Every view in Horizon is a piece of art:
I think many misunderstood the procedual placement thing in Horizon. Procedual placement is used to create the maps, which happens in all modern open world games. Rocks, trees, bushes, grass patches etc. are not all placed singularly by hand. After using procedual placement every map is still edited and polished by hand though. Every location in the game is unique, has some interesting landmark and an artist's touch. Some even misunderstood the procedual placement thing to mean the game is procedually generating the world in real-time as one plays the game. Meaning that every player would have a different world. That is not true at all. The world is the same for every player down to every rock or bush on the wayside.
But I think in RDR 2, there is more work done by hand. I never told it is a technical problem. It is just a game with a bigger budget and 3300 peoples in the credit.
After the crazy thing is many tools and systems were created for HZD because they were doing FPS. I am impressed by what they have done for the first open world. I can't even imagine what they will do with a streaming beast like the PS5 with SSD storage, more RAM and a much more powerful CPU and a more powerful GPU and more experience and budget. HZD is a successful franchise and GG will have a bigger budget because of this.