I'm gonna be honest, I remember watching the E3 2017 demo and thinking the combat looked straight đź’© , but I started to get a bit interested when the E3 2018 demo rolled around. The weaving in and out, dodging, various types of grabs, throwing objects at people, suit powers, use of gadgets etc just looked really fluid and clean. You could tell they captured how agile Spider-Man is really well.
Getting my hands on the game a few months later, it felt a lot less automated than Arkham games, especially with the introduction of air combat. I'm not gonna say this shit gets super deep like KH2FM or DMC5 but it feels good smacking some mook into the air, webbing him up, jumping off him then swing-kicking him into a nearby wall. It's very easy to look flashy and I think that's pretty cool.
Maybe an unpopular opinion but outside of DmC, Spider-Man by far has one of the best combat systems in a western action game. I was really surprised by how good it felt to just pummel dudes and this is coming from someone who's become super fatigued by that Arkham style combat system which feels a lot more restrictive and not as free-form coming off of Spider-Man.
Getting my hands on the game a few months later, it felt a lot less automated than Arkham games, especially with the introduction of air combat. I'm not gonna say this shit gets super deep like KH2FM or DMC5 but it feels good smacking some mook into the air, webbing him up, jumping off him then swing-kicking him into a nearby wall. It's very easy to look flashy and I think that's pretty cool.
Maybe an unpopular opinion but outside of DmC, Spider-Man by far has one of the best combat systems in a western action game. I was really surprised by how good it felt to just pummel dudes and this is coming from someone who's become super fatigued by that Arkham style combat system which feels a lot more restrictive and not as free-form coming off of Spider-Man.