Well I have this ability that allows me to compare different fruit.
Does your skill extend to the ability to discern, say, the relative merits of a physical Golden Delicious (that you can hold in your hand, eat, compost, grow a tree from its seeds, etc.) and a database entry that currently links to a digitised photograph of an orange via a hyperlink but could tomorrow point to nothing, a picture of my cat's anus or worse (depending on the hosting provider still being in business or selling up to a 3rd party who's got a thing for catbums or whatever).
I don't care about the specifics because no two situations are the same, all I know is people hated DLC because they felt developers were omitting things only to add them later yet nowadays everyone loves pre order bonuses.
People being happy with the situation whereby they offer up their money in advance to receive something in-game that either proves they wre there day 0 or helps them cheese the game or whatever is a very, very different thing to what NFTs might offer anyone inside and out of gaming (which is, effectively, a whole load of fuck all).
It's a lazy argument to simply say "people hated DLC/MTX yet look at them now!" without stating why NFTs offer even a single parallel to that situation, purely because NFTs offer zero to gaming that isn't already there.
Tell me
why NFTs are inevitable - exactly
what do they bring to designers, developers, publishers and gamers that doesn't already exist?
NFTs are growing in popularity also. They too will be here to stay.
NFTs are growing in popularity? With who? With people who "invested" in them who want to pull more people in to push their stake higher up the pyramid. Show me one instance of where there's a use of NFTs in gaming that is popular beyond the fact that someone, somewhere is making more money than they put in. Just one.