I'd be lying if I said the PSVR I purchased early this year hadn't lost a lot of its appeal by now. My biggest issue is that it doesn't in any way 'feel' seamless. For a regular game I can just turn the respective console on, scroll to the game/put the disc in and play, but for a VR game I have to:
1) Get the headset out of its case
2) Unravel/untangle the insanely long and obnoxiously thick wire
3) Plug both wires into the breakout box
4) Clean off any dust and worry about scratching the lens
5) Get the Move controllers out, strap them on and hope I didn't get left and right mixed up
6) Make sure the camera's in a good position
Just to play a session. Add on to that other factors such as the need to not be disturbed for a fair bit (for immersion and because putting it on and off is a pain) and the constant worry of motion sickness that, for someone who doesn't play all the time, is something that's very hard to get acclimatised to. That's not to mention how much space it takes up, especially the Breakout box which literally doubles the amount of wires I need to play my PS4.
Moss was the last great experience for me in PSVR and, since then, all my time with it has been spent either trying (and failing) to get into Skyrim VR, watching a few YT videos, maybe playing one of the many shooting galleries for a bit, and then leaving fairly disappointed. It really feels like a technology that's still in its infancy, especially the PSVR which, until a potential PSVR2 on the PS5, will always have that feeling of being a slapdash 'attachment' to existing tech (the need for a breakout box, the lack of analog stick on the Move controllers, the awful tracking system due to using a camera made for video chat, etc).
I'll keep the PSVR around because games like Tetris Effect, Deracine and Ace Combat 7 do look promising, but if it weren't for those I'd have sold it a while ago.