I guess if you want to literally live in an uncanny valley, then sure.
That being said, I am a big believer in procedural generation being used to good effect, such as in games like Caves of Cud, Dwarf Fortress, and No Man's Sky. I think for world building and lore building, and maybe even quest building, there's a lot of interesting potential there for machine learning and we've already seen good results. But creating resonant narratives, meaningful emotional beats, characters with depth and agency... nah. You need a human touch for that, barring some AI breakthrough. Machine learning isn't good at that kind of thing, only creating mishmashes of prior inputs.
That being said, I am a big believer in procedural generation being used to good effect, such as in games like Caves of Cud, Dwarf Fortress, and No Man's Sky. I think for world building and lore building, and maybe even quest building, there's a lot of interesting potential there for machine learning and we've already seen good results. But creating resonant narratives, meaningful emotional beats, characters with depth and agency... nah. You need a human touch for that, barring some AI breakthrough. Machine learning isn't good at that kind of thing, only creating mishmashes of prior inputs.