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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
So with the latest update, Xaku doesn't absolutely fucking suck now, which is a relief. He's actually pretty decent and fun now, which pushed me to potato him.

Biggest changes are:
- His 2 is sped up, has a lot more area, and can be recast without waiting for it to expire. The area buff in particular is huge (almost double in radius, i.e. 4x in area), making it much easier to hit the cap on number of weapons.
- Deny now casts faster and gets a direct multiplier from number of weapons from his 2, potentially making it deal pretty insane damage.
- His 4 no longer drains energy for its duration (which was pretty silly to begin with given it has a cast cost too), and probably the best change of them all, now freezes the duration of his other skills for its whole duration. This means you can grab the max number of weapons with 2, cast 1, and have them all up indefinitely as long as you keep recasting 4 (as well as 4's intrinsic benefits). This obviously makes a HUGE difference, especially in high level missions.

Pretty happy with where Xaku is now, especially after being incredibly underwhelmed and considering him the worst and most boring frame released ever since I started playing last summer.
 
OP
OP
Glitchesarecool
Oct 25, 2017
2,363
with mrs. glitches
Xaku is very good now. Their 1 and 4 damage synergy and all their other abilities getting duration pauses with their 4 make for a mean all-arounder frame. I'm yeeting 13 guns off of enemies and the fire rate just tears through everything.

Gara Deluxe today from the devstream.

unknown.png
unknown.png


I am extremely pleased.
 
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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Xaku is very good now. Their 1 and 4 damage synergy and all their other abilities getting duration pauses with their 4 make for a mean all-arounder frame. I'm yeeting 13 guns off of enemies and the fire rate just tears through everything.

Gara Deluxe today from the devstream.

unknown.png
unknown.png


I am extremely pleased.

13 guns, holy shit. Are you using Overextended and such? Granted my Xaku is only level 20 something yet.

That Gara skin is really neat. I never liked how the glass looked on the base version, particularly the stomach and especially the bendy cloaks that look like parts trees from a plastic model kit. :P
 
Oct 30, 2017
2,365
Funny, I actually kind of prefer the base skin's more samurai aesthetic. This version just looks naked. Maybe if the glass could be made a bit darker, it might look better to me.
 

tobascodagama

Member
Aug 21, 2020
1,358
Yeah, this skin has a bit of a "hornyframe strikes again" vibe. Like, yeah, the original skin had a boobplate thing going on, but ultimately it looked like sculpted armour. This is way more of a bodysuit aethestic.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Yeah, this skin has a bit of a "hornyframe strikes again" vibe. Like, yeah, the original skin had a boobplate thing going on, but ultimately it looked like sculpted armour. This is way more of a bodysuit aethestic.

To be fair, "bodysuit aesthetic" describes like half of the frames, but yeah, I know what you mean. Fortunately syandanas can fix most cases of Mesa / Wisp Booty Syndrome.

I particularly like the blades of glass that look like two pairs of transparent insect wings. Yes, I know Titania exists, but there's no such thing as too many cool winged frames. :D
 

Alucrid

Chicken Photographer
Member
Oct 25, 2017
11,452
So with the latest update, Xaku doesn't absolutely fucking suck now, which is a relief. He's actually pretty decent and fun now, which pushed me to potato him.

Biggest changes are:
- His 2 is sped up, has a lot more area, and can be recast without waiting for it to expire. The area buff in particular is huge (almost double in radius, i.e. 4x in area), making it much easier to hit the cap on number of weapons.
- Deny now casts faster and gets a direct multiplier from number of weapons from his 2, potentially making it deal pretty insane damage.
- His 4 no longer drains energy for its duration (which was pretty silly to begin with given it has a cast cost too), and probably the best change of them all, now freezes the duration of his other skills for its whole duration. This means you can grab the max number of weapons with 2, cast 1, and have them all up indefinitely as long as you keep recasting 4 (as well as 4's intrinsic benefits). This obviously makes a HUGE difference, especially in high level missions.

Pretty happy with where Xaku is now, especially after being incredibly underwhelmed and considering him the worst and most boring frame released ever since I started playing last summer.

the four change is pretty ingenious and the only real downside is permanently being a shiny skeleton. his 2 needs way more range for the guns shooting though. like i think you can grab them at double the range than they can shoot to.

To be fair, "bodysuit aesthetic" describes like half of the frames, but yeah, I know what you mean. Fortunately syandanas can fix most cases of Mesa / Wisp Booty Syndrome.

I particularly like the blades of glass that look like two pairs of transparent insect wings. Yes, I know Titania exists, but there's no such thing as too many cool winged frames. :D

aren't they never going to be visible when playing though because splinter storm gets rid of all the glass parts on the skins?
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
OP
OP
Glitchesarecool
Oct 25, 2017
2,363
with mrs. glitches
It's going to be hard to give up the Zamairu skin. And Gara's glass colors are controllable already so maybe it won't be that hard to do.

Here's my super hot Xaku build.

unknown.png


Arcanes are whatever, I default to Grace and Energize. It doesn't seem that any weapon damage abilities actually work on the floating guns so their default kit is good to use. Mostly because you're going to constantly popping off their 4, which applies a void damage debuff. It functions the same way as Saryn's Toxic Lash, effectively just adding an additional instance of exclusively void damage to any bullet. Since Void is true neutral now, it's an excellent thing to have infinite uptime on.

Worth noting is that their 3 now gets its duration paused as well. Everyone gets hype over Gaze for the defense strip, but Deny now infinitely suspends an enemy, and I haven't found a limit to the targets it can do that with.
 
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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
It's going to be hard to give up the Zamairu skin. And Gara's glass colors are controllable already so maybe it won't be that hard to do.

Here's my super hot Xaku build.

unknown.png


Arcanes are whatever, I default to Grace and Energize. It doesn't seem that any weapon damage abilities actually work on the floating guns so their default kit is good to use. Mostly because you're going to constantly popping off their 4, which applies a void damage debuff. It functions the same way as Saryn's Toxic Lash, effectively just adding an additional instance of exclusively void damage to any bullet. Since Void is true neutral now, it's an excellent thing to have infinite uptime on.

I love how you use Overextended, then Blind Rage to cover for its loss of strength, then Fleeting Expertise to cover for Blind Rage's loss of efficiency, then Primed Continuity to cover the loss of duration from Fleeting Expertise. I assume this is common in high level optimized mod configs but it's still funny to see. :)

The downside is that you don't get much in the way of spare mod slots for survivality. I don't think I could give up Adaptation.
 
OP
OP
Glitchesarecool
Oct 25, 2017
2,363
with mrs. glitches
Well you're running around as skeleton 90% of the time, which means you have a constant 75% chance to dodge any incoming damage. Vitality more than covers for that in my use experience, especially in tandem with Grace's healing.

Also I would almost never do a stupid cyclical build like that but it just happens to be the right mix of stats that Xaku can use. You want to get over 200% power strength for Gaze to strip all defenses, but the range on Xaku is pretty bad for most of their abilities. I almost always use primed continuity anyway and it happens to work for fleeting so that I can actually cast my abilities. I don't think there's a single build I have that is just blind range with no efficiency buff...
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Well you're running around as skeleton 90% of the time, which means you have a constant 75% chance to dodge any incoming damage. Vitality more than covers for that in my use experience, especially in tandem with Grace's healing.

Fair point, plus since you dodge so much Adaptation may not have time to stack before running out.

Also I would almost never do a stupid cyclical build like that but it just happens to be the right mix of stats that Xaku can use. You want to get over 200% power strength for Gaze to strip all defenses, but the range on Xaku is pretty bad for most of their abilities. I almost always use primed continuity anyway and it happens to work for fleeting so that I can actually cast my abilities. I don't think there's a single build I have that is just blind range with no efficiency buff...

I'm probably going to copy this build wholesale. I have all the mods except Augur Reach, which I learned of its existence a couple days ago and I'm waiting for the right Ostron bounty cycle to get.
 

Emperor_El

Member
Oct 29, 2017
1,857
Damn, I forgot NIghtwave isn't infinite. All the more reason for the game to be less stingy with Catalyst and Reactor bps. Ideally they'd have father sell them.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
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tobascodagama

Member
Aug 21, 2020
1,358
"Hey, DE, can you like actually spawn enemies that drop samples?"

"Understood, now instead of uploading all samples you have to protect a shield drone that dies the instant a Jugulus so much as looks at it."
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
The worst thing about bounties is how insanely repetitive they are. One would think they'd have learned their lesson from, you know, the two previous open worlds, and add a lot more quest variety to them, but nah, fuck that.
 

Blank

Member
Oct 27, 2017
451
I think the only one I really hate is the Corpus sample guy? The extractor one sucks but doesn't seem to come up as often (at least for when I play). The kill guys in this small radius one can suck but as more players start to slap nidus larva on everything, I haven't been as frustrated with it. The # of 'defend this!' objectives sucks overall though.
 

tobascodagama

Member
Aug 21, 2020
1,358
I found the "kill inside the radius" one to be way more obnoxious than the original Latrox Une, TBQH. But the bigger issue is that there are, what, eight different bounties in the pool, five of which are active at any one time?
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I think the only one I really hate is the Corpus sample guy?

That's the Latrox Une one, yeah. More generally, the issue with bounties is twofold: they're incredibly unimaginative, and there's so little variation among them. It's such a monumental waste this amazing looking landscape with the same ol' handful of defend / kill missions on it. Like, you even have access to your archwing and K-drive, you could get really creative here.

I mean, even actual MMOs do this better than WF. I've not played WoW in a decade, but even back then they implemented stuff like a full in-game recreation of Plants vs Zombies, which you played through like three times and moved one. Hell, even scraping the absolute bottom of the barrel and having some more of the regular, existing mission types like Interception or Hijack would be better.

lol at DE learning anything and changing on their own volition...

I know. I know. Warframe may be the weirdest designed game I've ever played in my life, with the highest "this is really cool and every game should do it" highs, and the lowest "what the fuck are they thinking" or even "they clearly didn't give this more than five minutes of thought" lows. It's pure, distilled love / hate in videogame form, and one can't help but wonder what's going on, and more importantly, if they're ever going to get their shit together.

It's a game that could reach incredible heights if only its array of rock-solid mechanics was ever to be tapped to its full potential. Like, you could make an entire game out of its railjack mode alone... if it didn't consist of precisely one mission with a couple of occasional extra objectives.
 

Blank

Member
Oct 27, 2017
451
yeah, an almost perfect quest example are the pillars all over deimos. Direct some players there for some murder games, some of the requirements are even interesting to achieve (can make it a bonus objective if you're worried about lower level/crappy people being unable to complete them). You have necromechs patrolling the place why not have them as an objective (assassinate an escort/defend... okay maybe not the 2nd).

Anyway, new notes are up. They're revisiting Railjack resources for helminth and more bile options. Nav Coords seem incredibly easy. Antiserum Injectors and Javloks... I have much less of but I don't think much practical use out of any. Should be much easier to subsume though either way.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
yeah, an almost perfect quest example are the pillars all over deimos. Direct some players there for some murder games, some of the requirements are even interesting to achieve (can make it a bonus objective if you're worried about lower level/crappy people being unable to complete them). You have necromechs patrolling the place why not have them as an objective (assassinate an escort/defend... okay maybe not the 2nd).

Anyway, new notes are up. They're revisiting Railjack resources for helminth and more bile options. Nav Coords seem incredibly easy. Antiserum Injectors and Javloks... I have much less of but I don't think much practical use out of any. Should be much easier to subsume though either way.

You can now feed Nav Coords to Helminth, after saying you could sell them off?

DE in a nutshell I guess.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Glad I didn't sell them, would have but they're not even worth the clicks.

This is literally the reason I haven't sold mine, pure laziness.

I guess between these and the fact base WF can be fed to Helminth, the takeaway is along the lines of "don't ever sell anything unless you really need the space, or it's Harrow Chassis blueprints".

(cue DE deciding you can now feed Harrow Chassis blueprints to Helminth).
 

Blank

Member
Oct 27, 2017
451
also like... it's frickin credits, there's no shortage of ways to earn those

I mean, I wouldn't go out of my way to do it but if I'm cleaning out of inventory of oberon and harrow BP's, I might just sell off a bunch off other crap too. Same with endo'ing mods. There's plenty more efficient ways of getting that stuff, but you're going to naturally accumulate a TON of it regardless.
 

Emperor_El

Member
Oct 29, 2017
1,857
*Prior to getting Revenant*
"That spin move looks stupid."
*After getting Revenant*
"Holy shit I love this move!"
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
*Prior to getting Revenant*
"That spin move looks stupid."
*After getting Revenant*
"Holy shit I love this move!"

My experience is both at once "so silly looking but so good".

Kind of unrelated but looking again at his kit, I'm so fucking over the myriad variants of mind control / enemy clone creation abilities in this game. It was really not enough to have Nyx, Nekros, Revenant, Inaros, and whoever else I'm forgetting that they also needed to add one to Xaku? No wonder Nyx is the least interesting frame in the game, when a fifth of the cast offhandedly replicate what's supposed to be her gimmick.

Hell, can't DE at the very fucking least make the visual effect more universally obvious and consistent, so that we're not at the mercy of people choosing garish energy colors lest we keep wasting ammo and time on invulnerable mind-controlled enemies?
 
OP
OP
Glitchesarecool
Oct 25, 2017
2,363
with mrs. glitches
Here's an interesting thing I've worked out with revenant.

So, Reave does damage according to a percentage of the total health of a target. When used on something that's enthralled, and with enough power strength, that can be 100% of the target's health. Which means you don't need to worry about what level you're playing on, you'll always be able to wipe an enemy

Marked for Death was recently buffed to allow you to easily transfer 100% of the damage you do to the target in an AOE.

sddefault.jpg


note if you want to go for this strat you do need to cast Marked for Death first as Enthralled targets count as allies and won't be targetable
 

Arrrammis

Member
Oct 25, 2017
1,142
Welp, missed the alert because I had to download the most recent update before playing. That really is the kind of thing that I would expect them to have a 24+ hour alert for rather than a short window, FFS
 

Arrrammis

Member
Oct 25, 2017
1,142
Side note, relaunching the game made me wonder when we got the last full length main story quest, and that was the sacrifice, almost two an a half years ago. There's been little bits, like Chimera (2 years ago) and that small mission hidden in Empyrean, but nothing on that level. I enjoy the moment to moment gameplay, leveling stuff up and such, but man those cinematic stories are still the high points of the game for me. Fingers crossed we get New War sooner rather than later, it has been a really long time.
 

Htown

Member
Oct 25, 2017
11,323
just coming back to the game after a few months

is there a good place to farm a few cephalite resonances these days?
 

Blank

Member
Oct 27, 2017
451
just coming back to the game after a few months

is there a good place to farm a few cephalite resonances these days?

Railjack and let yourself be boarded. Also do practically anything in open world (bonus points if it's something like conservation or fishing) and these assholes will come annoy the hell out of you like crazy.

I heard (but haven't tested) that you can also just skip to the last (5) investigation without having completed the others.
 

tobascodagama

Member
Aug 21, 2020
1,358
Man, this Nihil fight is just not fun. They have zero ideas for boss fights other than "lol your kit doesn't work any more", and this is just the most extreme example of that.
 

Blank

Member
Oct 27, 2017
451
Man, this Nihil fight is just not fun. They have zero ideas for boss fights other than "lol your kit doesn't work any more", and this is just the most extreme example of that.

at least you only have to do it once and never again. The slow walking detective bullshit was about 10x worse than the boss fight. Not seeing some obscure handcuffs looking object among DOZENS of handcuff objects that interactable on the floor was about a bazillion times worse.
 

tobascodagama

Member
Aug 21, 2020
1,358
Yeah, that part was fucking miserable as well. I like the idea of experimenting with different gameplay for Nightwaves, but this was a pretty poor experiment overall.