All y'all with your basic super heroes. Let's get weird.
Sleepwalker game. Structured like Persona, wherein you play as the human host during the day, tackling university classes and ranking up relationships. Then in the evening (and sometimes during the day) you'll hear/see news reports about bad stuff happening and then have to make choices between going to sleep to summon your alien super hero counterpart or studying to maintain your grades or hanging out with your friends to maintain your relationships.
As Sleepwalker, you go through third person action stages setup like dungeons with super villains and whatnot as bosses. The longer you take on missions, the less time your human host has to do their day stuff, so it's all about balance and being efficient.
And who doesn't want to play as a muscled out alien goober?
Spider-Man PS4 is not part of the Marvel Games Universe. It was said to be its own thing.Moon Knight
Why?
Despite my cursory knowledge about the Marvel comics universe, I admittedly know even less about Moon Knight, and I think that goes for a lot of people. I feel like taking on a relatively unknown character (at least compared to all of the ones that are currently in the public awareness thanks to X-Men movies, the MCU, and the Netflix shows) could be both a veritable playground for creators who can sculpt something without having to compare and contrast to myriad other iterations, as well as potentially provide an Iron Man like event (where a relatively unknown character suddenly is re-introduced to a much wider audience) but in a new medium.
What kind of game would it be?
An Action-Adventure game that strikes a precarious balance somewhere between the story and gameplay of Spider-Man PS4, the humor and irreverence of Deadpool, and the overall tone of the Batman: Arkham games. Additionally, because of his lesser-known status, could potentially play up some Punisher-esque brutality that might otherwise feel toothless if attached to that character, and its fandom's expectations. Where Spider-Man PS4 tends to set much of its scenes during the day, Moon Knight would invert that ratio and take place primarily at night. This Moon Knight could gain strength with the fullness of the moon (as a previous incarnation did)-- perhaps the wax and wane of the moon could provide a natural arc to the proceedings: for example, if a Full Moon took place during the middle of the narrative, with his power waning towards the end, but he is able overcome his limitations for the final fight. Additionally, would like to see a deeper set of skills, weapon and technology upgrades (and synergies) than what was evident in Spider-Man PS4, closer to something like God of War PS4, where obtaining all upgrades in a single run would be difficult. (Dream big, right? :p)
What is the genre of the game (horror, adventure, sci-fi, etc)?
Action-Adventure
How long is the game?
30+ hours, the main campaign measuring slightly longer than the average length of Spider-Man PS4 so as to provide a more complete introduction to the character and its world / supporting cast, which are not as familiar as Aunt May, Doc Ock, etc etc.
Potential DLCs (story, costumes, new playable character(s))?
Story: If not addressed in the main campaign, a sidestory that reveals Moon Knight's immortality by way of resurrection by the god Khonshu & dwindling sanity at having to deal with multiple personalities. This is the narrative framework for what is mechanically a 'Hard Mode' ala Rise of the Tomb Raider's Endurance Mode or Prey's Mooncrash DLC where all main campaign progression is wiped and players must try to survive as long as possible, stopping petty crimes to secure the currency needed to rebuild Moon Knight's tech and combat abilities, and subsequently take on the major villains. Set during a persistent (accelerated?) day/night cycle where the challenge is increased during the day / waning moon phases, and players can strategically seek out harder events during full moons where their character is naturally stronger as a result. Failure results in resurrection which affects the subsequent run in a minor, but interesting way, possibly revealing additional world/character lore bits, somewhat reducing the sting of loss, ala Hades.
Costumes: Sure why not?
Cameos?
Spider-Man and Taskmaster to act as a firm tie to the 'Marvel Games Universe' as established in Spider-Man PS4, Doctor Strange & Luke Cage as teases for the future, Wonder Man as a curveball cameo.
The art direction for a Daredevil game could be really cool if the world was built to look like soundwaves.I think it is a damn shame we haven't got a true Daredevil game.
The bike weapon in DMC5 made me wish we had a Ghost Rider character action game.
This would be so nice, I feel like T'Challa would be really cool to play as.I´d love to see a Black Panther game.
- Open world like Arkham Knight.
- original story
- 25-30 hours.
I'd be down for that.You work at Xavier's School for Gifted Youngsters and your job is to seek out and recruit mutants. You can build a team and fight with them in missions. First or third-person. You can play as one of the existing x-men or your can create your own. Levelling up system, skills trees, etc.
How do they intersect?
Me and you both agree on this one. I would like to see something similar to the Shadow of Mordor's Nemesis system in a Blade game. If you fail to kill a higher rank vampire, he/she will come to get you and the people at your base. :PMarvel's Blade
-Open world
-Hack and slash gameplay w/ lite rpg mechanics
-Traversal via parkour and motorcycle
-Day/night cycle
-Large arsenal of weapons (swords, guns, etc)
For me, the first one would be: Blade
Why? The reason for that is simple, we only got mediocre games so far. :(
What kind of game would it be?
An open-world action game (hack-and-slash and can use guns) mostly set at night with a few daylight missions. You hunt familiars left and right to gather information about upcoming raids, turnings, locations of lieutenants. If you fail to kill one of these lieutenants, two things can happen: 1st - The guy/gal is enraged and launches an assault on your base of operation, which you need to clear out before going unto your next mission. 2nd - They team up with another lieutenant to ambush you in small alley during one of your side-quests or one of your rounds of the city.
What is the genre of the game (horror, adventure, sci-fi, etc)? A nice balance between a gory horror game and an action game ala DMC (wihout the style mechanic)
How long is the game? 25-35 hours.
Potential DLCs (story, costumes, new playable character(s))?
Costumes: Blade 1 & 2 movies suits, Earth-616, Blade anime
Cameos? Spider-Man, Morbius and Daredevil.
Visual style (give examples with photos recommended if not clear)?
A mix between Evil Within 2 and Devil May Cry 5.
Original or Exisiting story? Original.
Origin or Veteran? Veteran. Origins is given through lore exposure and certain side-missions.
Main enemy/enemies? The pure-Vampire lieutenants want to unleash a plague on humanity (with a tease for Dracula at the end)
Upgradable character (skill tree)? No skill tree, but unlockable fighting moves and upgradable weapons.
Give us this storyline (Age of Apocalypse) and these heroes, especially Jubilee and badass Wagner.
Give us new original mutants to be rescued and found. Give us a storyline with the Summer brothers as villains.
a third person action game starring Nightcrawler
I kind of imagine it like playing a more acrobatic Tracer but you can wall run, swing on poles with your tail, and teleport while holding enemies (leading to numerous environmental and physics based attack methods)
A game like Fire Emblem / X-COM in which you control the X-Men. Dozens of characters to choose from and make squads and you could even create your own mutant avatar.
Blade.
Seen as we are never gonna get another film.But he is a good match for a game, mechanically speaking.
- Martial arts heavy (so would be well suited to a combat system)
- the game could have detective stuff to do during the day and cool combat during the night.
- It could work well without having to be open world, but also wouldn't be harmed by being an open world game.
- Enemies are vampires
- Valid reasons for the, to have high health / strength
- Valid reasons for different enemy types that have different levels of strength etc & cool bosses
- Blade is strong but not invulnerable which gives good gameplay balance options.
- Part vampireness means they can give him regen health, vision mode, enhanced mobility, rage mode combat options etc etc etc
- He uses a lot of gadgets & weapons, so that has a lot of potential for upgrade mechanics / crafting system
- Gun & sword combat is dope as hell and you all know it, and the game could easily have those OTT finishing moves that the industry adores.
- Being called "Daywalker" is dope as hell and you all know it.
- It's been long enough since the films that they can reboot it,and he isn't in MCU so they don't have to worry about continuity etc.