SinOfHeart

Shinra Employee
Member
Oct 27, 2017
854
Phoenix, AZ
I played an evil character during release, and the character you get by going that way wasn't finished. So it was pretty disappointing during the last act, especially when my next run will be the opposite so I'll never experience the fully fleshed out evil path.

I also didn't like the abrupt ending, but it seems this has been fixed.

Unfortunately not if you picked an evil ending, that ending is still just as abrupt, with no ability to make actual choices in how your companions are handled in that ending and absolutely no conclusion for them.

Thought of 1 other issue since people are talking about repecs. I don't get why multiclassing is locked out on the easiest difficulty, like just have a dialog warning players it might be complicated or something. Was really stupid to need to increase the difficulty just so I could multiclass and then turn it back down again.
 

Eros

Member
Oct 27, 2017
9,747
bugs and performance were the major ones at launch.

i guess i would have liked a couple more maps, but you get a lot of the maps in the game.
 

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
28,066
Hull, UK
Lets begin.

Hasbro, a company that in the past year tried to kill the TTRPG industry because they weren't making enough money, send the fucking Pinkertons after fans of their products and fired 1100 workers last year, made $90m in profit from the game. OK so it's harsh to lay all that at Larians feet but yeah, it sure is distasteful.

5th Edition D&D is a godawful system that's barely acceptable at doing the thing it claims to be doing, namely killing things and taking their stuff. It's not good for building a variety of crunchy characters. It's not good for tactical combat. It's not good for character stories. There's far better systems for all of those things but instead we have to deal with the blandest system imaginable.

You can see how this negatively impacts the game in a variety of ways. Inspiration points are there to counter the absolutist nature of D20 rolls, where if you fail you just fail rather than get to progress the story in a meaningful way. So Larian throw inspiration points at you to work around this basic failure in the D&D system. There's better ways to do this, though historically it's been lacking in CRPGs, with only really Disco Elysium showing a better way of doing things. Disco Elysium not using a D20 system isn't a coincidence.

Combat boils down to burst damage and preventing the enemy taking turns. You go first and action surge for massive damage (and everyone can action surge cause D&D 5th Edition character creation is garbage) or don't and everything descends into a slog, especially as Larian's only response to combat late game is to just throw huge numbers of enemies at you, or give the boss characters legendary actions to break the game (again, cause 5th Edition D&D is awful).

Or you just take Tavern Brawler and trivially break 5th Edition's bounded accuracy and break the game in your favour. Yay.

Larian's attempt at party/inventory management is laughably bad. The game spent three years in early access and they never bothered to meet the standards met in BG1? I mean that's inexcusable.

Minthara completely spoiled the major plot points for several other characters in my first conversation with her as a party member. Again, for a game that spent three years in early access, that's an inexcusable bug, and probably the worst I've seen in a CRPG. And I play Owlcat CRPGs. And from what I've seen she's still insanely bugged.

Why is every character a super model? Why does Gale have a six pack? Why is Karlach's face entirely untouched by the massive scars across the rest of her body. We know why, cause people might not be endlessly attracted to the characters if they had any flaws.

On that note, I've seen straight up hentai games that are less horny than this game. I'm no prude, but bloody hell the level of horny this game puts me right off. Minthara's sex scene was straight up pornographic.

The character writing honestly boils down to 'pick your trauma and fix them'. It's very repeatedly one note for the characters and gets kinda dull. The performances are great, no complaints there.

The main quest is similarly kinda average. It starts off with a promising 'save yourself from not Johnny Silverhand' angle but devolves into the usual dull 'save the world, no wait the whole cosmos' angle that infests any number of CRPGs. They'd have done much better to stick to the low stakes.

Especially as, because it's 5th Edition D&D, there's no chance they can balance or create interesting encounters for high level play. The game straight up breaks at those levels.

As for choices, the game promises that you have all these choices but really it boils down to three at the end. Destroy the Nether Brain, enslave the Nether Brain or choose the above as the Durge. Throne of Bhaal 20 years ago had the same level of choice in its end game.

It's gaming's hottest 6/10 and maybe it'll get more players into CRPGs, but I've heard that from years of 5th Edition D&D being the only thing played in TTRPG circles so I don't have much hope of that.
 

JMS

Member
Jul 22, 2022
2,992
I know it's D&D, I know its Dice, I know RNG is a big part of it but I liked DoS2's combat, variety and depth far more in that regard.

Also for how rich/branching a lot of the quests and progression was the endings were underwhelming, this was at launch though heard they patched that in sometime later.

Their ultimate next game for me would be DoS3 with the storytelling/quests/character details of BG3.
 

LimeTime

Member
Jul 17, 2023
540
The performance on PS5, by far. It was dreadful in act 3, especially during the first few months.
 

SpartaNNNN

Member
Nov 12, 2020
1,478
Silly take, but I wish a game of this level and quality wasn't turn based. RTS is something I could never get in.
 

nintendoman58

Member
Oct 25, 2017
4,133
Combat.

By far the thing that turned me off of BG3 for good.

See, when I'm sold a game with the sticking point being: "You can come up with so many different ways to solve problems." I naturally end up leaning towards how far I can push that. I wanted to see what kind of hilarious solutions I could use to navigate around this game.

My character was an Illusion Wizard, and I wanted him to be able to solve combat encounters in ways that involved a ton of trickery. Or preferably, with him not having to get into combat at all. I think the turning point with it was when I reached a point in the game where I had to take out the three leaders of the Goblin camps.

Now, at that point I came across these Orcs, and I was given a horn by them that I could use to summon them to attack everything in sight. So my cunning plan was to infiltrate the goblin camp using my deception and invisibility powers. Then once I was inside and well out of sight from enemies, I would blow the horn and let the Orcs just rampage through the base destroying everything in sight.

This appeared to work to an extent...but it was then that I realized just how slow combat was. It was like the game's AI had to spend several seconds thinking before it made its move. And when you combine that with an area with so many enemies that all have to use unique actions, I found myself mostly just sitting and waiting. It got to a point where I said screw it to the plan and just came up with roundabout ways to push the Goblin leaders off of cliffs. Which albeit funny, was pretty boring by comparison!

The final straw was when I got to the Underdark and unavoidable combat encounters were everywhere. My character's skill in deception basically meant nothing here. Even with my other party members helping I just wasn't having fun with the combat at all.

And I love turn-based RPGs. I play so many of them. But BG3 has the problem of being WAY too slow to the point where it's not fun for me. I like when combat in my turn-based RPGs is quick, smooth, and snappy. BG3 does not have that. At least not to the point where I can like it.
 

DWarriorSN

One Winged Slayer
Member
Oct 25, 2017
3,185
PA
Not enough gear, felt like i was using the same things until the very end where you get some op stuff.
 

teed

Member
Aug 25, 2023
592
  • (Edit: forgot to add my main complaint lol): The overarching story of Elder Brain/Emperor/Orpheus is fucking terrible and I literally abandoned my first playthrough at 99.5% completion when I only the final quest left to do.
  • Too many combat encounters seemed designed around learning what to do the first time round but being killed/taking too much damage so reloading and trying again with the knowledge of what to do.
  • Most of the interesting abilities being limited by short/long rest system.
  • Lack of content for non dark urge, murder hobo evil characters. If you're playing lawful-evil, you're basically doing all the same quests for the tieflings/harpers but in your mind you're doing it evilly, I guess?
Also these:
The game itself is great(*), I just dislike the Forgotten Realms. It's one of the blandest and least interesting fantasy setting I've ever seen.
The fact that there aren't even story companions to cover all the core D&D classes really stings. Yes, I know hirelings are a thing, but hirelings aren't people, they're puppets. Every single D&D core class should have a full-spec companion attached to it.

And to add on to that: no halfling, dwarf, gnome companions. Not sexy enough I suppose.
 
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CHC

Member
Oct 27, 2017
10,267
The fucking INVENTORY, oh my god

They really need to make it split into categories or just do something to make it more easy to organize. I now there are mods but we're talking about the game so it's fair.
 

03-AALIYAH

Member
Jul 21, 2023
637
Hasbro, a company that in the past year tried to kill the TTRPG industry because they weren't making enough money, send the fucking Pinkertons after fans of their products and fired 1100 workers last year, made $90m in profit from the game. OK so it's harsh to lay all that at Larians feet but yeah, it sure is distasteful.

It's a fair critique (even if, as you said, Larian has nothing to do with this).

5th Edition D&D is a godawful system that's barely acceptable at doing the thing it claims to be doing, namely killing things and taking their stuff. It's not good for building a variety of crunchy characters. It's not good for tactical combat. It's not good for character stories. There's far better systems for all of those things but instead we have to deal with the blandest system imaginable.

DD5 is in this weird place for me where the system is both 1/ too complex to be comfortably run by players (especially beginners), and 2/ too simplistic for build and tactical encounters enthusiasts. Feels like they tried a little too much to please every crowds, and the result is a little lacking in personnality.

(for the records, I'm perfectly fine with people running DD5 if they enjoy it, of course ! But over the years I've come to appreciate the simplicity of Moldvay's Basic D&D...)
 

Taruranto

Member
Oct 26, 2017
5,076
Most of the game's problems are in act 3.

Oh I guess it's too easy to convince people sometimes. I feel like literally every choice you do can be reversed with enough persuasion.

And everyone in this game trying to fuck you is cringe. Especially the druid dude who was clearly there because people wanted to bang him. Larian really needs to make so the player can avoid initiating romances just by being nice to people, it's ridiculous.
 

Shake Appeal

Member
Oct 27, 2017
3,896
DD5 is in this weird place for me where the system is both 1/ too complex to be comfortably run by players (especially beginners), and 2/ too simplistic for build and tactical encounters enthusiasts. Feels like they tried a little too much to please every crowds, and the result is a little lacking in personnality.
Yep, it is the literal worst of both worlds. If you want deep, balanced, tactical combat, you've got Pathinder, Lancer, etc. If you want to do some wacky, fun shenanigans with friends, there 's like a dozen much more lightweight systems (and dozens of spinoffs) that are easier to run and friendlier to more kinds of stories.
 

senj

Member
Nov 6, 2017
4,608
The game itself is great(*), I just dislike the Forgotten Realms. It's one of the blandest and least interesting fantasy setting I've ever seen.

(*) yeah, modulo the bugs. I just keep my fingers crossed they will eventually get ironed out.
This is the biggest thing for me. Yeah the 3rd act drags, and the lack of face customization feels 20 years out of date, but more than anything the setting is and always has been just so incredibly boring. I've never understood why so many D&D players love the Forgotten Realms, it's the least interesting thing that ever came out of TSR.
 

Hrodulf

Member
Oct 25, 2017
5,388
I went back to the game because I wanted to see the epilogue, but it took ages to finish because I had to wait for them to fix the numerous bugs that have been introduced since launch, such as a character literally crashing the game on their turn. Oh, and that fucking "1. Continue." dialogue bug that has existed since early access is still in the fucking game.

The game's main plot builds up to a poof rather than a bang. If it weren't for the companion quests, Act 3 would have just been a huge dud, and even some aspects of those were pretty bad, like Cazador's "palace" literally being part of the city ramparts for some reason.
I realized I don't really like 5th edition D&D.
And, honestly, kind of this.
 

AndrewGPK

Member
Oct 27, 2017
3,834
I think at times the game is a bit too vague about where to go next and what order to do things in. While I get that it shouldn't hold your hand and leave much up to adventure, it can often make you miss things or do things in suboptimal order. I'll give you a couple of examples:

1) In Act 1, everything in me told me that I should absolutely not show anyone the sphere at the Githyanki creche. So I didn't know what to do and went on to Act 2. I was able to go back and complete the Creche in the middle of Act 2, but really that would have been so much better had that been the culmination of Act 1 before moving to Act 2. Felt anticlimactic.

2) In Act 2, the messaging really make you feel like you shouldn't go see Ketheric Thorn before going to Shar's temple. But really you should, you just come back to him after. Again, feels to me like the game is hinting at you not to do the thing you really should do with the result being the narrative comes in suboptimal order.



Now as for Act III, I think the criticism is overblown. I think the end of Act II is such a big climax that you expect Act III not to reset at a low point narratively and have you explore a massive town before building back up. However, once you get over that hump, Act III has mostly fantastic dungeons and quests that really feel like you fully round out the story arc for your companions. The game does decline at the start of Act III but builds back up to an even higher crescendo.
 

Ostrav

Member
Feb 14, 2023
370
I'm still making my way through the game but i see a few complaints about hitting the level cap early.
I don't know much about dnd; is there a reason for a low level cap? Do skills get too powerful based on dnd stuff?
 
Oct 26, 2017
8,032
South Carolina
Only one slider for individual audio; especially needed for which areas voices play.

That's about it, and its not a "Baldur's Gate 3 Problem" so much as its a rising industry problem.
 

Thalanil

Fallen Guardian
Member
Aug 24, 2023
970
Need more companions from different DnD races, lots of humans, elfs and half-elfs and no dwarfs, halflings or even whackier stuff like goblins. There apparently was a plan for a halfling werewolf companion in the files during EA which was cut during development, I would have gladly taken that over Halsin being a full companion when it feels his character has nothing to do in Act 3 story wise, his personal story is just done and completed in Act 2.

Could have kept him as a NPC you could bone at the end of Act 2 for the meme bear scene marketing but cut his role as a full companion to free developmemt times for some other new/different companion.

Also I hit the level cap very early in Act 3 since I did bearly everything in Act 1 or 2but that's not as much of a problem since there is still gameplay progression to be had thanks to plenty of special loot in the forms of very good weapons and armors you can find in Act 3.

Overall aside from those complaints fantastic game.
 

Remeran

Member
Nov 27, 2018
3,921
This will probably be an unpopular complaint but I felt like the content was too dense.

Hear me out:

I feel like you can't take 3 steps within the forgotten realms without dealing with a witch coven or some other magical goings on which kind of pulls me out. I like things spread out a lot more. Having too much content in small open areas makes the game feel more like a theme park than I usually prefer.

I had the opposite complaint with Starfield where I feel like it was too sprawling which made it difficult to find meaningful quests.

If content within CRPGs were a spectrum here's how it would look:

DENSE <---BG3---------My preference------------Starfield--->SPRAWLING
 

Sabercrusader

Member
Oct 27, 2017
2,232
For me it's some of the classes and races mostly. I still haven't finished the game, but it's really weird some of the core things they left out.
Other than that, yeah, there not being a companion for each class is a bit strange, and they did make everyone look too similar.

All in all though, I can't really complain. The game is super polished and the wild shit you can do is pretty neat. I think the companions we did get were mostly good, and it overall translated the feeling of D&D to game pretty well.
 

VoidCelestial

Member
Oct 10, 2020
315
  1. Level is to low, both gameplay wise a lot of builds and flavor don't really come online I feel. And narratively being level 12 makes no sense. Hopefully expansions increase the cap.

  2. I think the story is mediocre, badly paced, and very linear and it could be a lot better. It is really clear many things were cut going from the beta to release and they had to reduce their ambitions a lot. The villains needed a lot more buildup, antagonism, or something. In the beta there was an leak where Orin assaults a cresh and tadpole's a dragon and that would lead to a three way fight between us, the cult of Bhaal, and the Githyanki. We needed showings like that to really set a tone and show that powerful forces were brewing to take the world or at least a good chunk of it.
    The game should also give a little extra hook/motivation for someone who plays a Tav. I don't think the Tav and Dark Urge storyline's should have been fully split, because, while playing Tav, I felt disconnected to the setting and it feels less like an epic adventure and more like we stumbled and crashed our way through to Baldur's Gate and saved the world while doing it. A little bit more background or personal motivation would help patch that up. There are half done animations and scripts that point towards the story going to different places, like the build up to stuff like the The Hag coven clearly got cut, Cazador was going to be very important for the political angle of Baldur's Gate and bump heads with the cultist, and I think during the stream Sven talked up a lot of stuff that just did not make it in the final product like the Upper city of BG. I don't blame him of course as it would be hard to keep track of it all, but still a bit disappointing.

  3. Animations for the MC could be better. I felt like during a cutscene it was really hard to roleplay as a badass when the facial animations suggest we are very squeem-ish. When I play as a Drow I don't want my MC freaking out at the first sight of blood.

  4. Most of the legacy characters were utterly disappointing to me. The choices they made for Sarevok and Viconia were terrible. I won't go to deep into this one for now since a lot of people seem to still be playing through.

  5. Choices and Reactions. I find the world reacting to our choices was disappointing in comparison to most CRPG's. Class choices are almost non-existent, some more than others, and what little we do get don't really add or change anything. Being a cleric of Eilistraee gave me two or three very tiny references to her in my entire game. The rest was generic "Good God cleric choices". Being a shadow monk gave me no special dialogue options. Same-ish for racial choices. I loved being a Drow in Act 1, and couldn't wait for more in Baldur's Gate and got disappointed. Most of the other races get it SO much worse though. Resisting the tadpole does nothing except stop you from getting some great abilities and 1 offhand comment. Feel like the AAA ambitions is why this falls short and stuff like this is why I like the hybrid approach most cRPGs' take regarding dialogue and voice acting.
It's a great game but it didn't meet all my expectations for it.
 

Tommy Showbiz

Member
Jul 20, 2022
1,989
It's a good game, a clearly byproduct of a passionate dev team that cares about their work, but I honestly don't think it's the masterpiece it's been proclaimed to be, though my perspective is slightly skewed by having been playing CRPGs for 20 years.

I honestly think the script is a sloppy rush job and when you start realizing that huge swathes of it were hastily rewritten in the run up from EA to launch (no rewrite is more egregious than literally everything involving the dream visitor), a lot of the weird inconsistencies in the way the game is written start to make sense. I'm also going to say something that will probably get me yelled at, but I think the game's incredibly high production budget is largely wasted in all the wrong spots. The fact that every single scene in the game is motion captured in an incredibly awkward stilted way is to the game's detriment. There's some really good facial work and acting in some of the companions, but there are just as many scenes where the tension is ENTIRELY undercut by the stiff animation and your character's propensity for making the goofiest fucking face at every given opportunity. I also find the art direction's weird bend towards realism to be frankly, kind of ugly?

I could go on, but a lot of my more base complaints are already being covered by people in this thread. I guess I'd add that I think it's a surprisingly poor adaptation of the 5E rule set and many of the changes that Larian made do almost nothing to improve the already inherently flawed ruleset nor does it make the rule set more adept for a video game.
 
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Oct 26, 2017
7,506
Reading through and summarizing the thread, it appears the main flaws of Baldur's Gate 3 are:

- Having too much content.
- Lacking features like a day/night system that would adds tons more content.
- Being too difficult.
- Being too trivial.
- Being based on the Dungeons & Dragons world.
- Taking place (partly) in Baldur's Gate.
- Simulating 5e rules.
- Not being able to do anything any DM could come up with.
- Having companions with too much background that are complex enough to serve as a main character.
- Having a limit to your inventory.
- Being able to pick up too much stuff.
- Not having a dye preview system (I agree with this one).

The mission statement was "Dungeons & Dragons game with unprecedented presentation that anyone can play". Many comments boil down to "it wasn't what I had imagined it to be".
 

JudgmentJay

Member
Nov 14, 2017
5,285
Texas
The only problem with BG3 is that it's too good.

Seriously though I had no real issues. I guess if I had to pick one thing it's that inventory management with a controller specifically is not great.
 

Breadfan78

Member
Dec 8, 2022
605
The map and inventory juggling was enough to make me stop playing. Wouldn't give it past an 8 cos of it.
 

jonjonaug

Member
Oct 25, 2017
5,742
The way the game will hang in combat if an enemy doesn't have any good available options to it other than "do nothing". I'm not sure if this has been patched since launch though.
 
Jun 5, 2023
2,744
I didn't enjoy "gotcha" flgjtd that are extremely difficult untill you know about the "gotcha". Those bush enemies in Act 2 come to mind. Yeah they're a spooky surprise but they have a bunch of gimmicks that can destroy your party and aren't fun to find out about. Easy fights if you know what to expect. This was just the first thing that came to mind.
 

Älg

Banned
May 13, 2018
3,178
It retains a lot of the, IMO, bad quest design from Original Sin 1 and 2. There are simply to many quests that cannot be solved actively by the player, rather you just have to stumble upon the solution in the open world. Like the information to point you in the right direction simply does not exist in the game. Makes for some pretty unengaging quests.

Also the shit-tier inventory and great number of significant bugs.
 

flyinj

Member
Oct 25, 2017
11,081
The fact that you had no idea what kind of stats/skills would be helpful when starting a conversation and that it didn't use your best party member's stat/skill was so frustrating to me that I gave up on the game after 20 hours.

I understand what they were going for but they really needed to flesh out that design more to give you at least some direction of who would be ideal to use for each conversation.
 

Puddi64

▲ Legend ▲
Member
Nov 3, 2022
1,135
The difficulty curve being so much harder early on compared to post level 5 was not great. Also Act 3 was alright but I ended up dropping the game there so that speaks for itself.
 

Tbm24

Member
Oct 25, 2017
17,038
It was mildly annoying how horny all the companions were. Would have been cool if it required some further engagement from me to lead there than Gale being the most unsubtle companion character of all time.

Personally my biggest issue was how buggy the game has been since I bought it. So many ridiculous moments, situations, and lost saves because incomprehensible things would happen like my friend's character just refusing to move and the only solution was loading a save from several hours prior. I loved the game but it's genuinely made me the most upset while playing in a long long time.

I did not get a sense for how buggy it would be through all the praise and I'm still surprised by it.
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
Didn't think the game was good at all, the gameplay was a boring slog to me, killed my enjoyment.

Outside of that: game is too hard in the beginning, even on easy. If there are alternative routes it does nothing to signpost them. Sometimes wild magic happens, its completely unclear why or that it even happens and it is never fun. Let me auto level up the companions, at some point I dreaded the notification of getting a new level. So much uninteresting micromanagement. Also nuke the inventory system. Just the entirety of it.
 

AAION

Member
Dec 28, 2018
1,683
Reading through and summarizing the thread, it appears the main flaws of Baldur's Gate 3 are:

- Having too much content.
- Lacking features like a day/night system that would adds tons more content.
- Being too difficult.
- Being too trivial.
- Being based on the Dungeons & Dragons world.
- Taking place (partly) in Baldur's Gate.
- Simulating 5e rules.
- Not being able to do anything any DM could come up with.
- Having companions with too much background that are complex enough to serve as a main character.
- Having a limit to your inventory.
- Being able to pick up too much stuff.
- Not having a dye preview system (I agree with this one).

The mission statement was "Dungeons & Dragons game with unprecedented presentation that anyone can play". Many comments boil down to "it wasn't what I had imagined it to be".
No idea how you read through the thread and got that "day and night cycle", which was mentioned by like 2 people, is a bigger concern than general bugginess, which is mentioned by near everyone.

My read, in order, is:
1. Bugs/performance
2. A level of horniness that hurts the characters
3. Onboarding/systems complexoty
4. Inventory management
5. 5e issues
6. Forgotten realms is boring

Let's not forget the changes to party dismissal, camp inventory management, and bugs as to which character is selected for dialogue are relatively recent, so most people would have played without them
 

Alcoremortis

Member
Oct 25, 2017
2,764
I just wish the party size was bigger. I know the 4 person party is the Larian staple, but I really found myself wanting a six person party for most of the game.

Especially during the final battle, just because it felt weird to leave like half my dudes chilling at home during this climatic encounter.
 

Tommy Showbiz

Member
Jul 20, 2022
1,989
Sorry to complain more, but I still think it's fucking CRAZY that Larian was marketing all the way up until launch that they recreated the entirety of the city of Baldur's Gate, when in reality they only actually adapted like 1/2 of one ward of the city. The actual city itself has a smaller explorable area than the original Baldur's Gate in 1998!

How did they get away with this!
 

horsebite

Member
Oct 27, 2017
1,178
USA
I was loving the game, but the Temple/Gauntlet of Shar in Act 2 ground me to a halt. Actually keep meaning to go back to finish, but I really don't find that area to be engaging. Act 2, in general, was a bummer after how good Act 1 was.

Also Inventory management is not good.
 

shoemasta

The Wise Ones
Member
Oct 28, 2017
3,053
Inventory management (even though they did improve it a little bit with a recent patch). There are some minor story quibbles as well.
 

twister926

Member
Apr 28, 2022
419
In order from major to minor things:

- Act 3 at release was bugged and had horrible performance and quest flow. I was close to quitting the game so I just rushed to the ending.
- Somewhat related to the previous point, there should be Upper City area, the iconic buildings from original BG1 should be there, along with important BG3 NPCs (Gortash, Cazador). I don't care if what was delivered was developers' original intent, I was sorely disappointed that I couldn't enter it and the in-game reason was terrible. it just *felt* like removed content, even if it wasn't.
- I am not prude (went bear-back ; )) but I disliked that half of my party seemed to desperately want to get into my pants after 2 days spent together. Not a fan of "*wink wink* we all know what you *really* want from your RPG companions *nudge nudge*" approach to writing NPCs. It made sense only for Lae'zel because of how her people treat sex, similar to Viconia in BG1/BG2.
- some party members were way undercooked, like Halsin, while Shadowheart or Lae'zel were almost co-protagonists
- there could be more party member variation. We've got 2 druids and there was no smaller size humanoids at all. I expected Larian to make one wacky party member that would be reminiscent of less serious tone of their previous games, think BG2 Jan Janssen. We've got 3 or 4 party members sharing similar "I have this secret or uniquely special thing about me" background.
- Edit: retcon of Sarevok - his resurrection in BG3 is portrayed as forced and he's portrayed as a Bhaal worshipping madman, in Throne of Bhaal he *asks* to be resurrected, he's extremely pleased after the fact and he basically stops caring about Bhaal's legacy because he lost his divine essence after being killed in BG1
- after hitting max level the awesome sense of progress (getting 2nd attack around level 5 was so damn satisfying!) almost completely halted.
 
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