FFVII has amazing side quests. From secret characters to secret bosses to secret dungeon, an entire ocean to explore, an intricate chocobo breeding game. I think the classics nailed side quests including the likes of Chrono Trigger.
you have to be a troll at this point
Are there a different tier of side quests beyond the "go to the bulletin board to pick up fetch quests and Kill 20 X" bullshit? The world was cool but what seemed like the "side quests" felt like they set a new low for meaningless filler and I bounced out because I was bored as shit after a few hours of Taskrabbit The Game.
This pretty much. The board quests are boring filler, but they are also completely ignorable. The quests you get from the NLA citizenry, meanwhile, are really interesting and add a lot to the worldbuilding and general characterization of NLA and the greater world. A lot of them feel like realistic responses people would have if they were told to live with a bunch of alien races, with there also being some really bizarre and surprising ones (The Water Plant, Professor B., Pizza Murderer, The Definian Quests, Celeste 3, and the Manon Politics Quest). The way they link together with each other is really nice too, with some telling surprisingly continuous narratives (The endgame battle tournament sidequest is particularly memorable for this). I also like the affinity quests, though I wish there were more of them.
Are there a different tier of side quests beyond the "go to the bulletin board to pick up fetch quests and Kill 20 X" bullshit? The world was cool but what seemed like the "side quests" felt like they set a new low for meaningless filler and I bounced out because I was bored as shit after a few hours of Taskrabbit The Game.
This pretty much. The board quests are boring filler, but they are also completely ignorable. The quests you get from the NLA citizenry, meanwhile, are really interesting and add a lot to the worldbuilding and general characterization of NLA and the greater world. A lot of them feel like realistic responses people would have if they were told to live with a bunch of alien races, with there also being some really bizarre and surprising ones (The Water Plant, Professor B., Pizza Murderer, The Definian Quests, Celeste 3, and the Manon Politics Quest). The way they link together with each other is really nice too, with some telling surprisingly continuous narratives (The endgame battle tournament sidequest is particularly memorable for this). I also like the affinity quests, though I wish there were more of them.
The bulletin board quests are only for if you want certain fashion gear or want to grind affinity between party members (They refresh infinitely for a reason). The affinity quests and quests you get from people in NLA's various districts and the Miran overworld (looking at you Mia) are where its at.
Man it's been a few years but I could've sworn that the board was presented as "you have to get X amount of points from doing job board quests to advance to the next story chapter" or something. Must have misunderstood something because I had zero appetite for it.
Nope, some affinity quests (and world exploration for that matter) are required for story progression, but no board quests. They are literally just there to provide options to get special colored clothes. I personally check the gathering quests on the board sometimes just to see if I have any of the requirements for them already completed (in which case they'll complete the moment you accept them).Man it's been a few years but I could've sworn that the board was presented as "you have to get X amount of points from doing job board quests to advance to the next story chapter" or something. Must have misunderstood something because I had zero appetite for it.
Huh, I really played this the wrong way I guess.Nope, some affinity quests (and world exploration for that matter) are required for story progression, but no board quests. They are literally just there to provide options to get special colored clothes. I personally check the gathering quests on the board sometimes just to see if I have any of the requirements for them already completed (in which case they'll complete the moment you accept them).
Apart from those you have Affinity missions with your party members and other NPC side quests, both of which are really well written and some have lasting effects/branching paths.Are there a different tier of side quests beyond the "go to the bulletin board to pick up fetch quests and Kill 20 X" bullshit? The world was cool but what seemed like the "side quests" felt like they set a new low for meaningless filler and I bounced out because I was bored as shit after a few hours of Taskrabbit The Game.
Love how they're implemented in Chrono Trigger. They're basically grouped together right before you can take on the final boss, they're pretty much all meaningful, and they don't cock up the pacing of the rest of the game.
Damn I was not expecting my answer to be said in the first post. But yeah Xenoblade X is kind of weird in that the sidequests are the interesting part of the story, and not the main story.
There's a lot of good lore there, branching plotlines (I'll never forget the Power Plant, Pizza quest and that one crazy religious guy) where your choices matter, and while they can seem like mundane slice-of-life I think it's a good examination of how human society would react when they suddenly have to get used to living with multiple alien races.
Mega Man Legends had small little stories as side-quests, that really developed the small little town you're living in while you get your ship repaired. There weren't many, but they each had a ton of character and added so much life to Kattelox Island:
You help this expecting mother from the Fruit and Vegetable stand that goes missing suddenly, found out of breath at the park near the end of the game:
You befriend an artist, who is also the curator of the nearby museum you can help furnish with artifacts you find on digs:
There's a little girl at the hospital who can't walk, but if you're able to pay for equipment for her surgery, you can help her recover. She'll even be able to walk and say goodbye to you by the end of the game :)
You can help these kids you befriend during your exploits build their clubhouse with some items you find during your adventure. It gets bigger and better each time you help:
Your first fight with the Bonnes see a lot of the main town destroyed. You can slowly help with the restoration project and see a lot of people's homes get rebuilt:
There are other little missions like stopping a bank robbery, saving cats, and other small errands too. I just really loved the multi-tiered nature of each sub mission storyline as you get to know the citizens and island better, until they finally get to see you off after your adventure and you know exactly who each one of them waving goodbye is:
I dunno if FFVI's take on the idea in the latter part of the game were specifically sidequests, in that the World of Ruin is spread out as a sandbox you can tackle in any order, and while the only mandatory part of the game after getting the airship is to head to the final dungeon, you're supposed to find all your party members.
Nier Automata has the thing of having some of the best narrative tied behind sidequests, but the actual sidequests themselves being the most absolutely godawful things to play half of the time. Like for every YorHa Betrayers you have hold L1 and walk around a desert for an hour looking for 4 hidden items, and for how fun things like the game developer sidequests are story wise, it's a case of: