Also rhythm games need some poll respect hardest or not, particularly cause for many of them you aren't getting to the top without years of play, just posting this cause it's still one of my favorite tournament finals 😂. Came down to the final note.
View: https://www.youtube.com/watch?v=O3vf1pYtOKM
Trying to hit a pattern of notes that's always the same for a specific song?
Incorrect, most of the time these players are playing with random notes. Even though when a note appears is the same, the position that they appear in will always be different. If you look at the video, you will notice that the players notes are not in the same position as each others.
At a high level you can't strictly really memorize charts anyway. Not only are there too many notes but there are also too many songs potentially in a pool. That is why in IIDX specifically it is encourage to play with RANDOM, R-RANDOM, or S-RANDOM to train your reaction.
Not only that, but Konami will also specifically introduce new songs in the finals to test players adaptability and reactions.
It being simple doesn't mean it isn't insanely difficult. There is a reason that despite IIDX existing for 23 years, only 3 Lvl 12 songs out of hundreds have been MAXed. There is also a reason why a ton of people can't clear Kaiden as well despite years of playing. You need to be Kaiden minimum to even compete with these guys.
OK, interesting. It didn't occur to me that the patterns of notes would be random; I was just comparing it to rhythm games like guitar hero or amplitude or the like. Definitely more impressive than I first thought.
I still stand by my general point, though. I think having to balance what you practice (and play to your strengths), keeping multiple things in mind, and interacting directly with other humans is going to be tougher than (what appears to me to be, please correct me if I'm wrong!) a pure reflexes (and perhaps pattern recognition) test.
Yea I wouldn't argue too hard against that at all. I just think the endurance and frame perfect or near frame perfect timing required to get to that level get vastly underestimated overall. I can see why they do though, players won't really understand until they try to reach that level themselves. Same thing happens with Fighting Games too.
Rhythm Games for sure. What genre can require this of you
View: https://www.youtube.com/watch?v=jDVne0CFhm8
Back when I was in high school I went all in on Rock Band 2 drums. I had several FCs under my belt, and recognized how difficult some of those top songs were but wouldn't put it near the top in terms of difficulty.
MOBAs are team based. RTS typically you v. Other player.Is RTS team-based?
I think fighting games are harder for many people due to the nature of them being solo. It's harder to accept defeat when you have no one to blame but yourself. Going from FPS to fighting games was personally quite difficult but when I finally overcame it, it was one of the most satisfying things I'd ever done.
Is RTS team-based?
I think fighting games are harder for many people due to the nature of them being solo. It's harder to accept defeat when you have no one to blame but yourself. Going from FPS to fighting games was personally quite difficult but when I finally overcame it, it was one of the most satisfying things I'd ever done.
Interesting. I've never really tried to understand these games, mostly because they don't look or sound fun and aren't fun to play for me so I never really bothered with them so please excuse my ignorance but what makes RTS so difficult (at high level)? The mind games?
No disrespect to Rock Band, but it's not even in the same league of skill or timing requirement as the bemani classics and their sims/spinoffs (although I'm sure Clone Hero and the other sims have probably pushed it up there by now). One thing about ongoing rhythm games is that once players hit a ceiling, the ceiling gets raised even higher either officially or unofficially through sims. That's why it's so hard to get up there, they keep pushing the limits.
Interesting. I've never really tried to understand these games, mostly because they don't look or sound fun and aren't fun to play for me so I never really bothered with them so please excuse my ignorance but what makes RTS so difficult (at high level)? The mind games?
I feel like this is only a factor in terms of entering a competitive scene in the first place, not actually in competing at a high level. When you're looking at the absolute best teams things like being carried by a single great player become unviable because a team of great players is going to be stronger than the best individual player teamed up with a bunch of dead weight. And coordination between a team is a skill in and of itself people would have to learn alongside all the game knowledge stuff as well.Is RTS team-based?
I think fighting games are harder for many people due to the nature of them being solo. It's harder to accept defeat when you have no one to blame but yourself. Going from FPS to fighting games was personally quite difficult but when I finally overcame it, it was one of the most satisfying things I'd ever done.