Lots of talk going on about next gen systems and games, but only a little bit here and there about the controllers. We've gotten a lot of possibilities shown via various patents, so I figured we could have a thread to focus on what everyone wants. It's probably best to focus on core controllers that will ship with the next gen consoles, but if people want to discuss Pro/Elite variants then sure. I'll just kick things off with a few features that are either already implemented somewhere, or that we've seen in patents.
1) Touchpad: A feature on the DS4 that is seldom used in most games. If they keep it in then something will have to change to motivate devs to use it more
2) Touchscreen: We've seen patents of controllers with built in screens, and this would be a great evolution over the touchpad IMO. It gives users a second screen for things like inventories, and even allows for the possibility of remote play directly on the controller itself. The major downsides would be cost and battery usage of course.
3) Rear paddles/buttons: Seen a lot on pro/elite controllers, is it time for them to transition to primary controllers to allow for more input options?
4) Trackpads instead of thumbsticks: Popularized on Steam controllers it seems that impressions are divided on this tech replacing thumbsticks. I haven't used them so I can't lend an opinion
5) Controllers that get hot/cold: We've seen some patents for this sort of feature, here's one example:
https://kotaku.com/sony-wants-to-make-a-ps3-controller-that-gets-hot-or-co-5951320
Not sure how feasible the tech is, but it'd add an extra sense of immersion to games
6) Controllers that split in half: A popular concept to build VR compatibility right into the main system controller. It'd certainly be a challenge to balance the design so we don't wind up in a "best of both worlds, master of none" situation
So yeah, what's on your wishlist for a next gen controller?
1) Touchpad: A feature on the DS4 that is seldom used in most games. If they keep it in then something will have to change to motivate devs to use it more
2) Touchscreen: We've seen patents of controllers with built in screens, and this would be a great evolution over the touchpad IMO. It gives users a second screen for things like inventories, and even allows for the possibility of remote play directly on the controller itself. The major downsides would be cost and battery usage of course.
3) Rear paddles/buttons: Seen a lot on pro/elite controllers, is it time for them to transition to primary controllers to allow for more input options?
4) Trackpads instead of thumbsticks: Popularized on Steam controllers it seems that impressions are divided on this tech replacing thumbsticks. I haven't used them so I can't lend an opinion
5) Controllers that get hot/cold: We've seen some patents for this sort of feature, here's one example:
https://kotaku.com/sony-wants-to-make-a-ps3-controller-that-gets-hot-or-co-5951320
Not sure how feasible the tech is, but it'd add an extra sense of immersion to games
6) Controllers that split in half: A popular concept to build VR compatibility right into the main system controller. It'd certainly be a challenge to balance the design so we don't wind up in a "best of both worlds, master of none" situation
So yeah, what's on your wishlist for a next gen controller?