if you asked regular gamers if they knew what 'hellblade' is , 19 out 20 people would have no clue.
1.- The first installment was a niche game (I don't understand why some users treat the sequel like a Big Blockbuster and the savior of Xbox).
Find out how Senua's experiences of psychosis in Senua's Saga: Hellblade II are rooted in both neuroscience and real lived experience in this special feature video. Hear from the Ninja Theory team, Paul Fletcher, Professor of Health Neuroscience at the University of Cambridge, and Peer Support Workers from the Cambridgeshire and Peterborough NHS Foundation Trust.
It's definitely being advertised. I think the interest is just low. The first one was niche enough, and many who played it didn't really like it enough to care about a sequel.
That's just not true, the game was very well received within the gaming community. It's sitting at 90%(!!!) on steam, with over 50k reviews.The first game was better received in the reviewer circle than the general gaming community,.
i do think that the hyper focus on graphics is not really that much of a selling point nowadays as it was a couple of gens ago
+ heavy cinematic focus... definitely a game that has a relatively narrow appeal. the pitch for the original was "indie game with AAA prod values" IIRC. doesnt seem that the scope has grown massively since, despite NT being part of xbox. Like, I think that genuinely may be a good thing for them though, in this market condition.
There's also this. Whenever a game fails most people will immediately blame marketing or lack thereof, and while that can be a factor, a lot of sometimes it just can be a case of people not being interested. It's a direct sequel to a game that, while critically praised and sold well enough, wasn't this huge hit. It was never going to be anything more than a sequel to Hellblade.Maybe there just isn't enough interest?
I played the first game, didn't like it so won't be buying this.
I have this same preference. I don't play games to get depressed or have depressing themes take up my gaming hobby time. A two hour drama? Sure. Let's do it. A 30 hour game? No, I don't want to come back to this world for two weeks straight - thanks.This is how it is for me, at least. The first game wasn't particularly good as a game, and even though I'm sure the sequel will look absolutely mindblowing on my brand new PC, I'm just not interested in playing trauma porn games just because of graphics.
It's basically the same reason I bailed on TLOU after the first game. I'm just...not really cool with playing games that exist to make me feel like shit and stress me out. Even if they look absolutely incredible, that kind of subject matter just isn't appealing to me.
Yeah I was going to say the same thing, there may be a lot of marketing in the next 10 days before it releases but right now it feels like they have very low expectations for the game in terms of impactDunno, it's kind of weird that the game they announced a new generation of consoles, its release feeling so....tepid
So similar to Hi-Fi Rush.
I thought the IP has decent-ish following, that's why I even made this thread. I liked the first one enough and remember similar sentiment around back then when it came out.It's definitely being advertised. I think the interest is just low. The first one was niche enough, and many who played it didn't really like it enough to care about a sequel.
Basically it's the studio that has been doing all the marketing. New video.
View: https://www.youtube.com/watch?v=KVBxvlRV0d4
They really need something like PS Blog to keep pumping content for their twitter. Their ratio of gimmick tweets to helpful tweets is way too high.Literally 0 marketing.
I think Xbox put out a single tweet about the game without even a store link.
That's not the kind of marketing that this kind of AA title needs to find its audience. Nobody knows its coming out, so unless it has a viral moment, it's cooked.
It's being set up to fail.
I think NT said that the first game was played by like 6.7 million people or something like that, so there is definitely some audience there especially since the game tends to be praised by those who played itI thought the IP has decent-ish following, that's why I even made this thread. I liked the first one enough and remember similar sentiment around back then when it came out.
I love that even people obsessed with dragging MS through the shit are just "OK that's fair" on Arkane Austin
Heh; I'm the opposite. I find most gaming stories so mind-numbingly boring that its refreshing when a game comes around and makes me feel something.This is how it is for me, at least. The first game wasn't particularly good as a game, and even though I'm sure the sequel will look absolutely mindblowing on my brand new PC, I'm just not interested in playing trauma porn games just because of graphics.
It's basically the same reason I bailed on TLOU after the first game. I'm just...not really cool with playing games that exist to make me feel like shit and stress me out. Even if they look absolutely incredible, that kind of subject matter just isn't appealing to me.
Hey, me too! It's all I'm playing rnI thought the first had terrible gameplay, never finished it. Got gamepass ultimate and a way more than capable PC - just no interest in the game
Gamepass on fire with Eiyuden for me though, ive fallen in love with that game.
I can respect that. I have a bunch of games that feel like that to me too and nobody played them either. RIP, Folklore.
I have this same preference. I don't play games to get depressed or have depressing themes take up my gaming hobby time. A two hour drama? Sure. Let's do it. A 30 hour game? No, I don't want to come back to this world for two weeks straight - thanks.
I'll play this because it's shorter and on Game Pass, but I am not really in any rush. And it might take me some time to beat it.
I think NT said that the first game was played by like 6.7 million people or something like that, so there is definitely some audience there especially since the game tends to be praised by those who played it
Heh; I'm the opposite. I find most gaming stories so mind-numbingly boring that its refreshing when a game comes around and makes me feel something.
Plaques Tale: Requiem was another one of those games that I absolutely loved cause it wasn't the usual 'and they lived happily ever after' type experience.
But I can definitely see someone absolutely hating these types of games/movies.
Big global marketing campaign will begin from this week!
View: https://twitter.com/aarongreenberg/status/1786404465597469077
It is still a relatively short narrative game, made by a small team (for today's standards) and with a greater focus on technical aspects than on its gameplay.Because it was the game Microsoft revealed their next generation console with and it looks amazing graphically.
Hi-Fi Rush is one of the very few critically acclaimed titles out of Microsoft Studios this entire gen, so obviously Tango's closure is a lot more baffling to most people. Obviously it's discussed a lot more.
I don't really understand why he's remained in the same position forever. Don't get the sense big Xbox fans think he does a particularly good job either?