VIVE SRWorks SDK
With the launch of VIVE Pro, developers will now have access to the stereo front facing cameras to create new experiences that can mix the see-through stereo camera view and their virtual worlds. This will enable developers to perform 3D perception and depth sensing with the stereo RGB sensors, opening new worlds for more creative, interactive experiences.
https://www.youtube.com/watch?v=2Gckvs-fHFo
https://www.youtube.com/watch?v=MkxK2c4Qvkk
https://www.youtube.com/watch?v=shB1ZoJwyms
http://community.viveport.com/t5/De...-Vive-Pro-front-facing-cameras-and/ba-p/17573
Video of someone from reddit trying it out:
One of the cool things about it is that you can save your room map, which could then be passed to games. With a rough idea of the physical objects in your room, the game could place game items in the locations where real objects exist in your room. It's basically a much more advanced version of the chaperone grid that would allow you to use more of your space (e.g. the free space above your couch) without triggering the traditional chaperone bounds.