did buy Rogue Legacy 2 because I know I don't have to save up for some other games I want this year due to Game Pass. If I really want something then I'll buy it. If Im willing to wait indefinitely for something then odds are I was never gonna buy it at full price anyway.
Yeah, let's use one studio and ignore what other studios have said. Of course it wasn't going to be universal to all games.The narrative that Gamepass leads to better sales of games takes a blow in face of actual numbers. Not that it made much sense in the first place anyway.
Game Pass appears to have had the same "effect" on Haven that being on PS+ did for Furi.
The argument is that games that come to Gamepass lead to more sales overall for that game. How do the "numbers" dispute that?
Wasn't Haven seen as a huge disappointment? I think the arguments that people will buy a copy of your game after it goes off Game Pass, or word of mouth will help drive non-Game Pass sales kinda assume that the players liked the game, so this wouldn't be too surprising to me.
It's fine that they don't have enough money to support an xbox version, that's the everyday struggle of being an indie developer. And people shouldn't really blame them. We would all do it in their position.
But not sure what gamepass has to do with it. Indie games are not expected to have success, let alone success out of the gate with an instant playerbase (which still might not make it a success). Add to that the smallest market share out of the 3 platforms. This seems more like wishful thinking.