Its what there known for, its what there respected for, and with several massive rpgs of different vains having either just come out or are coming out soon, with there two big projects still cooking, I was curious which of there works where the best written.
Note, since they only allow seven options in a poll I tried my best to narrow it down as best I could, so I obviously had to leave off games.
NWN2 vanilla because nobody remembers NWN2 for the base campaign, Dungeon Spear 3 beacuse nobody remembers that game at all. Stick of Truth because according to Eric Fenstermaker, he was only lead writer by Technicality, and Matt Stone was really behind more or less all the important writing. The Outer Worlds is more or less universally agreed to have a massive noticeable drop off in writing quality across the board in a way none of there other games do. And Grounded has fun writing, but is very far from the focus on the game.
The only hard choice was picking between Deadfire and Tyranny, I went with DF because Tyranny had neat ideas but ended up not having any staying power at all, not even in a cult classic was like Alpha Protocol, and the game ends up being more about its neat ideas then the actual execution of them with the writing.
Note, since they only allow seven options in a poll I tried my best to narrow it down as best I could, so I obviously had to leave off games.
NWN2 vanilla because nobody remembers NWN2 for the base campaign, Dungeon Spear 3 beacuse nobody remembers that game at all. Stick of Truth because according to Eric Fenstermaker, he was only lead writer by Technicality, and Matt Stone was really behind more or less all the important writing. The Outer Worlds is more or less universally agreed to have a massive noticeable drop off in writing quality across the board in a way none of there other games do. And Grounded has fun writing, but is very far from the focus on the game.
The only hard choice was picking between Deadfire and Tyranny, I went with DF because Tyranny had neat ideas but ended up not having any staying power at all, not even in a cult classic was like Alpha Protocol, and the game ends up being more about its neat ideas then the actual execution of them with the writing.