With all the hoopla about the PS5 Pro being useless because it can't hit 60fps in all games, I'm kind of curious of what kinds of things would need to be scaled back or down in games like Baldurs Gate 3, Starfield, etc to reach a stable 60fps on consoles?
I think it's easy to point out scaling back RT, resolution, texture detail, draw distance, etc on the GPU to hit 60, but what are things devs would have to scale back on the CPU to hit 60?
Could these games still work with scaled back CPU intensive tasks? Or is there something inherently tied to their gameplay that absolutely requires more CPU power for the core gameplay to function and impossible to scale down like they do visuals on consoles to hit 60fps?
I think it's easy to point out scaling back RT, resolution, texture detail, draw distance, etc on the GPU to hit 60, but what are things devs would have to scale back on the CPU to hit 60?
Could these games still work with scaled back CPU intensive tasks? Or is there something inherently tied to their gameplay that absolutely requires more CPU power for the core gameplay to function and impossible to scale down like they do visuals on consoles to hit 60fps?