i mean botw wouldn't work if the exploration (primarily the gliding + climbing allied to the world design) wasn't satisfying as fuck, and it still doesn't work for some people for some reason, so I can see if any of those elements are worse in DD that that sucks butts
I still think they're gonna Majora this because it'll take too damn long to make another whole new thing, and for as much as it is loved there really is some stuff they can rework.I guess I'd call BOTW evocative? God, I want to see them iterate on it and see where they go.
yeah, I very much feel this, and was actually just thinking about it this morning for whatever reason. the hour-to-hour gameplay is compelling—like, thinking back over what i'd done in a given hour always made for a fun little story about setting out to do something, getting sidetracked, happening across another thing, yadda yadda. but the moment-to-moment gameplay was, to me, totally uninteresting—fighting, solving a puzzle, pushing a block around, it never felt like there were compelling 'decisions' at the level of playing the game in the present tense. it felt like a fun game to have played more than a fun game to play.Breath of the Wild, like Dark Souls before it, has the best macro-scale level design in games. It absolutely perfects the "I see a thing and I will go to it" feel and it works basically anywhere on the map, with color and scale and sightlines all working together to guide you around and led by your whim. It's quite excellent at that. It's just once you start scoping down, the smaller bits and pieces just didn't work for me and all chipped away at the overall experience. Like I said, I put 80-something hours into it and "completed" it. But the most authored and guided content is what I enjoyed most of the game (the shrines and guardians).
Listen to the beginning of the Trans Lifeline interview, Patrick explains it. They basically can't talk about anything they're playing and the friday episode is going to be big.
pretty much lolEXCLUSIVE report from INSIDE SOURCES on why Rewatch It was canceled.
Un-named Executive #1: "They spent 150 hours talking about Pride and Prejudice on a video game website??"
deffo feels like one of those situations when you're not given much direction so you start just doing whatever you want and nobody tells you to NOT do it for awhile so you just assume what you're doing is fine no problemo but thats only because nobody is actually paying attention to you.
disgaree, the best art is made with limits
Yeah it's probably this but without the snark. It started off well with interesting choices, but seven weeks of Jane Austin stuff was beyond Waypoint parody.EXCLUSIVE report from INSIDE SOURCES on why Rewatch It was canceled.
Un-named Executive #1: "They spent 150 hours talking about Pride and Prejudice on a video game website??"
good news nobodies, kh3 added in new items with the critical mode update. so we've got more fodder for lore reasons kh3
they can probably stick evangelion into waypoints if they can't resurrect be good in june
and I also had the impression it was doing pretty well for them, but maybe I mixed it with something said about Lore Reasons?
I dunno. Austin was pleading with people to listen to it on a pod a couple of weeks ago.
I mean
was it "pleading", or was it "it's so good and we're proud of it, you should go listen to it"
as that's what I feel they usually do...? and there's a difference there, lol
idol weekend was such a pleasant, thoughtful podAlright, I started listening to Idle Weekend for a reason I can't remember, and it's beginning to seem like I'm going to end up going through the whole thing.
Rob and Danielle are just so pleasant together. Their conversations are a wonderful balance of vulnerable, reflective and conflicted on one hand, and enthusiastic, charming and fun on the other. Beautiful souls, both of them.
Also, I admire Be Good's Pride and Prejudice series a whole lot, and the possibility that the podcast was put on hiatus because of it both amplifies that admiration and frustrates me.